1 // SMESH SMESH : implementaion of SMESH idl descriptions
3 // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
24 // File : StdMeshers_Quadrangle_2D.cxx
25 // Moved here from SMESH_Quadrangle_2D.cxx
26 // Author : Paul RASCLE, EDF
30 #include "StdMeshers_Quadrangle_2D.hxx"
32 #include "StdMeshers_FaceSide.hxx"
34 #include "SMESH_Gen.hxx"
35 #include "SMESH_Mesh.hxx"
36 #include "SMESH_subMesh.hxx"
37 #include "SMESH_MesherHelper.hxx"
38 #include "SMESH_Block.hxx"
39 #include "SMESH_Comment.hxx"
41 #include "SMDS_MeshElement.hxx"
42 #include "SMDS_MeshNode.hxx"
43 #include "SMDS_EdgePosition.hxx"
44 #include "SMDS_FacePosition.hxx"
46 #include <BRepAdaptor_Curve.hxx>
47 #include <BRep_Tool.hxx>
48 #include <BRepLProp.hxx>
49 #include <BRepTools.hxx>
50 #include <BRepTools_WireExplorer.hxx>
51 #include <Geom_Surface.hxx>
52 #include <Geom_Curve.hxx>
53 #include <Geom2d_Curve.hxx>
54 #include <GeomAdaptor_Curve.hxx>
55 #include <GCPnts_UniformAbscissa.hxx>
57 #include <Precision.hxx>
58 #include <gp_Pnt2d.hxx>
59 #include <TColStd_ListIteratorOfListOfInteger.hxx>
60 #include <TColStd_SequenceOfReal.hxx>
61 #include <TColgp_SequenceOfXY.hxx>
62 #include <NCollection_DefineArray2.hxx>
64 #include "utilities.h"
65 #include "Utils_ExceptHandlers.hxx"
67 #ifndef StdMeshers_Array2OfNode_HeaderFile
68 #define StdMeshers_Array2OfNode_HeaderFile
69 typedef const SMDS_MeshNode* SMDS_MeshNodePtr;
70 DEFINE_BASECOLLECTION (StdMeshers_BaseCollectionNodePtr, SMDS_MeshNodePtr)
71 DEFINE_ARRAY2(StdMeshers_Array2OfNode,
72 StdMeshers_BaseCollectionNodePtr, SMDS_MeshNodePtr)
78 typedef SMESH_Comment TComm;
80 //=============================================================================
84 //=============================================================================
86 StdMeshers_Quadrangle_2D::StdMeshers_Quadrangle_2D (int hypId, int studyId, SMESH_Gen* gen)
87 : SMESH_2D_Algo(hypId, studyId, gen)
89 MESSAGE("StdMeshers_Quadrangle_2D::StdMeshers_Quadrangle_2D");
90 _name = "Quadrangle_2D";
91 _shapeType = (1 << TopAbs_FACE);
92 _compatibleHypothesis.push_back("QuadranglePreference");
96 //=============================================================================
100 //=============================================================================
102 StdMeshers_Quadrangle_2D::~StdMeshers_Quadrangle_2D()
104 MESSAGE("StdMeshers_Quadrangle_2D::~StdMeshers_Quadrangle_2D");
107 //=============================================================================
111 //=============================================================================
113 bool StdMeshers_Quadrangle_2D::CheckHypothesis
115 const TopoDS_Shape& aShape,
116 SMESH_Hypothesis::Hypothesis_Status& aStatus)
119 aStatus = SMESH_Hypothesis::HYP_OK;
121 // there is only one compatible Hypothesis so far
122 const list <const SMESHDS_Hypothesis * >&hyps = GetUsedHypothesis(aMesh, aShape, false);
123 myQuadranglePreference = hyps.size() > 0;
128 //=============================================================================
132 //=============================================================================
134 bool StdMeshers_Quadrangle_2D::Compute (SMESH_Mesh& aMesh,
135 const TopoDS_Shape& aShape)// throw (SALOME_Exception)
137 // PAL14921. Enable catching std::bad_alloc and Standard_OutOfMemory outside
138 //Unexpect aCatchSalomeException);
140 SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
141 aMesh.GetSubMesh(aShape);
143 SMESH_MesherHelper helper(aMesh);
146 _quadraticMesh = myTool->IsQuadraticSubMesh(aShape);
148 FaceQuadStruct *quad = CheckNbEdges( aMesh, aShape );
149 std::auto_ptr<FaceQuadStruct> quadDeleter( quad ); // to delete quad at exit from Compute()
153 if(myQuadranglePreference) {
154 int n1 = quad->side[0]->NbPoints();
155 int n2 = quad->side[1]->NbPoints();
156 int n3 = quad->side[2]->NbPoints();
157 int n4 = quad->side[3]->NbPoints();
158 int nfull = n1+n2+n3+n4;
161 if( nfull==ntmp && ( (n1!=n3) || (n2!=n4) ) ) {
162 // special path for using only quandrangle faces
163 bool ok = ComputeQuadPref(aMesh, aShape, quad);
168 // set normalized grid on unit square in parametric domain
170 if (!SetNormalizedGrid(aMesh, aShape, quad))
