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[modules/smesh.git] / src / StdMeshers / StdMeshers_Quadrangle_2D.hxx
1 //  Copyright (C) 2007-2011  CEA/DEN, EDF R&D, OPEN CASCADE
2 //
3 //  Copyright (C) 2003-2007  OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 //  CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
5 //
6 //  This library is free software; you can redistribute it and/or
7 //  modify it under the terms of the GNU Lesser General Public
8 //  License as published by the Free Software Foundation; either
9 //  version 2.1 of the License.
10 //
11 //  This library is distributed in the hope that it will be useful,
12 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14 //  Lesser General Public License for more details.
15 //
16 //  You should have received a copy of the GNU Lesser General Public
17 //  License along with this library; if not, write to the Free Software
18 //  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
19 //
20 //  See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
21 //
22 //  SMESH SMESH : implementaion of SMESH idl descriptions
23 //  File   : StdMeshers_Quadrangle_2D.hxx
24 //           Moved here from SMESH_Quadrangle_2D.hxx
25 //  Author : Paul RASCLE, EDF
26 //  Module : SMESH
27 //  $Header$
28
29 #ifndef _SMESH_QUADRANGLE_2D_HXX_
30 #define _SMESH_QUADRANGLE_2D_HXX_
31
32 #include "SMESH_StdMeshers.hxx"
33
34 #include "StdMeshers_QuadrangleParams.hxx"
35
36 #include "SMESH_2D_Algo.hxx"
37 #include "Utils_SALOME_Exception.hxx"
38
39 class SMESH_Mesh;
40 class SMESH_MesherHelper;
41 class StdMeshers_FaceSide;
42 class SMDS_MeshNode;
43 struct uvPtStruct;
44
45
46 enum TSideID { BOTTOM_SIDE=0, RIGHT_SIDE, TOP_SIDE, LEFT_SIDE, NB_SIDES };
47
48 typedef uvPtStruct UVPtStruct;
49 typedef struct faceQuadStruct
50 {
51   std::vector< StdMeshers_FaceSide*> side;
52   bool isEdgeOut[4]; // true, if an edge has more nodes, than the opposite
53   UVPtStruct* uv_grid;
54   ~faceQuadStruct();
55 } FaceQuadStruct;
56
57 class STDMESHERS_EXPORT StdMeshers_Quadrangle_2D: public SMESH_2D_Algo
58 {
59 public:
60   StdMeshers_Quadrangle_2D(int hypId, int studyId, SMESH_Gen* gen);
61   virtual ~StdMeshers_Quadrangle_2D();
62
63   virtual bool CheckHypothesis(SMESH_Mesh& aMesh,
64                                const TopoDS_Shape& aShape,
65                                SMESH_Hypothesis::Hypothesis_Status& aStatus);
66
67   virtual bool Compute(SMESH_Mesh& aMesh,
68                        const TopoDS_Shape& aShape);
69
70   virtual bool Evaluate(SMESH_Mesh & aMesh, const TopoDS_Shape & aShape,
71                         MapShapeNbElems& aResMap);
72
73   FaceQuadStruct* CheckAnd2Dcompute(SMESH_Mesh& aMesh,
74                                     const TopoDS_Shape& aShape,
75                                     const bool CreateQuadratic);
76
77 protected:
78
79   FaceQuadStruct* CheckNbEdges(SMESH_Mesh& aMesh,
80                                const TopoDS_Shape& aShape);
81
82   bool CheckNbEdgesForEvaluate(SMESH_Mesh& aMesh,
83                                const TopoDS_Shape & aShape,
84                                MapShapeNbElems& aResMap,
85                                std::vector<int>& aNbNodes,
86                                bool& IsQuadratic);
87
88   bool SetNormalizedGrid(SMESH_Mesh& aMesh,
89                          const TopoDS_Shape& aShape,
90                          FaceQuadStruct*& quad);
91   
92   void SplitQuad(SMESHDS_Mesh *theMeshDS,
93                  const int theFaceID,
94                  const SMDS_MeshNode* theNode1,
95                  const SMDS_MeshNode* theNode2,
96                  const SMDS_MeshNode* theNode3,
97                  const SMDS_MeshNode* theNode4);
98
99   /**
100    * Special function for creation only quandrangle faces
101    */
102   bool ComputeQuadPref(SMESH_Mesh& aMesh,
103                        const TopoDS_Shape& aShape,
104                        FaceQuadStruct* quad);
105
106   bool EvaluateQuadPref(SMESH_Mesh& aMesh,
107                         const TopoDS_Shape& aShape,
108                         std::vector<int>& aNbNodes,
109                         MapShapeNbElems& aResMap,
110                         bool IsQuadratic);
111
112   UVPtStruct* LoadEdgePoints2(SMESH_Mesh& aMesh,
113                               const TopoDS_Face& F, const TopoDS_Edge& E,
114                               bool IsReverse);
115
116   UVPtStruct* LoadEdgePoints(SMESH_Mesh& aMesh,
117                              const TopoDS_Face& F, const TopoDS_Edge& E,
118                              double first, double last);
119
120   UVPtStruct* MakeEdgePoints(SMESH_Mesh& aMesh,
121                              const TopoDS_Face& F, const TopoDS_Edge& E,
122                              double first, double last, int nb_segm);
123
124   bool ComputeReduced (SMESH_Mesh& aMesh,
125                        const TopoDS_Shape& aShape,
126                        FaceQuadStruct* quad);
127
128   // true if QuadranglePreference hypothesis is assigned that forces
129   // construction of quadrangles if the number of nodes on opposite edges
130   // is not the same in the case where the global number of nodes on edges
131   // is even
132   bool myQuadranglePreference;
133
134   bool myTrianglePreference;
135
136   int myTriaVertexID;
137
138   StdMeshers_QuadType myQuadType;
139
140   SMESH_MesherHelper* myTool; // tool for working with quadratic elements
141 };
142
143 #endif