-// Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
int prevChainSize = aChain.Extent();
if ( aChain.Add(anOppE) > prevChainSize ) { // ... anOppE is not in aChain
// Add found edge to the chain oriented so that to
- // have it co-directed with a forward MainEdge
+ // have it co-directed with a fromEdge
TopAbs_Orientation ori = anE.Orientation();
if ( anOppE.Orientation() == fourEdges[found].Orientation() )
ori = TopAbs::Reverse( ori );
helper1.SetSubShape( face1 );
helper2.SetSubShape( face2 );
- if ( helper1.HasSeam() != helper2.HasSeam() )
+ if ( helper1.HasRealSeam() != helper2.HasRealSeam() )
RETURN_BAD_RESULT("Different faces' geometry");
// Data to call SMESH_MeshEditor::FindMatchingNodes():