173 // --- compute 3D values on points, store points & quadrangles
175 int nbdown = quad->side[0]->NbPoints();
176 int nbup = quad->side[2]->NbPoints();
178 int nbright = quad->side[1]->NbPoints();
179 int nbleft = quad->side[3]->NbPoints();
181 int nbhoriz = Min(nbdown, nbup);
182 int nbvertic = Min(nbright, nbleft);
184 const TopoDS_Face& F = TopoDS::Face(aShape);
185 Handle(Geom_Surface) S = BRep_Tool::Surface(F);
187 // internal mesh nodes
188 int i, j, geomFaceID = meshDS->ShapeToIndex( F );
189 for (i = 1; i < nbhoriz - 1; i++) {
190 for (j = 1; j < nbvertic - 1; j++) {
191 int ij = j * nbhoriz + i;
192 double u = quad->uv_grid[ij].u;
193 double v = quad->uv_grid[ij].v;
194 gp_Pnt P = S->Value(u, v);
195 SMDS_MeshNode * node = meshDS->AddNode(P.X(), P.Y(), P.Z());
196 meshDS->SetNodeOnFace(node, geomFaceID, u, v);
197 quad->uv_grid[ij].node = node;
204 // --.--.--.--.--.-- nbvertic
210 // ---.----.----.--- 0
211 // 0 > > > > > > > > nbhoriz
217 int iup = nbhoriz - 1;
218 if (quad->isEdgeOut[3]) { ilow++; } else { if (quad->isEdgeOut[1]) iup--; }
221 int jup = nbvertic - 1;
222 if (quad->isEdgeOut[0]) { jlow++; } else { if (quad->isEdgeOut[2]) jup--; }
224 // regular quadrangles
225 for (i = ilow; i < iup; i++) {
226 for (j = jlow; j < jup; j++) {
227 const SMDS_MeshNode *a, *b, *c, *d;
228 a = quad->uv_grid[j * nbhoriz + i].node;
229 b = quad->uv_grid[j * nbhoriz + i + 1].node;
230 c = quad->uv_grid[(j + 1) * nbhoriz + i + 1].node;
231 d = quad->uv_grid[(j + 1) * nbhoriz + i].node;
232 SMDS_MeshFace* face = myTool->AddFace(a, b, c, d);
233 meshDS->SetMeshElementOnShape(face, geomFaceID);
237 const vector<UVPtStruct>& uv_e0 = quad->side[0]->GetUVPtStruct(true,0 );
238 const vector<UVPtStruct>& uv_e1 = quad->side[1]->GetUVPtStruct(false,1);
239 const vector<UVPtStruct>& uv_e2 = quad->side[2]->GetUVPtStruct(true,1 );
240 const vector<UVPtStruct>& uv_e3 = quad->side[3]->GetUVPtStruct(false,0);
242 double eps = Precision::Confusion();
244 // Boundary quadrangles
246 if (quad->isEdgeOut[0]) {
249 // |___|___|___|___|___|___|
251 // |___|___|___|___|___|___|
253 // |___|___|___|___|___|___| __ first row of the regular grid
254 // . . . . . . . . . __ down edge nodes
256 // >->->->->->->->->->->->-> -- direction of processing
258 int g = 0; // number of last processed node in the regular grid
260 // number of last node of the down edge to be processed
261 int stop = nbdown - 1;
262 // if right edge is out, we will stop at a node, previous to the last one
263 if (quad->isEdgeOut[1]) stop--;
265 // for each node of the down edge find nearest node
266 // in the first row of the regular grid and link them
267 for (i = 0; i < stop; i++) {
268 const SMDS_MeshNode *a, *b, *c, *d;
270 b = uv_e0[i + 1].node;
271 gp_Pnt pb (b->X(), b->Y(), b->Z());
273 // find node c in the regular grid, which will be linked with node b
276 // right bound reached, link with the rightmost node
278 c = quad->uv_grid[nbhoriz + iup].node;
281 // find in the grid node c, nearest to the b
282 double mind = RealLast();
283 for (int k = g; k <= iup; k++) {
285 const SMDS_MeshNode *nk;
286 if (k < ilow) // this can be, if left edge is out
287 nk = uv_e3[1].node; // get node from the left edge
289 nk = quad->uv_grid[nbhoriz + k].node; // get one of middle nodes
291 gp_Pnt pnk (nk->X(), nk->Y(), nk->Z());
292 double dist = pb.Distance(pnk);
293 if (dist < mind - eps) {
303 if (near == g) { // make triangle
304 //SMDS_MeshFace* face = meshDS->AddFace(a, b, c);
305 SMDS_MeshFace* face = myTool->AddFace(a, b, c);
306 meshDS->SetMeshElementOnShape(face, geomFaceID);
308 else { // make quadrangle
312 d = quad->uv_grid[nbhoriz + near - 1].node;
313 //SMDS_MeshFace* face = meshDS->AddFace(a, b, c, d);
314 SMDS_MeshFace* face = myTool->AddFace(a, b, c, d);
315 meshDS->SetMeshElementOnShape(face, geomFaceID);
317 // if node d is not at position g - make additional triangles
319 for (int k = near - 1; k > g; k--) {
320 c = quad->uv_grid[nbhoriz + k].node;
324 d = quad->uv_grid[nbhoriz + k - 1].node;
325 //SMDS_MeshFace* face = meshDS->AddFace(a, c, d);
326 SMDS_MeshFace* face = myTool->AddFace(a, c, d);
