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111 <h1>VTK 3D Viewer</h1>
113 <p class="whs1"><span style="font-weight: bold;"><B>VTK
114 3D viewer</B></span> is the default viewer for Mesh Module, allowing to visualize
115 meshes. It is also used in Post-Pro module for all 3D presentations except
116 for Gauss Points.</p>
118 <p class="whs1"> </p>
120 <p class="whs1">The functionalities of
121 VTK viewer are available via its Viewer Toolbar. Buttons marked with small
122 downward triangles have extended functionality which can be accessed by
123 locking on them with left mouse button. </p>
125 <p class="whs1"> </p>
127 <p class="whs2"><img src="../pics/image157.gif" x-maintain-ratio="TRUE" width="301px" height="26px" border="0" class="img_whs3"></p>
129 <ul type="disc" class="whs4">
131 <li class=kadov-p><p class="whs1"><img src="../pics/image77.gif" x-maintain-ratio="TRUE" width="26px" height="25px" border="0" class="img_whs5"> <span style="font-weight: bold;"><B>Dump View</B></span> - exports
132 an object from the viewer in bmp, png, jpg or jpeg image format. </p></li>
134 <li class=kadov-p><p class="whs1"><img src="../pics/image78.gif" x-maintain-ratio="TRUE" width="27px" height="25px" border="0" class="img_whs6"> <span style="font-weight: bold;"><B>Show/Hide Trihedron</B></span>
135 - shows or hides coordinate axes. </p></li>
137 <li class=kadov-p><p class="whs1"><img src="../pics/image96.gif" x-maintain-ratio="TRUE" width="24px" height="23px" border="0" class="img_whs7"> <span style="font-weight: bold;"><B>Fit
138 all - </B></span>allows to select a point to be the center of a scene representing
139 all displayed objects in the visible area.<span style="font-weight: bold;">
140 <B></B></span></p></li>
142 <li class=kadov-p><p class="whs1"> <img src="../pics/image97.gif" x-maintain-ratio="TRUE" width="24px" height="24px" border="0" class="img_whs8"> <span style="font-weight: bold;"><B>Fit area</B></span> - resizes
143 the view to place in the visible area only the contents of a frame drawn
144 with pressed left mouse button.</p></li>
146 <li class=kadov-p><p class="whs1"><img src="../pics/image98.gif" x-maintain-ratio="TRUE" width="25px" height="24px" border="0" class="img_whs9"> <span style="font-weight: bold;"><B>Zoom</B></span> - allows
147 to zoom in and out. </p></li>
149 <li class=kadov-p><p class="whs1"><img src="../pics/image99.gif" x-maintain-ratio="TRUE" width="23px" height="23px" border="0" class="img_whs10"> <span style="font-weight: bold;"><B>Panning</B></span> - if the
150 represented objects are greater that the visible area and you don't wish
151 to use <span style="font-weight: bold;"><B>Fit all</B></span> functionality,
152 click on this button and you'll be able to drag the scene to see its remote
155 <li class=kadov-p><p class="whs1"><img src="../pics/image100.gif" x-maintain-ratio="TRUE" width="24px" height="24px" border="0" class="img_whs8"> <span style="font-weight: bold;"><B>Global panning</B></span> -
156 represents all displayed objects in the visible area. </p></li>
158 <li class=kadov-p><p class="whs1"><img src="../pics/view_rotation_point.png" x-maintain-ratio="TRUE" width="20px" height="20px" border="0" class="img_whs11"> <span style="font-weight: bold;"><B>Change rotation point</B></span>
159 - allows to to choose the point around which the rotation is performed</p></li>
162 <p class="whs12"><img src="../pics/set_rotation_point_dialog1.png" x-maintain-ratio="TRUE" width="410px" height="255px" border="0" class="img_whs13"></p>
164 <p class="whs12"> </p>
166 <p class="whs12">By default the rotation point is located
167 in the Center of the bounding box of an object. </p>
169 <p class="whs12"> </p>
171 <p class="whs12"><img src="../pics/set_rotation_point_dialog2.png" x-maintain-ratio="TRUE" width="410px" height="255px" border="0" class="img_whs13"></p>
173 <p class="whs12"> </p>
175 <p class="whs12">Unchecking <span style="font-weight: bold;"><B>Use
