1 // Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
3 // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
22 // File : SMDS_MeshInfo.hxx
23 // Created : Mon Sep 24 18:32:41 2007
24 // Author : Edward AGAPOV (eap)
26 #ifndef SMDS_MeshInfo_HeaderFile
27 #define SMDS_MeshInfo_HeaderFile
31 #include "SMESH_SMDS.hxx"
33 #include "SMDS_MeshElement.hxx"
35 class SMDS_EXPORT SMDS_MeshInfo
39 inline SMDS_MeshInfo();
42 int NbNodes() const { return myNbNodes; }
43 inline int NbElements(SMDSAbs_ElementType type=SMDSAbs_All) const;
45 int Nb0DElements() const { return myNb0DElements; }
46 inline int NbEdges (SMDSAbs_ElementOrder order = ORDER_ANY) const;
47 inline int NbFaces (SMDSAbs_ElementOrder order = ORDER_ANY) const;
48 inline int NbTriangles (SMDSAbs_ElementOrder order = ORDER_ANY) const;
49 inline int NbQuadrangles(SMDSAbs_ElementOrder order = ORDER_ANY) const;
50 int NbPolygons() const { return myNbPolygons; }
52 inline int NbVolumes (SMDSAbs_ElementOrder order = ORDER_ANY) const;
53 inline int NbTetras (SMDSAbs_ElementOrder order = ORDER_ANY) const;
54 inline int NbHexas (SMDSAbs_ElementOrder order = ORDER_ANY) const;
55 inline int NbPyramids(SMDSAbs_ElementOrder order = ORDER_ANY) const;
56 inline int NbPrisms (SMDSAbs_ElementOrder order = ORDER_ANY) const;
57 int NbPolyhedrons() const { return myNbPolyhedrons; }
60 friend class SMDS_Mesh;
62 // methods to count NOT POLY elements
63 inline void remove(const SMDS_MeshElement* el);
64 inline void add (const SMDS_MeshElement* el);
65 inline int index(SMDSAbs_ElementType type, int nbNodes) const;
66 // methods to remove elements of ANY kind
67 inline void RemoveEdge(const SMDS_MeshElement* el);
68 inline void RemoveFace(const SMDS_MeshElement* el);
69 inline void RemoveVolume(const SMDS_MeshElement* el);
74 int myNbEdges , myNbQuadEdges ;
75 int myNbTriangles , myNbQuadTriangles ;
76 int myNbQuadrangles, myNbQuadQuadrangles;
79 int myNbTetras , myNbQuadTetras ;
80 int myNbHexas , myNbQuadHexas ;
81 int myNbPyramids, myNbQuadPyramids;
82 int myNbPrisms , myNbQuadPrisms ;
85 std::vector<int*> myNb; // pointers to myNb... fields
86 std::vector<int> myShift; // shift to get an index in myNb by elem->NbNodes()
89 inline SMDS_MeshInfo::SMDS_MeshInfo():
92 myNbEdges (0), myNbQuadEdges (0),
93 myNbTriangles (0), myNbQuadTriangles (0),
94 myNbQuadrangles(0), myNbQuadQuadrangles(0),
96 myNbTetras (0), myNbQuadTetras (0),
97 myNbHexas (0), myNbQuadHexas (0),
98 myNbPyramids(0), myNbQuadPyramids(0),
99 myNbPrisms (0), myNbQuadPrisms (0),
102 // Number of nodes in standard element types
129 // So to have a unique index for each type basing on nb of nodes, we use a shift:
130 myShift.resize(SMDSAbs_Volume + 1, 0);
131 myShift[ SMDSAbs_Face ] = +8; // 3->11, 4->12, 6->14, 8->16
132 myShift[ SMDSAbs_Edge ] = -2; // 2->0, 4->2
134 myNb.resize( index( SMDSAbs_Volume,20 ) + 1, NULL);
135 myNb[ index( SMDSAbs_Node,1 )] = & myNbNodes;
137 myNb[ index( SMDSAbs_0DElement,1 )] = & myNb0DElements;
139 myNb[ index( SMDSAbs_Edge,2 )] = & myNbEdges;
140 myNb[ index( SMDSAbs_Edge,4 )] = & myNbQuadEdges;
142 myNb[ index( SMDSAbs_Face,3 )] = & myNbTriangles;
143 myNb[ index( SMDSAbs_Face,4 )] = & myNbQuadrangles;
144 myNb[ index( SMDSAbs_Face,6 )] = & myNbQuadTriangles;
145 myNb[ index( SMDSAbs_Face,8 )] = & myNbQuadQuadrangles;
147 myNb[ index( SMDSAbs_Volume, 4)] = & myNbTetras;
148 myNb[ index( SMDSAbs_Volume, 5)] = & myNbPyramids;
149 myNb[ index( SMDSAbs_Volume, 6)] = & myNbPrisms;
150 myNb[ index( SMDSAbs_Volume, 8)] = & myNbHexas;
151 myNb[ index( SMDSAbs_Volume, 10)] = & myNbQuadTetras;