327 meshDS->SetMeshElementOnShape(face, geomFaceID);
334 if (quad->isEdgeOut[2]) {
337 // <-<-<-<-<-<-<-<-<-<-<-<-< -- direction of processing
339 // . . . . . . . . . __ up edge nodes
340 // ___ ___ ___ ___ ___ ___ __ first row of the regular grid
342 // |___|___|___|___|___|___|
344 // |___|___|___|___|___|___|
347 int g = nbhoriz - 1; // last processed node in the regular grid
350 // if left edge is out, we will stop at a second node
351 if (quad->isEdgeOut[3]) stop++;
353 // for each node of the up edge find nearest node
354 // in the first row of the regular grid and link them
355 for (i = nbup - 1; i > stop; i--) {
356 const SMDS_MeshNode *a, *b, *c, *d;
358 b = uv_e2[i - 1].node;
359 gp_Pnt pb (b->X(), b->Y(), b->Z());
361 // find node c in the grid, which will be linked with node b
363 if (i == stop + 1) { // left bound reached, link with the leftmost node
364 c = quad->uv_grid[nbhoriz*(nbvertic - 2) + ilow].node;
367 // find node c in the grid, nearest to the b
368 double mind = RealLast();
369 for (int k = g; k >= ilow; k--) {
370 const SMDS_MeshNode *nk;
372 nk = uv_e1[nbright - 2].node;
374 nk = quad->uv_grid[nbhoriz*(nbvertic - 2) + k].node;
375 gp_Pnt pnk (nk->X(), nk->Y(), nk->Z());
376 double dist = pb.Distance(pnk);
377 if (dist < mind - eps) {
387 if (near == g) { // make triangle
388 //SMDS_MeshFace* face = meshDS->AddFace(a, b, c);
389 SMDS_MeshFace* face = myTool->AddFace(a, b, c);
390 meshDS->SetMeshElementOnShape(face, geomFaceID);
392 else { // make quadrangle
394 d = uv_e1[nbright - 2].node;
396 d = quad->uv_grid[nbhoriz*(nbvertic - 2) + near + 1].node;
397 //SMDS_MeshFace* face = meshDS->AddFace(a, b, c, d);
398 SMDS_MeshFace* face = myTool->AddFace(a, b, c, d);
399 meshDS->SetMeshElementOnShape(face, geomFaceID);
401 if (near + 1 < g) { // if d not is at g - make additional triangles
402 for (int k = near + 1; k < g; k++) {
403 c = quad->uv_grid[nbhoriz*(nbvertic - 2) + k].node;
405 d = uv_e1[nbright - 2].node;
407 d = quad->uv_grid[nbhoriz*(nbvertic - 2) + k + 1].node;
408 //SMDS_MeshFace* face = meshDS->AddFace(a, c, d);
409 SMDS_MeshFace* face = myTool->AddFace(a, c, d);
410 meshDS->SetMeshElementOnShape(face, geomFaceID);
419 // right or left boundary quadrangles
420 if (quad->isEdgeOut[1]) {
421 // MESSAGE("right edge is out");
422 int g = 0; // last processed node in the grid
423 int stop = nbright - 1;
424 if (quad->isEdgeOut[2]) stop--;
425 for (i = 0; i < stop; i++) {
426 const SMDS_MeshNode *a, *b, *c, *d;
428 b = uv_e1[i + 1].node;
429 gp_Pnt pb (b->X(), b->Y(), b->Z());
431 // find node c in the grid, nearest to the b
433 if (i == stop - 1) { // up bondary reached
434 c = quad->uv_grid[nbhoriz*(jup + 1) - 2].node;
437 double mind = RealLast();
438 for (int k = g; k <= jup; k++) {
439 const SMDS_MeshNode *nk;
441 nk = uv_e0[nbdown - 2].node;
443 nk = quad->uv_grid[nbhoriz*(k + 1) - 2].node;
444 gp_Pnt pnk (nk->X(), nk->Y(), nk->Z());
445 double dist = pb.Distance(pnk);
446 if (dist < mind - eps) {
456 if (near == g) { // make triangle
457 //SMDS_MeshFace* face = meshDS->AddFace(a, b, c);
458 SMDS_MeshFace* face = myTool->AddFace(a, b, c);
459 meshDS->SetMeshElementOnShape(face, geomFaceID);
461 else { // make quadrangle
463 d = uv_e0[nbdown - 2].node;
465 d = quad->uv_grid[nbhoriz*near - 2].node;
466 //SMDS_MeshFace* face = meshDS->AddFace(a, b, c, d);
467 SMDS_MeshFace* face = myTool->AddFace(a, b, c, d);
468 meshDS->SetMeshElementOnShape(face, geomFaceID);
470 if (near - 1 > g) { // if d not is at g - make additional triangles
471 for (int k = near - 1; k > g; k--) {
472 c = quad->uv_grid[nbhoriz*(k + 1) - 2].node;
474 d = uv_e0[nbdown - 2].node;
476 d = quad->uv_grid[nbhoriz*k - 2].node;
477 //SMDS_MeshFace* face = meshDS->AddFace(a, c, d);
478 SMDS_MeshFace* face = myTool->AddFace(a, c, d);
479 meshDS->SetMeshElementOnShape(face, geomFaceID);
486 if (quad->isEdgeOut[3]) {
487 // MESSAGE("left edge is out");
488 int g = nbvertic - 1; // last processed node in the grid
490 if (quad->isEdgeOut[0]) stop++;
491 for (i = nbleft - 1; i > stop; i--) {
492 const SMDS_MeshNode *a, *b, *c, *d;
494 b = uv_e3[i - 1].node;
495 gp_Pnt pb (b->X(), b->Y(), b->Z());