176 Bounding Box Center</B></span> box allows you to define the coordinates of
177 the rotation point manually. </p>
179 <p class="whs12"> </p>
181 <p class="whs12"><span style="font-weight: bold;"><B>Set to
182 Origin</B></span> button restores the default rotation point coordinates.</p>
184 <p class="whs12"><span style="font-weight: bold;"><B>Select
185 Point from View</B></span> button allows to select the rotation point in the
188 <ul type="disc" class="whs4">
190 <li class=kadov-p><p class="whs1"><img src="../pics/image89.gif" x-maintain-ratio="TRUE" width="26px" height="26px" border="0" class="img_whs14"> <span style="font-weight: bold;"><B>Rotation</B></span> - allows
191 to rotate the selected object using the mouse. </p></li>
193 <li class=kadov-p><p class="whs1"><img src="../pics/image102.gif" x-maintain-ratio="TRUE" width="78px" height="147px" border="0" class="img_whs15"> These buttons orientate the scene strictly about coordinate
196 <li class=kadov-p><p class="whs1"><img src="../pics/image91.gif" x-maintain-ratio="TRUE" width="26px" height="26px" border="0" class="img_whs14"> <span style="font-weight: bold;"><B>Reset</B></span> - restores
197 the default position (isometric) of objects in the scene.</p></li>
199 <li class=kadov-p><p class="whs1"><img src="../pics/image108.gif" x-maintain-ratio="TRUE" width="28px" height="25px" border="0" class="img_whs16"> <span style="font-weight: bold;"><B>Scaling</B></span> - represents
200 objects deformed (stretched or stuffed) along the axes of coordinates</p></li>
202 <li class=kadov-p><p class="whs1"> <span
203 style="font-weight: bold;
205 margin-bottom: 0pt;"><B><img src="../pics/image109.gif" x-maintain-ratio="TRUE" width="27px" height="27px" border="0" class="img_whs17">Graduated axes - </B></span><span style="margin-top: 0pt;
207 font-weight: normal;">allows
208 to define parameters of axes and graduate them.</span></p></li>
211 <p class="whs1"> </p>
213 <p class="whs18"><img src="../pics/graduatedaxes1.png" x-maintain-ratio="TRUE" width="350px" height="453px" border="0" class="img_whs19"></p>
215 <ul type="disc" class="whs4">
217 <li class=kadov-p><p class="whs20">Axis name </p></li>
219 <li class=kadov-p><p class="whs21">Is visible - <span
220 style="font-weight: normal;">if checked the axis name is displayed in
221 the viewer.</span></p></li>
223 <li class=kadov-p><p class="whs21">Name<span style="font-weight: normal;">
224 - allows to redefine the name of the axis.</span></p></li>
226 <li class=kadov-p><p class="whs21">Font<span style="font-weight: normal;">
227 - allows to define color and properties of the font of axis name. </span></p></li>
229 <li class=kadov-p><p class="whs22">Labels<span style="font-weight: normal;">
232 <li class=kadov-p><p class="whs21">Is visible - <span
233 style="font-weight: normal;">if checked the labels are displayed in the
234 viewer.</span></p></li>
236 <li class=kadov-p><p class="whs21">Number<span style="font-weight: normal;">
237 - allows to define the number of labels.</span></p></li>
239 <li class=kadov-p><p class="whs21">Offset<span style="font-weight: normal;">
240 - allows to define the distance between labels.</span></p></li>
242 <li class=kadov-p><p class="whs21">Font<span style="font-weight: normal;">
243 - allows to define color and properties of the font of labels names.</span></p></li>
245 <li class=kadov-p><p class="whs23">Tick marks </p></li>
247 <li class=kadov-p><p class="whs21">Is visible - <span
248 style="font-weight: normal;">if checked the tick marks are displayed in
249 the viewer.</span></p></li>
251 <li class=kadov-p><p class="whs21">Length<span style="font-weight: normal;">
252 - allows to define the length of tick marks</span></p></li>
254 <li class=kadov-p><p class="whs23">Is visible <span style="font-weight: normal;">if
255 checked the axis is displayed in the viewer.</span></p></li>
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