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[modules/smesh.git] / src / StdMeshers / StdMeshers_Quadrangle_2D.hxx
1 //  Copyright (C) 2007-2010  CEA/DEN, EDF R&D, OPEN CASCADE
2 //
3 //  Copyright (C) 2003-2007  OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 //  CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
5 //
6 //  This library is free software; you can redistribute it and/or
7 //  modify it under the terms of the GNU Lesser General Public
8 //  License as published by the Free Software Foundation; either
9 //  version 2.1 of the License.
10 //
11 //  This library is distributed in the hope that it will be useful,
12 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14 //  Lesser General Public License for more details.
15 //
16 //  You should have received a copy of the GNU Lesser General Public
17 //  License along with this library; if not, write to the Free Software
18 //  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
19 //
20 //  See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
21 //
22 //  SMESH SMESH : implementaion of SMESH idl descriptions
23 //  File   : StdMeshers_Quadrangle_2D.hxx
24 //           Moved here from SMESH_Quadrangle_2D.hxx
25 //  Author : Paul RASCLE, EDF
26 //  Module : SMESH
27 //  $Header$
28
29 #ifndef _SMESH_QUADRANGLE_2D_HXX_
30 #define _SMESH_QUADRANGLE_2D_HXX_
31
32 #include "SMESH_StdMeshers.hxx"
33
34 #include "StdMeshers_QuadrangleParams.hxx"
35
36 #include "SMESH_2D_Algo.hxx"
37 #include "Utils_SALOME_Exception.hxx"
38
39 class SMESH_Mesh;
40 class SMESH_MesherHelper;
41 class StdMeshers_FaceSide;
42 class SMDS_MeshNode;
43 class TopoDS_Face;
44 struct uvPtStruct;
45
46
47 enum TSideID { BOTTOM_SIDE=0, RIGHT_SIDE, TOP_SIDE, LEFT_SIDE, NB_SIDES };
48
49 typedef uvPtStruct UVPtStruct;
50 typedef struct faceQuadStruct
51 {
52   std::vector< StdMeshers_FaceSide*> side;
53   bool isEdgeOut[4]; // true, if an edge has more nodes, than the opposite
54   UVPtStruct* uv_grid;
55   TopoDS_Face face;
56   ~faceQuadStruct();
57 } FaceQuadStruct;
58
59 class STDMESHERS_EXPORT StdMeshers_Quadrangle_2D: public SMESH_2D_Algo
60 {
61 public:
62   StdMeshers_Quadrangle_2D(int hypId, int studyId, SMESH_Gen* gen);
63   virtual ~StdMeshers_Quadrangle_2D();
64
65   virtual bool CheckHypothesis(SMESH_Mesh& aMesh,
66                                const TopoDS_Shape& aShape,
67                                SMESH_Hypothesis::Hypothesis_Status& aStatus);
68
69   virtual bool Compute(SMESH_Mesh& aMesh,
70                        const TopoDS_Shape& aShape);
71
72   virtual bool Evaluate(SMESH_Mesh & aMesh, const TopoDS_Shape & aShape,
73                         MapShapeNbElems& aResMap);
74
75   FaceQuadStruct* CheckAnd2Dcompute(SMESH_Mesh& aMesh,
76                                     const TopoDS_Shape& aShape,
77                                     const bool CreateQuadratic);
78
79   FaceQuadStruct* CheckNbEdges(SMESH_Mesh& aMesh,
80                                const TopoDS_Shape& aShape);
81
82 protected:
83
84   bool CheckNbEdgesForEvaluate(SMESH_Mesh& aMesh,
85                                const TopoDS_Shape & aShape,
86                                MapShapeNbElems& aResMap,
87                                std::vector<int>& aNbNodes,
88                                bool& IsQuadratic);
89
90   bool SetNormalizedGrid(SMESH_Mesh& aMesh,
91                          const TopoDS_Shape& aShape,
92                          FaceQuadStruct*& quad);
93   
94   void SplitQuad(SMESHDS_Mesh *theMeshDS,
95                  const int theFaceID,
96                  const SMDS_MeshNode* theNode1,
97                  const SMDS_MeshNode* theNode2,
98                  const SMDS_MeshNode* theNode3,
99                  const SMDS_MeshNode* theNode4);
100
101   bool ComputeQuadPref(SMESH_Mesh& aMesh,
102                        const TopoDS_Shape& aShape,
103                        FaceQuadStruct* quad);
104
105   bool EvaluateQuadPref(SMESH_Mesh& aMesh,
106                         const TopoDS_Shape& aShape,
107                         std::vector<int>& aNbNodes,
108                         MapShapeNbElems& aResMap,
109                         bool IsQuadratic);
110
111   bool ComputeReduced (SMESH_Mesh& aMesh,
112                        const TopoDS_Shape& aShape,
113                        FaceQuadStruct* quad);
114
115   void UpdateDegenUV(FaceQuadStruct* quad);
116
117   void Smooth (FaceQuadStruct* quad);
118
119
120   // true if QuadranglePreference hypothesis is assigned that forces
121   // construction of quadrangles if the number of nodes on opposite edges
122   // is not the same in the case where the global number of nodes on edges
123   // is even
124   bool myQuadranglePreference;
125
126   bool myTrianglePreference;
127
128   int myTriaVertexID;
129
130   StdMeshers_QuadType myQuadType;
131
132   SMESH_MesherHelper* myHelper; // tool for working with quadratic elements
133
134   bool myNeedSmooth;
135 };
136
137 #endif