497 // find node c in the grid, nearest to the b
499 if (i == stop + 1) { // down bondary reached
500 c = quad->uv_grid[nbhoriz*jlow + 1].node;
503 double mind = RealLast();
504 for (int k = g; k >= jlow; k--) {
505 const SMDS_MeshNode *nk;
509 nk = quad->uv_grid[nbhoriz*k + 1].node;
510 gp_Pnt pnk (nk->X(), nk->Y(), nk->Z());
511 double dist = pb.Distance(pnk);
512 if (dist < mind - eps) {
522 if (near == g) { // make triangle
523 //SMDS_MeshFace* face = meshDS->AddFace(a, b, c);
524 SMDS_MeshFace* face = myTool->AddFace(a, b, c);
525 meshDS->SetMeshElementOnShape(face, geomFaceID);
527 else { // make quadrangle
531 d = quad->uv_grid[nbhoriz*(near + 1) + 1].node;
532 //SMDS_MeshFace* face = meshDS->AddFace(a, b, c, d);
533 SMDS_MeshFace* face = myTool->AddFace(a, b, c, d);
534 meshDS->SetMeshElementOnShape(face, geomFaceID);
536 if (near + 1 < g) { // if d not is at g - make additional triangles
537 for (int k = near + 1; k < g; k++) {
538 c = quad->uv_grid[nbhoriz*k + 1].node;
542 d = quad->uv_grid[nbhoriz*(k + 1) + 1].node;
543 //SMDS_MeshFace* face = meshDS->AddFace(a, c, d);
544 SMDS_MeshFace* face = myTool->AddFace(a, c, d);
545 meshDS->SetMeshElementOnShape(face, geomFaceID);
558 //=============================================================================
562 //=============================================================================
564 FaceQuadStruct* StdMeshers_Quadrangle_2D::CheckNbEdges(SMESH_Mesh & aMesh,
565 const TopoDS_Shape & aShape)
566 //throw(SALOME_Exception)
568 const TopoDS_Face & F = TopoDS::Face(aShape);
569 const bool ignoreMediumNodes = _quadraticMesh;
571 // verify 1 wire only, with 4 edges
573 list< TopoDS_Edge > edges;
574 list< int > nbEdgesInWire;
575 int nbWire = SMESH_Block::GetOrderedEdges (F, V, edges, nbEdgesInWire);
577 error(COMPERR_BAD_SHAPE, TComm("Wrong number of wires: ") << nbWire);
580 FaceQuadStruct* quad = new FaceQuadStruct;
582 quad->side.reserve(nbEdgesInWire.front());
585 list< TopoDS_Edge >::iterator edgeIt = edges.begin();
586 if ( nbEdgesInWire.front() == 4 ) { // exactly 4 edges
587 for ( ; edgeIt != edges.end(); ++edgeIt, nbSides++ )
588 quad->side.push_back( new StdMeshers_FaceSide(F, *edgeIt, &aMesh,
589 nbSides<TOP_SIDE, ignoreMediumNodes));
591 else if ( nbEdgesInWire.front() > 4 ) { // more than 4 edges - try to unite some
592 list< TopoDS_Edge > sideEdges;
593 while ( !edges.empty()) {
595 sideEdges.splice( sideEdges.end(), edges, edges.begin()); // edges.front() -> sideEdges.end()
596 bool sameSide = true;
597 while ( !edges.empty() && sameSide ) {
598 sameSide = SMESH_Algo::IsContinuous( sideEdges.back(), edges.front() );
600 sideEdges.splice( sideEdges.end(), edges, edges.begin());
602 if ( nbSides == 0 ) { // go backward from the first edge
604 while ( !edges.empty() && sameSide ) {
605 sameSide = SMESH_Algo::IsContinuous( sideEdges.front(), edges.back() );
607 sideEdges.splice( sideEdges.begin(), edges, --edges.end());
610 quad->side.push_back( new StdMeshers_FaceSide(F, sideEdges, &aMesh,
611 nbSides<TOP_SIDE, ignoreMediumNodes));
617 cout << endl << "StdMeshers_Quadrangle_2D. Edge IDs of " << nbSides << " sides:";
618 for ( int i = 0; i < nbSides; ++i ) {
620 for ( int e = 0; e < quad->side[i]->NbEdges(); ++e )
621 cout << myTool->GetMeshDS()->ShapeToIndex( quad->side[i]->Edge( e )) << " ";
627 nbSides = nbEdgesInWire.front();
628 error(COMPERR_BAD_SHAPE, TComm("Face must have 4 sides but not ") << nbSides);
636 //=============================================================================
640 //=============================================================================
642 FaceQuadStruct *StdMeshers_Quadrangle_2D::CheckAnd2Dcompute
644 const TopoDS_Shape & aShape,
645 const bool CreateQuadratic) //throw(SALOME_Exception)
647 _quadraticMesh = CreateQuadratic;
649 FaceQuadStruct *quad = CheckNbEdges(aMesh, aShape);
653 // set normalized grid on unit square in parametric domain
654 bool stat = SetNormalizedGrid(aMesh, aShape, quad);
664 //=============================================================================
668 //=============================================================================
