+ void SplitEdge (const SMDS_MeshNode * theNode1,
+ const SMDS_MeshNode * theNode2,
+ double thePosition);
+ // Replace each triangle bound by theNode1-theNode2 link
+ // with two triangles by connecting a node made on the link with a node opposite to the link.
+
+ void SplitFace (const SMDS_MeshElement * theFace,
+ double theX,
+ double theY,
+ double theZ );
+ // Split a face into triangles each formed by two nodes of the face and a new node added
+ // at the given coordinates.
+
+