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Copyright update: 2016
[modules/smesh.git]
/
src
/
StdMeshers
/
StdMeshers_ProjectionUtils.cxx
diff --git
a/src/StdMeshers/StdMeshers_ProjectionUtils.cxx
b/src/StdMeshers/StdMeshers_ProjectionUtils.cxx
index 51a6398690b0a87fddc2df6443ec7cd0dc8019a6..814c38dfdd9e50345fc94c0619851df5f42de9bf 100644
(file)
--- a/
src/StdMeshers/StdMeshers_ProjectionUtils.cxx
+++ b/
src/StdMeshers/StdMeshers_ProjectionUtils.cxx
@@
-1,4
+1,4
@@
-// Copyright (C) 2007-201
5
CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-201
6
CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
@@
-1868,7
+1868,7
@@
StdMeshers_ProjectionUtils::GetPropagationEdge( SMESH_Mesh* aMes
int prevChainSize = aChain.Extent();
if ( aChain.Add(anOppE) > prevChainSize ) { // ... anOppE is not in aChain
// Add found edge to the chain oriented so that to
int prevChainSize = aChain.Extent();
if ( aChain.Add(anOppE) > prevChainSize ) { // ... anOppE is not in aChain
// Add found edge to the chain oriented so that to
- // have it co-directed with a f
orward Main
Edge
+ // have it co-directed with a f
rom
Edge
TopAbs_Orientation ori = anE.Orientation();
if ( anOppE.Orientation() == fourEdges[found].Orientation() )
ori = TopAbs::Reverse( ori );
TopAbs_Orientation ori = anE.Orientation();
if ( anOppE.Orientation() == fourEdges[found].Orientation() )
ori = TopAbs::Reverse( ori );
@@
-1931,7
+1931,7
@@
FindMatchingNodesOnFaces( const TopoDS_Face& face1,
helper1.SetSubShape( face1 );
helper2.SetSubShape( face2 );
helper1.SetSubShape( face1 );
helper2.SetSubShape( face2 );
- if ( helper1.Has
Seam() != helper2.Has
Seam() )
+ if ( helper1.Has
RealSeam() != helper2.HasReal
Seam() )
RETURN_BAD_RESULT("Different faces' geometry");
// Data to call SMESH_MeshEditor::FindMatchingNodes():
RETURN_BAD_RESULT("Different faces' geometry");
// Data to call SMESH_MeshEditor::FindMatchingNodes():