670 faceQuadStruct::~faceQuadStruct()
672 for (int i = 0; i < side.size(); i++) {
673 if (side[i]) delete side[i];
675 if (uv_grid) delete [] uv_grid;
679 inline const vector<UVPtStruct>& GetUVPtStructIn(FaceQuadStruct* quad, int i, int nbSeg)
681 bool isXConst = ( i == BOTTOM_SIDE || i == TOP_SIDE );
682 double constValue = ( i == BOTTOM_SIDE || i == LEFT_SIDE ) ? 0 : 1;
685 quad->side[i]->SimulateUVPtStruct(nbSeg,isXConst,constValue) :
686 quad->side[i]->GetUVPtStruct(isXConst,constValue);
690 //=============================================================================
694 //=============================================================================
696 bool StdMeshers_Quadrangle_2D::SetNormalizedGrid (SMESH_Mesh & aMesh,
697 const TopoDS_Shape& aShape,
698 FaceQuadStruct* & quad) //throw (SALOME_Exception)
700 // Algorithme décrit dans "Génération automatique de maillages"
701 // P.L. GEORGE, MASSON, § 6.4.1 p. 84-85
702 // traitement dans le domaine paramétrique 2d u,v
703 // transport - projection sur le carré unité
705 // MESSAGE("StdMeshers_Quadrangle_2D::SetNormalizedGrid");
706 // const TopoDS_Face& F = TopoDS::Face(aShape);
708 // 1 --- find orientation of the 4 edges, by test on extrema
711 // |<----north-2-------^ a3 -------------> a2
713 // west-3 east-1 =right | |
717 // v----south-0--------> a0 -------------> a1
722 // 3 --- 2D normalized values on unit square [0..1][0..1]
724 int nbhoriz = Min(quad->side[0]->NbPoints(), quad->side[2]->NbPoints());
725 int nbvertic = Min(quad->side[1]->NbPoints(), quad->side[3]->NbPoints());
727 quad->isEdgeOut[0] = (quad->side[0]->NbPoints() > quad->side[2]->NbPoints());
728 quad->isEdgeOut[1] = (quad->side[1]->NbPoints() > quad->side[3]->NbPoints());
729 quad->isEdgeOut[2] = (quad->side[2]->NbPoints() > quad->side[0]->NbPoints());
730 quad->isEdgeOut[3] = (quad->side[3]->NbPoints() > quad->side[1]->NbPoints());
732 UVPtStruct *uv_grid = quad->uv_grid = new UVPtStruct[nbvertic * nbhoriz];
734 const vector<UVPtStruct>& uv_e0 = GetUVPtStructIn( quad, 0, nbhoriz - 1 );
735 const vector<UVPtStruct>& uv_e1 = GetUVPtStructIn( quad, 1, nbvertic - 1 );
736 const vector<UVPtStruct>& uv_e2 = GetUVPtStructIn( quad, 2, nbhoriz - 1 );
737 const vector<UVPtStruct>& uv_e3 = GetUVPtStructIn( quad, 3, nbvertic - 1 );
739 if ( uv_e0.empty() || uv_e1.empty() || uv_e2.empty() || uv_e3.empty() )
740 //return error( "Can't find nodes on sides");
741 return error( COMPERR_BAD_INPUT_MESH );
743 // nodes Id on "in" edges
744 if (! quad->isEdgeOut[0]) {
746 for (int i = 0; i < nbhoriz; i++) { // down
747 int ij = j * nbhoriz + i;
748 uv_grid[ij].node = uv_e0[i].node;
751 if (! quad->isEdgeOut[1]) {
753 for (int j = 0; j < nbvertic; j++) { // right
754 int ij = j * nbhoriz + i;
755 uv_grid[ij].node = uv_e1[j].node;
758 if (! quad->isEdgeOut[2]) {
759 int j = nbvertic - 1;
760 for (int i = 0; i < nbhoriz; i++) { // up
761 int ij = j * nbhoriz + i;
762 uv_grid[ij].node = uv_e2[i].node;
765 if (! quad->isEdgeOut[3]) {
767 for (int j = 0; j < nbvertic; j++) { // left
768 int ij = j * nbhoriz + i;
769 uv_grid[ij].node = uv_e3[j].node;
773 // normalized 2d values on grid
774 for (int i = 0; i < nbhoriz; i++)
776 for (int j = 0; j < nbvertic; j++)
778 int ij = j * nbhoriz + i;
779 // --- droite i cste : x = x0 + y(x1-x0)
780 double x0 = uv_e0[i].normParam; // bas - sud
781 double x1 = uv_e2[i].normParam; // haut - nord
782 // --- droite j cste : y = y0 + x(y1-y0)
783 double y0 = uv_e3[j].normParam; // gauche-ouest
784 double y1 = uv_e1[j].normParam; // droite - est
785 // --- intersection : x=x0+(y0+x(y1-y0))(x1-x0)
786 double x = (x0 + y0 * (x1 - x0)) / (1 - (y1 - y0) * (x1 - x0));
787 double y = y0 + x * (y1 - y0);
790 //MESSAGE("-xy-01 "<<x0<<" "<<x1<<" "<<y0<<" "<<y1);
791 //MESSAGE("-xy-norm "<<i<<" "<<j<<" "<<x<<" "<<y);
795 // 4 --- projection on 2d domain (u,v)
796 gp_UV a0( uv_e0.front().u, uv_e0.front().v );
797 gp_UV a1( uv_e0.back().u, uv_e0.back().v );
798 gp_UV a2( uv_e2.back().u, uv_e2.back().v );
799 gp_UV a3( uv_e2.front().u, uv_e2.front().v );
801 for (int i = 0; i < nbhoriz; i++)
803 for (int j = 0; j < nbvertic; j++)
