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6 <title>Building Compounds</title>
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68 addTocInfo("MESH module\nCreating meshes\nBuilding Compounds");
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97 <h1>Building Compounds</h1>
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99 <p>Compound Mesh is a combination of several meshes.</p>
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101 <p class="whs1"> To
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102 Build a compound:</p>
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104 <p class="whs2">From the <span style="font-weight: bold;"><B>Mesh</B></span>
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105 menu select <span style="font-weight: bold;"><B>Build Compound</B></span> or
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106 click <img src="image161.gif" width="25px" height="24px" border="0" class="img_whs3"> button in the toolbar. The following dialog box will
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109 <p class="whs4"><img src="pics/buildcompound.png" x-maintain-ratio="TRUE" width="420px" height="428px" border="0" class="img_whs5"></p>
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111 <ul type="disc" class="whs6">
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113 <li class=kadov-p><p class="whs7"><span style="font-weight: bold;"><B>Name</B></span>
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114 - allows selecting the name of the resulting <span style="font-weight: bold;"><B>Compound</B></span></p></li>
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116 <li class=kadov-p><p class="whs7"><span style="font-weight: bold;"><B>Meshes
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117 </B></span>- allows selecting the meshes which will be concatenated. They
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118 can be chosen in the Object Browser while holding <span style="font-weight: bold;"><B>Ctrl</B></span>
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121 <li class=kadov-p><p class="whs7"><span style="font-weight: bold;"><B>Processing
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122 identical groups</B></span> - allows selecting the method of processing the
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123 namesake existing on the united meshes. They can be either </p></li>
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125 <li class=kadov-p><p class="whs8"><span style="font-weight: bold;"><B>United</B></span>
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126 - all elements of Group1
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129 become the elements of Group1
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130 on the Compound_Mesh,
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133 <li class=kadov-p><p class="whs8"><span style="font-weight: bold;"><B>Renamed</B></span>
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139 See <span style="font-weight: bold;"><B><a href="grouping_elements.htm">Creating
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140 Groups</a></B></span> for more information about groups. </p></li>
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142 <li class=kadov-p><p class="whs9"><span style="font-weight: bold;"><B>Create
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143 common groups for initial meshes</B></span> checkbox permits to automatically
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144 create groups of all elements of the same type (nodes, edges, faces and
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145 volumes) for the resulting mesh from the elements of the initial meshes.</p></li>
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147 <li class=kadov-p><p class="whs10"><span style="font-weight: normal;">You
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148 can simply unite meshes or choose to</span> Merge coincident nodes and
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149 elements, <span style="font-weight: normal;">in which case it is possible
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150 to define the</span> Tolerance <span style="font-weight: normal;">for
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151 this operation.</span> </p></li>
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154 <p class="whs11">Example:</p>
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