namespace SMESH{
namespace Controls{
- class SMESHCONTROLS_EXPORT TSequenceOfXYZ: public std::vector<gp_XYZ>
+ class SMESHCONTROLS_EXPORT TSequenceOfXYZ
{
+ typedef std::vector<gp_XYZ>::size_type size_type;
+
public:
TSequenceOfXYZ();
TSequenceOfXYZ(size_type n);
- TSequenceOfXYZ(size_type n, const value_type& t);
+ TSequenceOfXYZ(size_type n, const gp_XYZ& t);
TSequenceOfXYZ(const TSequenceOfXYZ& theSequenceOfXYZ);
template <class InputIterator>
TSequenceOfXYZ(InputIterator theBegin, InputIterator theEnd);
+ ~TSequenceOfXYZ();
+
TSequenceOfXYZ& operator=(const TSequenceOfXYZ& theSequenceOfXYZ);
- reference operator()(size_type n);
+ gp_XYZ& operator()(size_type n);
- const_reference operator()(size_type n) const;
+ const gp_XYZ& operator()(size_type n) const;
- private:
- reference operator[](size_type n);
+ void clear();
+
+ void reserve(size_type n);
- const_reference operator[](size_type n) const;
+ void push_back(const gp_XYZ& v);
+
+ size_type size() const;
+
+ private:
+ std::vector<gp_XYZ> myArray;
};
/*
void SetPrecision( const long thePrecision );
bool GetPoints(const int theId,
- TSequenceOfXYZ& theRes) const;
+ TSequenceOfXYZ& theRes) const;
static bool GetPoints(const SMDS_MeshElement* theElem,
- TSequenceOfXYZ& theRes);
+ TSequenceOfXYZ& theRes);
protected:
const SMDS_Mesh* myMesh;
const SMDS_MeshElement* myCurrElement;
virtual double GetBadRate( double Value, int nbNodes ) const;
virtual SMDSAbs_ElementType GetType() const;
struct Value{
- double myLength;
- long myPntId[2];
- Value(double theLength, long thePntId1, long thePntId2);
- bool operator<(const Value& x) const;
+ double myLength;
+ long myPntId[2];
+ Value(double theLength, long thePntId1, long thePntId2);
+ bool operator<(const Value& x) const;
};
typedef std::set<Value> TValues;
void GetValues(TValues& theValues);
virtual double GetBadRate( double Value, int nbNodes ) const;
virtual SMDSAbs_ElementType GetType() const;
struct Value{
- long myPntId[2];
- Value(long thePntId1, long thePntId2);
- bool operator<(const Value& x) const;
+ long myPntId[2];
+ Value(long thePntId1, long thePntId2);
+ bool operator<(const Value& x) const;
};
typedef std::map<Value,int> MValues;
static bool IsFreeEdge( const SMDS_MeshNode** theNodes, const int theFaceId );
typedef long TElemId;
struct Border{
- TElemId myElemId;
- TElemId myPntId[2];
- Border(long theElemId, long thePntId1, long thePntId2);
- bool operator<(const Border& x) const;
+ TElemId myElemId;
+ TElemId myPntId[2];
+ Border(long theElemId, long thePntId1, long thePntId2);
+ bool operator<(const Border& x) const;
};
typedef std::set<Border> TBorders;
void GetBoreders(TBorders& theBorders);
virtual
void
GetElementsId( const SMDS_Mesh* theMesh,
- TIdSequence& theSequence );
+ TIdSequence& theSequence );
static
void
GetElementsId( const SMDS_Mesh* theMesh,
- PredicatePtr thePredicate,
- TIdSequence& theSequence );
+ PredicatePtr thePredicate,
+ TIdSequence& theSequence );
protected:
PredicatePtr myPredicate;