805 int ij = j * nbhoriz + i;
806 double x = uv_grid[ij].x;
807 double y = uv_grid[ij].y;
808 double param_0 = uv_e0[0].normParam + x * (uv_e0.back().normParam - uv_e0[0].normParam); // sud
809 double param_2 = uv_e2[0].normParam + x * (uv_e2.back().normParam - uv_e2[0].normParam); // nord
810 double param_1 = uv_e1[0].normParam + y * (uv_e1.back().normParam - uv_e1[0].normParam); // est
811 double param_3 = uv_e3[0].normParam + y * (uv_e3.back().normParam - uv_e3[0].normParam); // ouest
813 //MESSAGE("params "<<param_0<<" "<<param_1<<" "<<param_2<<" "<<param_3);
814 gp_UV p0 = quad->side[0]->Value2d(param_0).XY();
815 gp_UV p1 = quad->side[1]->Value2d(param_1).XY();
816 gp_UV p2 = quad->side[2]->Value2d(param_2).XY();
817 gp_UV p3 = quad->side[3]->Value2d(param_3).XY();
819 gp_UV uv = (1 - y) * p0 + x * p1 + y * p2 + (1 - x) * p3;
820 uv -= (1 - x) * (1 - y) * a0 + x * (1 - y) * a1 + x * y * a2 + (1 - x) * y * a3;
822 uv_grid[ij].u = uv.X();
823 uv_grid[ij].v = uv.Y();
829 //=======================================================================
830 //function : ShiftQuad
831 //purpose : auxilary function for ComputeQuadPref
832 //=======================================================================
834 static void ShiftQuad(FaceQuadStruct* quad, const int num, bool)
836 StdMeshers_FaceSide* side[4] = { quad->side[0], quad->side[1], quad->side[2], quad->side[3] };
837 for (int i = BOTTOM_SIDE; i < NB_SIDES; ++i ) {
838 int id = ( i + num ) % NB_SIDES;
839 bool wasForward = ( i < TOP_SIDE );
840 bool newForward = ( id < TOP_SIDE );
841 if ( wasForward != newForward )
842 side[ i ]->Reverse();
843 quad->side[ id ] = side[ i ];
847 //=======================================================================
849 //purpose : auxilary function for ComputeQuadPref
850 //=======================================================================
852 static gp_UV CalcUV(double x0, double x1, double y0, double y1,
853 FaceQuadStruct* quad,
854 const gp_UV& a0, const gp_UV& a1,
855 const gp_UV& a2, const gp_UV& a3)
857 const vector<UVPtStruct>& uv_eb = quad->side[0]->GetUVPtStruct(true,0 );
858 const vector<UVPtStruct>& uv_er = quad->side[1]->GetUVPtStruct(false,1);
859 const vector<UVPtStruct>& uv_et = quad->side[2]->GetUVPtStruct(true,1 );
860 const vector<UVPtStruct>& uv_el = quad->side[3]->GetUVPtStruct(false,0);
862 double x = (x0 + y0 * (x1 - x0)) / (1 - (y1 - y0) * (x1 - x0));
863 double y = y0 + x * (y1 - y0);
865 double param_b = uv_eb[0].normParam + x * (uv_eb.back().normParam - uv_eb[0].normParam);
866 double param_t = uv_et[0].normParam + x * (uv_et.back().normParam - uv_et[0].normParam);
867 double param_r = uv_er[0].normParam + y * (uv_er.back().normParam - uv_er[0].normParam);
868 double param_l = uv_el[0].normParam + y * (uv_el.back().normParam - uv_el[0].normParam);
870 gp_UV p0 = quad->side[BOTTOM_SIDE]->Value2d(param_b).XY();
871 gp_UV p1 = quad->side[RIGHT_SIDE ]->Value2d(param_r).XY();
872 gp_UV p2 = quad->side[TOP_SIDE ]->Value2d(param_t).XY();
873 gp_UV p3 = quad->side[LEFT_SIDE ]->Value2d(param_l).XY();
875 gp_UV uv = p0 * (1 - y) + p1 * x + p2 * y + p3 * (1 - x);
877 uv -= (1 - x) * (1 - y) * a0 + x * (1 - y) * a1 + x * y * a2 + (1 - x) * y * a3;
882 //=======================================================================
884 * Create only quandrangle faces
886 //=======================================================================
888 bool StdMeshers_Quadrangle_2D::ComputeQuadPref (SMESH_Mesh & aMesh,
889 const TopoDS_Shape& aShape,
890 FaceQuadStruct* quad)
892 SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
893 const TopoDS_Face& F = TopoDS::Face(aShape);
894 Handle(Geom_Surface) S = BRep_Tool::Surface(F);
895 // const TopoDS_Wire& W = BRepTools::OuterWire(F);
897 // if(W.Orientation()==TopAbs_FORWARD)
899 //if(WisF) cout<<"W is FORWARD"<<endl;
900 //else cout<<"W is REVERSED"<<endl;
901 // bool FisF = (F.Orientation()==TopAbs_FORWARD);
902 // if(!FisF) WisF = !WisF;
904 int i,j,geomFaceID = meshDS->ShapeToIndex( F );
906 int nb = quad->side[0]->NbPoints();
907 int nr = quad->side[1]->NbPoints();
908 int nt = quad->side[2]->NbPoints();