152 myNb[ index( SMDSAbs_Volume, 13)] = & myNbQuadPyramids;
153 myNb[ index( SMDSAbs_Volume, 15)] = & myNbQuadPrisms;
154 myNb[ index( SMDSAbs_Volume, 20)] = & myNbQuadHexas;
157 SMDS_MeshInfo::Clear()
158 { for ( int i=0; i<myNb.size(); ++i ) if ( myNb[i] ) (*myNb[i])=0;
159 myNbPolygons=myNbPolyhedrons=0;
162 SMDS_MeshInfo::index(SMDSAbs_ElementType type, int nbNodes) const
163 { return nbNodes + myShift[ type ]; }
165 inline void // remove
166 SMDS_MeshInfo::remove(const SMDS_MeshElement* el)
167 { --(*myNb[ index(el->GetType(), el->NbNodes()) ]); }
170 SMDS_MeshInfo::add(const SMDS_MeshElement* el)
171 { ++(*myNb[ index(el->GetType(), el->NbNodes()) ]); }
173 inline void // RemoveEdge
174 SMDS_MeshInfo::RemoveEdge(const SMDS_MeshElement* el)
175 { if ( el->IsQuadratic() ) --myNbQuadEdges; else --myNbEdges; }
177 inline void // RemoveFace
178 SMDS_MeshInfo::RemoveFace(const SMDS_MeshElement* el)
179 { if ( el->IsPoly() ) --myNbPolygons; else remove( el ); }
181 inline void // RemoveVolume
182 SMDS_MeshInfo::RemoveVolume(const SMDS_MeshElement* el)
183 { if ( el->IsPoly() ) --myNbPolyhedrons; else remove( el ); }
185 inline int // NbEdges
186 SMDS_MeshInfo::NbEdges (SMDSAbs_ElementOrder order) const
187 { return order == ORDER_ANY ? myNbEdges+myNbQuadEdges : order == ORDER_LINEAR ? myNbEdges : myNbQuadEdges; }
189 inline int // NbFaces
190 SMDS_MeshInfo::NbFaces (SMDSAbs_ElementOrder order) const
191 { return NbTriangles(order)+NbQuadrangles(order)+(order == ORDER_QUADRATIC ? 0 : myNbPolygons); }
193 inline int // NbTriangles
194 SMDS_MeshInfo::NbTriangles (SMDSAbs_ElementOrder order) const
195 { return order == ORDER_ANY ? myNbTriangles+myNbQuadTriangles : order == ORDER_LINEAR ? myNbTriangles : myNbQuadTriangles; }
197 inline int // NbQuadrangles
198 SMDS_MeshInfo::NbQuadrangles(SMDSAbs_ElementOrder order) const
199 { return order == ORDER_ANY ? myNbQuadrangles+myNbQuadQuadrangles : order == ORDER_LINEAR ? myNbQuadrangles : myNbQuadQuadrangles; }
201 inline int // NbVolumes
202 SMDS_MeshInfo::NbVolumes (SMDSAbs_ElementOrder order) const
203 { return NbTetras(order) + NbHexas(order) + NbPyramids(order) + NbPrisms(order) + (order == ORDER_QUADRATIC ? 0 : myNbPolyhedrons); }
205 inline int // NbTetras
206 SMDS_MeshInfo::NbTetras (SMDSAbs_ElementOrder order) const
207 { return order == ORDER_ANY ? myNbTetras+myNbQuadTetras : order == ORDER_LINEAR ? myNbTetras : myNbQuadTetras; }
209 inline int // NbHexas
210 SMDS_MeshInfo::NbHexas (SMDSAbs_ElementOrder order) const
211 { return order == ORDER_ANY ? myNbHexas+myNbQuadHexas : order == ORDER_LINEAR ? myNbHexas : myNbQuadHexas; }
213 inline int // NbPyramids
214 SMDS_MeshInfo::NbPyramids(SMDSAbs_ElementOrder order) const
215 { return order == ORDER_ANY ? myNbPyramids+myNbQuadPyramids : order == ORDER_LINEAR ? myNbPyramids : myNbQuadPyramids; }
217 inline int // NbPrisms
218 SMDS_MeshInfo::NbPrisms (SMDSAbs_ElementOrder order) const
219 { return order == ORDER_ANY ? myNbPrisms+myNbQuadPrisms : order == ORDER_LINEAR ? myNbPrisms : myNbQuadPrisms; }
221 inline int // NbElements
222 SMDS_MeshInfo::NbElements(SMDSAbs_ElementType type) const
227 for ( int i=1+index( SMDSAbs_Node,1 ); i<myNb.size(); ++i ) if ( myNb[i] ) nb += *myNb[i];
228 nb += myNbPolygons + myNbPolyhedrons;
231 nb = myNbTetras+ myNbPyramids+ myNbPrisms+ myNbHexas+
232 myNbQuadTetras+ myNbQuadPyramids+ myNbQuadPrisms+ myNbQuadHexas+myNbPolyhedrons;
235 nb = myNbTriangles+ myNbQuadrangles+ myNbQuadTriangles+ myNbQuadQuadrangles + myNbPolygons;
238 nb = myNbEdges + myNbQuadEdges;