1 // SMESH SMESHGUI : GUI for SMESH component
3 // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
22 // File : SMESHGUI_RevolutionDlg.h
23 // Author : Michael ZORIN, Open CASCADE S.A.S.
26 #ifndef SMESHGUI_REVOLUTIONDLG_H
27 #define SMESHGUI_REVOLUTIONDLG_H
30 #include "SMESH_SMESHGUI.hxx"
36 #include <SALOMEconfig.h>
37 #include CORBA_SERVER_HEADER(SMESH_Mesh)
46 class SalomeApp_IntSpinBox;
47 class SMESHGUI_IdValidator;
48 class SMESHGUI_SpinBox;
52 class LightApp_SelectionMgr;
53 class SMESH_LogicalFilter;
55 class SMESHGUI_MeshEditPreview;
57 //=================================================================================
58 // class : SMESHGUI_RevolutionDlg
60 //=================================================================================
61 class SMESHGUI_EXPORT SMESHGUI_RevolutionDlg : public QDialog
66 SMESHGUI_RevolutionDlg( SMESHGUI* );
67 ~SMESHGUI_RevolutionDlg();
70 void Init( bool = true);
71 void closeEvent( QCloseEvent* );
72 void enterEvent( QEvent* ); /* mouse enter the QWidget */
73 void hideEvent( QHideEvent* ); /* ESC key */
74 void keyPressEvent( QKeyEvent* );
75 int GetConstructorId();
80 SMESHGUI* mySMESHGUI; /* Current SMESHGUI object */
81 SMESHGUI_IdValidator* myIdValidator;
82 LightApp_SelectionMgr* mySelectionMgr; /* User shape selection */
83 int myNbOkElements; /* to check when elements are defined */
85 QWidget* myEditCurrentArgument; /* Current argument */
86 SVTK_Selector* mySelector;
89 SMESH::SMESH_Mesh_var myMesh;
91 SMESH_LogicalFilter* myMeshOrSubMeshOrGroupFilter;
92 SMESHGUI_MeshEditPreview* mySimulation;
93 SALOME_Actor* myPreviewActor;
95 QGroupBox* ConstructorsBox;
96 QButtonGroup* GroupConstructors;
97 QRadioButton* RadioButton1;
98 QRadioButton* RadioButton2;
99 QGroupBox* GroupButtons;
100 QPushButton* buttonOk;
101 QPushButton* buttonCancel;
102 QPushButton* buttonApply;
103 QPushButton* buttonHelp;
104 QGroupBox* GroupArguments;
105 QGroupBox* GroupAxis;
106 QLabel* TextLabelElements;
107 QPushButton* SelectElementsButton;
108 QLineEdit* LineEditElements;
109 QCheckBox* CheckBoxMesh;
110 QCheckBox* MakeGroupsCheck;
111 QGroupBox* GroupAngleBox;
112 QButtonGroup* GroupAngle;
113 QRadioButton* RadioButton3;
114 QRadioButton* RadioButton4;
115 QCheckBox* CheckBoxPreview;
117 QLabel* TextLabelPoint;
118 QPushButton* SelectPointButton;
120 SMESHGUI_SpinBox* SpinBox_X;
122 SMESHGUI_SpinBox* SpinBox_Y;
124 SMESHGUI_SpinBox* SpinBox_Z;
125 QLabel* TextLabelVector;
126 QPushButton* SelectVectorButton;
128 SMESHGUI_SpinBox* SpinBox_DX;
130 SMESHGUI_SpinBox* SpinBox_DY;
132 SMESHGUI_SpinBox* SpinBox_DZ;
134 QLabel* TextLabelAngle;
135 SMESHGUI_SpinBox* SpinBox_Angle;
136 QLabel* TextLabelNbSteps;
137 SalomeApp_IntSpinBox* SpinBox_NbSteps;
138 QLabel* TextLabelTolerance;
139 SMESHGUI_SpinBox* SpinBox_Tolerance;
141 QString myHelpFileName;
144 void ConstructorsClicked( int );
146 void ClickOnCancel();
149 void SetEditCurrentArgument();
150 void SelectionIntoArgument();
151 void DeactivateActiveDialog();
152 void ActivateThisDialog();
153 void onTextChange( const QString& );
154 void onAngleTextChange( const QString& );
155 void onSelectMesh( bool );
156 void onVectorChanged();
157 void toDisplaySimulation();
158 void onDisplaySimulation( bool );
161 #endif // SMESHGUI_REVOLUTIONDLG_H