909 int nl = quad->side[3]->NbPoints();
915 // it is a base case => not shift quad but me be replacement is need
916 ShiftQuad(quad,0,WisF);
919 // we have to shift quad on 2
920 ShiftQuad(quad,2,WisF);
925 // we have to shift quad on 1
926 ShiftQuad(quad,1,WisF);
929 // we have to shift quad on 3
930 ShiftQuad(quad,3,WisF);
934 nb = quad->side[0]->NbPoints();
935 nr = quad->side[1]->NbPoints();
936 nt = quad->side[2]->NbPoints();
937 nl = quad->side[3]->NbPoints();
940 int nbh = Max(nb,nt);
941 int nbv = Max(nr,nl);
945 // orientation of face and 3 main domain for future faces
951 // left | | | | rigth
967 const vector<UVPtStruct>& uv_eb = quad->side[0]->GetUVPtStruct(true,0 );
968 const vector<UVPtStruct>& uv_er = quad->side[1]->GetUVPtStruct(false,1);
969 const vector<UVPtStruct>& uv_et = quad->side[2]->GetUVPtStruct(true,1 );
970 const vector<UVPtStruct>& uv_el = quad->side[3]->GetUVPtStruct(false,0);
972 // arrays for normalized params
973 //cout<<"Dump B:"<<endl;
974 TColStd_SequenceOfReal npb, npr, npt, npl;
975 for(i=0; i<nb; i++) {
976 npb.Append(uv_eb[i].normParam);
977 //cout<<"i="<<i<<" par="<<uv_eb[i].normParam<<" npar="<<uv_eb[i].normParam;
978 //const SMDS_MeshNode* N = uv_eb[i].node;
979 //cout<<" node("<<N->X()<<","<<N->Y()<<","<<N->Z()<<")"<<endl;
981 for(i=0; i<nr; i++) {
982 npr.Append(uv_er[i].normParam);
984 for(i=0; i<nt; i++) {
985 npt.Append(uv_et[i].normParam);
987 for(i=0; i<nl; i++) {
988 npl.Append(uv_el[i].normParam);
991 // add some params to right and left after the first param
994 double dpr = (npr.Value(2) - npr.Value(1))/(dr+1);
995 for(i=1; i<=dr; i++) {
996 npr.InsertAfter(1,npr.Value(2)-dpr);
1000 dpr = (npl.Value(2) - npl.Value(1))/(dl+1);
1001 for(i=1; i<=dl; i++) {
1002 npl.InsertAfter(1,npl.Value(2)-dpr);
1005 //for(i=1; i<=npb.Length(); i++) {
1006 // cout<<" "<<npb.Value(i);
1010 gp_XY a0( uv_eb.front().u, uv_eb.front().v );
1011 gp_XY a1( uv_eb.back().u, uv_eb.back().v );
1012 gp_XY a2( uv_et.back().u, uv_et.back().v );
1013 gp_XY a3( uv_et.front().u, uv_et.front().v );
1014 //cout<<" a0("<<a0.X()<<","<<a0.Y()<<")"<<" a1("<<a1.X()<<","<<a1.Y()<<")"
1015 // <<" a2("<<a2.X()<<","<<a2.Y()<<")"<<" a3("<<a3.X()<<","<<a3.Y()<<")"<<endl;
1017 int nnn = Min(nr,nl);
1018 // auxilary sequence of XY for creation nodes
1019 // in the bottom part of central domain
1020 // it's length must be == nbv-nnn-1
1021 TColgp_SequenceOfXY UVL;
1022 TColgp_SequenceOfXY UVR;
1024 // step1: create faces for left domain
1025 StdMeshers_Array2OfNode NodesL(1,dl+1,1,nl);
1027 for(j=1; j<=nl; j++)
1028 NodesL.SetValue(1,j,uv_el[j-1].node);
1031 for(i=1; i<=dl; i++)
1032 NodesL.SetValue(i+1,nl,uv_et[i].node);
1033 // create and add needed nodes
1034 TColgp_SequenceOfXY UVtmp;
1035 for(i=1; i<=dl; i++) {
1036 double x0 = npt.Value(i+1);
1039 double y0 = npl.Value(i+1);
1040 double y1 = npr.Value(i+1);
1041 gp_UV UV = CalcUV(x0, x1, y0, y1, quad, a0, a1, a2, a3);
1042 gp_Pnt P = S->Value(UV.X(),UV.Y());
1043 SMDS_MeshNode * N = meshDS->AddNode(P.X(), P.Y(), P.Z());
1044 meshDS->SetNodeOnFace(N, geomFaceID, UV.X(), UV.Y());
1045 NodesL.SetValue(i+1,1,N);
1046 if(UVL.Length()<nbv-nnn-1) UVL.Append(UV);
1048 for(j=2; j<nl; j++) {
1049 double y0 = npl.Value(dl+j);
1050 double y1 = npr.Value(dl+j);
1051 gp_UV UV = CalcUV(x0, x1, y0, y1, quad, a0, a1, a2, a3);
1052 gp_Pnt P = S->Value(UV.X(),UV.Y());
1053 SMDS_MeshNode* N = meshDS->AddNode(P.X(), P.Y(), P.Z());
1054 meshDS->SetNodeOnFace(N, geomFaceID, UV.X(), UV.Y());
1055 NodesL.SetValue(i+1,j,N);
1056 if( i==dl ) UVtmp.Append(UV);
1059 for(i=1; i<=UVtmp.Length() && UVL.Length()<nbv-nnn-1; i++) {
1060 UVL.Append(UVtmp.Value(i));
1062 //cout<<"Dump NodesL:"<<endl;
1063 //for(i=1; i<=dl+1; i++) {
1065 // for(j=1; j<=nl; j++) {
1066 // cout<<" ("<<NodesL.Value(i,j)->X()<<","<<NodesL.Value(i,j)->Y()<<","<<NodesL.Value(i,j)->Z()<<")";
1071 for(i=1; i<=dl; i++) {
1072 for(j=1; j<nl; j++) {
1075 myTool->AddFace(NodesL.Value(i,j), NodesL.Value(i+1,j),
1076 NodesL.Value(i+1,j+1), NodesL.Value(i,j+1));
1077 meshDS->SetMeshElementOnShape(F, geomFaceID);
1081 myTool->AddFace(NodesL.Value(i,j), NodesL.Value(i,j+1),
1082 NodesL.Value(i+1,j+1), NodesL.Value(i+1,j));
