3 \page radial_quadrangle_1D2D_algo_page Radial Quadrangle 1D2D
5 \n This algorithm applies to the meshing of a 2D shapes.
6 Required conditions: Face must be a full circle or part of circle
7 (i.e. number of edges <= 3 and one of them must be a circle curve).
8 The resulting mesh consists of triangles (near center point) and
11 This algorithm also requires the information concerning the number and
12 distribution of mesh layers alond a radius of circle. Distribution of
13 layers can be set with any of 1D Hypotheses.
17 \image html hypo_radquad_dlg.png
19 Resulting 3D mesh for the cylinder with <b>RadialQuadrangle_1D2D</b>
20 hypothesis for top and bottom faces:
22 \image html mesh_radquad_01.png
24 Resulting 2D mesh for the part of circle:
26 \image html mesh_radquad_02.png