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96 <h1>2D Meshing Hypotheses</h1>
97
98 <ul type="disc" class="whs1">
99         
100         <li style="/*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "
101                 class=kadov-p><p class="whs2"><a href="max._element_area_hypothesis.htm#max_element_area"><span 
102  style="font-weight: bold;"><B>Max Element Area</B></span></a></p></li>
103         
104         <li style="/*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "
105                 class=kadov-p><p class="whs2"><a href="max._element_area_hypothesis.htm#length_from_edges"><span 
106  style="font-weight: bold;"><B>Length from Edges</B></span></a></p></li>
107         
108         <li style="/*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "
109                 class=kadov-p><p class="whs2"><a href="max._element_area_hypothesis.htm#quadrangle preference" style="font-weight: bold;">Quadrangle 
110  Preference</a></p></li>
111 </ul>
112
113 <h3><a name=max_element_area>Max Element Area </a></h3>
114
115 <p><span style="font-weight: bold;"><B>Max Element Area </B></span>hypothesis 
116  is applied for meshing of 2D faces composing your geometrical object. 
117  Definition of this hypothesis consists of setting the <span style="font-weight: bold;"><B>maximum 
118  area </B></span>of meshing elements (depending on the chosen meshing algorithm 
119  it can be <span style="font-weight: bold;"><B>triangles</B></span> or <span style="font-weight: bold;"><B>quadrangles</B></span>), 
120  which will compose the mesh of these 2D faces. </p>
121
122 <p>&nbsp;</p>
123
124 <p class="whs3"><img src="../pics/a-maxelarea.png" x-maintain-ratio="TRUE" width="332px" height="212px" border="0" class="img_whs4"></p>
125
126 <p class="whs5">&nbsp;</p>
127
128 <p class="whs6"><span style="font-weight: bold;"><B>See Also</B></span> 
129  a sample TUI Script of a <a href="../defining_hypotheses_tui.htm#bookmark4">Maximum 
130  Element Area hypothesis</a> operation. &nbsp;</p>
131
132 <p>&nbsp;</p>
133
134 <p class="whs3"><img src="../pics/max_el_area.png" x-maintain-ratio="TRUE" width="455px" height="385px" border="0" class="img_whs7"></p>
135
136 <p class="whs3">&nbsp;</p>
137
138 <p class="whs3">&nbsp;</p>
139
140 <h3><a name=length_from_edges>Length from Edges</a></h3>
141
142 <p><span style="font-weight: bold;"><B>Length from edges</B></span> hypothesis 
143  builds 2D mesh segments having a length calculated as an average edge 
144  length for a given wire. </p>
145
146 <p>&nbsp;</p>
147
148 <p class="whs6"><span style="font-weight: bold;"><B>See Also</B></span> 
149  a sample TUI Script of a <a href="../defining_hypotheses_tui.htm#bookmark6">Length 
150  from Edges hypothesis</a> operation. &nbsp;</p>
151
152 <p>&nbsp;</p>
153
154 <h3><a name="quadrangle preference">Quadrangle Preference</a></h3>
155
156 <p>This algorithm can be used only together with Quadrangle (Mapping) algorithm. 
157  It allows to build quadrangular meshes even if the number of nodes at 
158  the opposite edges of a meshed face is not equal, otherwise this mesh 
159  will contain some triangular elements.</p>
160
161 <p>&nbsp;</p>
162
163 <p>&nbsp;</p>
164
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