1083 meshDS->SetMeshElementOnShape(F, geomFaceID);
1089 // fill UVL using c2d
1090 for(i=1; i<npl.Length() && UVL.Length()<nbv-nnn-1; i++) {
1091 UVL.Append( gp_UV ( uv_el[i].u, uv_el[i].v ));
1095 // step2: create faces for right domain
1096 StdMeshers_Array2OfNode NodesR(1,dr+1,1,nr);
1098 for(j=1; j<=nr; j++)
1099 NodesR.SetValue(1,j,uv_er[nr-j].node);
1102 for(i=1; i<=dr; i++)
1103 NodesR.SetValue(i+1,1,uv_et[nt-1-i].node);
1104 // create and add needed nodes
1105 TColgp_SequenceOfXY UVtmp;
1106 for(i=1; i<=dr; i++) {
1107 double x0 = npt.Value(nt-i);
1110 double y0 = npl.Value(i+1);
1111 double y1 = npr.Value(i+1);
1112 gp_UV UV = CalcUV(x0, x1, y0, y1, quad, a0, a1, a2, a3);
1113 gp_Pnt P = S->Value(UV.X(),UV.Y());
1114 SMDS_MeshNode * N = meshDS->AddNode(P.X(), P.Y(), P.Z());
1115 meshDS->SetNodeOnFace(N, geomFaceID, UV.X(), UV.Y());
1116 NodesR.SetValue(i+1,nr,N);
1117 if(UVR.Length()<nbv-nnn-1) UVR.Append(UV);
1119 for(j=2; j<nr; j++) {
1120 double y0 = npl.Value(nbv-j+1);
1121 double y1 = npr.Value(nbv-j+1);
1122 gp_UV UV = CalcUV(x0, x1, y0, y1, quad, a0, a1, a2, a3);
1123 gp_Pnt P = S->Value(UV.X(),UV.Y());
1124 SMDS_MeshNode* N = meshDS->AddNode(P.X(), P.Y(), P.Z());
1125 meshDS->SetNodeOnFace(N, geomFaceID, UV.X(), UV.Y());
1126 NodesR.SetValue(i+1,j,N);
1127 if( i==dr ) UVtmp.Prepend(UV);
1130 for(i=1; i<=UVtmp.Length() && UVR.Length()<nbv-nnn-1; i++) {
1131 UVR.Append(UVtmp.Value(i));
1134 for(i=1; i<=dr; i++) {
1135 for(j=1; j<nr; j++) {
1138 myTool->AddFace(NodesR.Value(i,j), NodesR.Value(i+1,j),
1139 NodesR.Value(i+1,j+1), NodesR.Value(i,j+1));
1140 meshDS->SetMeshElementOnShape(F, geomFaceID);
1144 myTool->AddFace(NodesR.Value(i,j), NodesR.Value(i,j+1),
1145 NodesR.Value(i+1,j+1), NodesR.Value(i+1,j));
1146 meshDS->SetMeshElementOnShape(F, geomFaceID);
1152 // fill UVR using c2d
1153 for(i=1; i<npr.Length() && UVR.Length()<nbv-nnn-1; i++) {
1154 UVR.Append( gp_UV( uv_er[i].u, uv_er[i].v ));
1158 // step3: create faces for central domain
1159 StdMeshers_Array2OfNode NodesC(1,nb,1,nbv);
1160 // add first string using NodesL
1161 for(i=1; i<=dl+1; i++)
1162 NodesC.SetValue(1,i,NodesL(i,1));
1163 for(i=2; i<=nl; i++)
1164 NodesC.SetValue(1,dl+i,NodesL(dl+1,i));
1165 // add last string using NodesR
1166 for(i=1; i<=dr+1; i++)
1167 NodesC.SetValue(nb,i,NodesR(i,nr));
1169 NodesC.SetValue(nb,dr+i+1,NodesR(dr+1,nr-i));
1170 // add top nodes (last columns)
1171 for(i=dl+2; i<nbh-dr; i++)
1172 NodesC.SetValue(i-dl,nbv,uv_et[i-1].node);
1173 // add bottom nodes (first columns)
1175 NodesC.SetValue(i,1,uv_eb[i-1].node);
1177 // create and add needed nodes
1178 // add linear layers
1179 for(i=2; i<nb; i++) {
1180 double x0 = npt.Value(dl+i);
1182 for(j=1; j<nnn; j++) {
1183 double y0 = npl.Value(nbv-nnn+j);
1184 double y1 = npr.Value(nbv-nnn+j);
1185 gp_UV UV = CalcUV(x0, x1, y0, y1, quad, a0, a1, a2, a3);
1186 gp_Pnt P = S->Value(UV.X(),UV.Y());
1187 SMDS_MeshNode* N = meshDS->AddNode(P.X(), P.Y(), P.Z());
1188 meshDS->SetNodeOnFace(N, geomFaceID, UV.X(), UV.Y());
1189 NodesC.SetValue(i,nbv-nnn+j,N);
1192 // add diagonal layers
1193 //cout<<"UVL.Length()="<<UVL.Length()<<" UVR.Length()="<<UVR.Length()<<endl;
1194 //cout<<"Dump UVL:"<<endl;
1195 //for(i=1; i<=UVL.Length(); i++) {
1196 // cout<<" ("<<UVL.Value(i).X()<<","<<UVL.Value(i).Y()<<")";
1199 for(i=1; i<nbv-nnn; i++) {
1200 double du = UVR.Value(i).X() - UVL.Value(i).X();
1201 double dv = UVR.Value(i).Y() - UVL.Value(i).Y();
1202 for(j=2; j<nb; j++) {
1203 double u = UVL.Value(i).X() + du*npb.Value(j);
1204 double v = UVL.Value(i).Y() + dv*npb.Value(j);
1205 gp_Pnt P = S->Value(u,v);
1206 SMDS_MeshNode* N = meshDS->AddNode(P.X(), P.Y(), P.Z());
1207 meshDS->SetNodeOnFace(N, geomFaceID, u, v);
1208 NodesC.SetValue(j,i+1,N);
1212 for(i=1; i<nb; i++) {
1213 for(j=1; j<nbv; j++) {
1216 myTool->AddFace(NodesC.Value(i,j), NodesC.Value(i+1,j),
1217 NodesC.Value(i+1,j+1), NodesC.Value(i,j+1));
1218 meshDS->SetMeshElementOnShape(F, geomFaceID);
1222 myTool->AddFace(NodesC.Value(i,j), NodesC.Value(i,j+1),
1223 NodesC.Value(i+1,j+1), NodesC.Value(i+1,j));
1224 meshDS->SetMeshElementOnShape(F, geomFaceID);