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[modules/smesh.git] / src / StdMeshers / StdMeshers_Quadrangle_2D.hxx
1 // Copyright (C) 2007-2013  CEA/DEN, EDF R&D, OPEN CASCADE
2 //
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22 //  File   : StdMeshers_Quadrangle_2D.hxx
23 //           Moved here from SMESH_Quadrangle_2D.hxx
24 //  Author : Paul RASCLE, EDF
25 //  Module : SMESH
26
27 #ifndef _SMESH_QUADRANGLE_2D_HXX_
28 #define _SMESH_QUADRANGLE_2D_HXX_
29
30 #include "SMESH_Algo.hxx"
31 #include "SMESH_ProxyMesh.hxx"
32 #include "SMESH_StdMeshers.hxx"
33 #include "StdMeshers_QuadrangleParams.hxx"
34
35 #include <TopoDS_Face.hxx>
36
37 class SMDS_MeshNode;
38 class SMESH_Mesh;
39 class SMESH_MesherHelper;
40 class SMESH_ProxyMesh;
41 class StdMeshers_FaceSide;
42 struct uvPtStruct;
43
44
45 enum TSideID { QUAD_BOTTOM_SIDE=0, QUAD_RIGHT_SIDE, QUAD_TOP_SIDE, QUAD_LEFT_SIDE, NB_QUAD_SIDES };
46
47 typedef uvPtStruct UVPtStruct;
48 typedef struct faceQuadStruct
49 {
50   std::vector< StdMeshers_FaceSide*> side;
51   bool isEdgeOut[4]; // true, if an EDGE has more nodes, than an opposite one
52   UVPtStruct* uv_grid;
53   TopoDS_Face face;
54   ~faceQuadStruct();
55   void shift( size_t nb, bool keepUnitOri );
56   typedef boost::shared_ptr<faceQuadStruct> Ptr;
57 } FaceQuadStruct;
58
59 class STDMESHERS_EXPORT StdMeshers_Quadrangle_2D: public SMESH_2D_Algo
60 {
61 public:
62   StdMeshers_Quadrangle_2D(int hypId, int studyId, SMESH_Gen* gen);
63   virtual ~StdMeshers_Quadrangle_2D();
64
65   virtual bool CheckHypothesis(SMESH_Mesh&         aMesh,
66                                const TopoDS_Shape& aShape,
67                                Hypothesis_Status&  aStatus);
68
69   virtual bool Compute(SMESH_Mesh&         aMesh,
70                        const TopoDS_Shape& aShape);
71
72   virtual bool Evaluate(SMESH_Mesh &         aMesh,
73                         const TopoDS_Shape & aShape,
74                         MapShapeNbElems&     aResMap);
75
76   FaceQuadStruct::Ptr CheckAnd2Dcompute(SMESH_Mesh&         aMesh,
77                                         const TopoDS_Shape& aShape,
78                                         const bool          CreateQuadratic);
79
80   FaceQuadStruct::Ptr CheckNbEdges(SMESH_Mesh&         aMesh,
81                                    const TopoDS_Shape& aShape,
82                                    const bool          considerMesh=false);
83
84 protected:
85
86   bool checkNbEdgesForEvaluate(SMESH_Mesh& aMesh,
87                                const TopoDS_Shape & aShape,
88                                MapShapeNbElems& aResMap,
89                                std::vector<int>& aNbNodes,
90                                bool& IsQuadratic);
91
92   bool setNormalizedGrid(SMESH_Mesh&          aMesh,
93                          const TopoDS_Face&   aFace,
94                          FaceQuadStruct::Ptr& quad);
95   
96   void splitQuad(SMESHDS_Mesh *theMeshDS,
97                  const int theFaceID,
98                  const SMDS_MeshNode* theNode1,
99                  const SMDS_MeshNode* theNode2,
100                  const SMDS_MeshNode* theNode3,
101                  const SMDS_MeshNode* theNode4);
102
103   bool computeQuadDominant(SMESH_Mesh&         aMesh,
104                            const TopoDS_Face&  aFace,
105                            FaceQuadStruct::Ptr quad);
106
107   bool computeQuadPref(SMESH_Mesh&         aMesh,
108                        const TopoDS_Face&  aFace,
109                        FaceQuadStruct::Ptr quad);
110
111   bool evaluateQuadPref(SMESH_Mesh&         aMesh,
112                         const TopoDS_Shape& aShape,
113                         std::vector<int>&   aNbNodes,
114                         MapShapeNbElems&    aResMap,
115                         bool                isQuadratic);
116
117   bool computeReduced (SMESH_Mesh&         aMesh,
118                        const TopoDS_Face&  aFace,
119                        FaceQuadStruct::Ptr quad);
120
121   void updateDegenUV(FaceQuadStruct::Ptr quad);
122
123   void smooth (FaceQuadStruct::Ptr quad);
124
125   int getCorners(const TopoDS_Face&          theFace,
126                  SMESH_Mesh &                theMesh,
127                  std::list<TopoDS_Edge>&     theWire,
128                  std::vector<TopoDS_Vertex>& theVertices,
129                  int &                       theNbDegenEdges,
130                  const bool                  considerMesh);
131
132
133   // true if QuadranglePreference hypothesis is assigned that forces
134   // construction of quadrangles if the number of nodes on opposite edges
135   // is not the same in the case where the global number of nodes on edges
136   // is even
137   bool myQuadranglePreference;
138   bool myTrianglePreference;
139   int  myTriaVertexID;
140   bool myNeedSmooth;
141
142   StdMeshers_QuadType  myQuadType;
143   SMESH_MesherHelper*  myHelper; // tool for working with quadratic elements
144   SMESH_ProxyMesh::Ptr myProxyMesh;
145   FaceQuadStruct::Ptr  myQuadStruct;
146 };
147
148 #endif