-// Copyright (C) 2007-2014 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
#include <Bnd_B3d.hxx>
#include <Geom2dAdaptor_Curve.hxx>
#include <Geom2d_Line.hxx>
+#include <GeomLib_IsPlanarSurface.hxx>
#include <Geom_Curve.hxx>
#include <TopExp.hxx>
#include <TopExp_Explorer.hxx>
#include <gp_Ax3.hxx>
#include <limits>
+#include <numeric>
using namespace std;
#ifdef _DEBUG_
#define DBGOUT(msg) //cout << msg << endl;
#define SHOWYXZ(msg, xyz) \
- // { gp_Pnt p (xyz); \
- // cout << msg << " ("<< p.X() << "; " <<p.Y() << "; " <<p.Z() << ") " <<endl; }
+ //{ gp_Pnt p (xyz); cout << msg << " ("<< p.X() << "; " <<p.Y() << "; " <<p.Z() << ") " <<endl; }
#else
#define DBGOUT(msg)
#define SHOWYXZ(msg, xyz)
// gravity center of a layer
gp_XYZ O(0,0,0);
int vertexCol = -1;
- for ( int i = 0; i < columns.size(); ++i )
+ for ( size_t i = 0; i < columns.size(); ++i )
{
O += gpXYZ( (*columns[ i ])[ z ]);
if ( vertexCol < 0 &&
// Z axis
gp_Vec Z(0,0,0);
int iPrev = columns.size()-1;
- for ( int i = 0; i < columns.size(); ++i )
+ for ( size_t i = 0; i < columns.size(); ++i )
{
gp_Vec v1( O, gpXYZ( (*columns[ iPrev ])[ z ]));
gp_Vec v2( O, gpXYZ( (*columns[ i ] )[ z ]));
{
O = gpXYZ( (*columns[ vertexCol ])[ z ]);
}
- if ( xColumn < 0 || xColumn >= columns.size() )
+ if ( xColumn < 0 || xColumn >= (int) columns.size() )
{
// select a column for X dir
double maxDist = 0;
- for ( int i = 0; i < columns.size(); ++i )
+ for ( size_t i = 0; i < columns.size(); ++i )
{
double dist = ( O - gpXYZ((*columns[ i ])[ z ])).SquareModulus();
if ( dist > maxDist )
if ( nbQuads > 0 )
toRemove = helper->IsStructured( faceSm );
else
- toRemove = quadAlgo->CheckNbEdges( *helper->GetMesh(),
- faceSm->GetSubShape() );
+ toRemove = ( quadAlgo->CheckNbEdges( *helper->GetMesh(),
+ faceSm->GetSubShape() ) != NULL );
nbRemoved += toRemove;
if ( toRemove )
smIt = notQuadSubMesh.erase( smIt );
std::advance( edgeIt, nbEdges-1 );
TopoDS_Edge prevE = *edgeIt;
// bool isPrevStraight = SMESH_Algo::IsStraight( prevE );
- int iPrev = nbEdges - 1;
+ // int iPrev = nbEdges - 1;
- int iUnite = -1; // the first of united EDGEs
+ // int iUnite = -1; // the first of united EDGEs
// analyse angles between EDGEs
int nbCorners = 0;
void pointsToPython(const std::vector<gp_XYZ>& p)
{
#ifdef _DEBUG_
- for ( int i = SMESH_Block::ID_V000; i < p.size(); ++i )
+ for ( size_t i = SMESH_Block::ID_V000; i < p.size(); ++i )
{
cout << "mesh.AddNode( " << p[i].X() << ", "<< p[i].Y() << ", "<< p[i].Z() << ") # " << i <<" " ;
SMESH_Block::DumpShapeID( i, cout ) << endl;
Prism_3D::TPrismTopo prism;
myPropagChains = 0;
+ bool selectBottom = meshedFaces.empty();
if ( nbSolids == 1 )
{
+ TopoDS_Shape solid = TopExp_Explorer( theShape, TopAbs_SOLID ).Current();
if ( !meshedFaces.empty() )
prism.myBottom = meshedFaces.front();
- return ( initPrism( prism, TopExp_Explorer( theShape, TopAbs_SOLID ).Current() ) &&
+ return ( initPrism( prism, solid, selectBottom ) &&
compute( prism ));
}
list< Prism_3D::TPrismTopo > meshedPrism;
list< TopoDS_Face > suspectSourceFaces;
TopTools_ListIteratorOfListOfShape solidIt;
- bool selectBottom = false;
while ( meshedSolids.Extent() < nbSolids )
{
return error( err );
}
}
- return true;
+ return error( COMPERR_OK );
}
//================================================================================
list< TopoDS_Edge >::iterator edge = thePrism.myBottomEdges.begin();
std::list< int >::iterator nbE = thePrism.myNbEdgesInWires.begin();
+ std::list< int > nbQuadsPerWire;
int iE = 0;
double f,l;
while ( edge != thePrism.myBottomEdges.end() )
{
iE = 0;
++nbE;
+ int nbQuadPrev = std::accumulate( nbQuadsPerWire.begin(), nbQuadsPerWire.end(), 0 );
+ nbQuadsPerWire.push_back( thePrism.myWallQuads.size() - nbQuadPrev );
}
}
// that is not so evident in case of several WIREs in the bottom FACE
thePrism.myRightQuadIndex.clear();
for ( size_t i = 0; i < thePrism.myWallQuads.size(); ++i )
- thePrism.myRightQuadIndex.push_back( i+1 );
- list< int >::iterator nbEinW = thePrism.myNbEdgesInWires.begin();
- for ( int iLeft = 0; nbEinW != thePrism.myNbEdgesInWires.end(); ++nbEinW )
{
- thePrism.myRightQuadIndex[ iLeft + *nbEinW - 1 ] = iLeft; // 1st EDGE index of a current WIRE
- iLeft += *nbEinW;
+ thePrism.myRightQuadIndex.push_back( i+1 ); // OK for all but the last EDGE of a WIRE
+ }
+ list< int >::iterator nbQinW = nbQuadsPerWire.begin();
+ for ( int iLeft = 0; nbQinW != nbQuadsPerWire.end(); ++nbQinW )
+ {
+ thePrism.myRightQuadIndex[ iLeft + *nbQinW - 1 ] = iLeft; // for the last EDGE of a WIRE
+ iLeft += *nbQinW;
}
while ( totalNbFaces - faceMap.Extent() > 2 )
{
// now only top and bottom FACEs are not in the faceMap
faceMap.Add( thePrism.myBottom );
- for ( TopExp_Explorer f( thePrism.myShape3D, TopAbs_FACE );f.More(); f.Next() )
+ for ( TopExp_Explorer f( thePrism.myShape3D, TopAbs_FACE ); f.More(); f.Next() )
if ( !faceMap.Contains( f.Current() )) {
thePrism.myTop = TopoDS::Face( f.Current() );
break;
// Assure the bottom is meshed
SMESH_subMesh * botSM = myHelper->GetMesh()->GetSubMesh( thePrism.myBottom );
- if ( ! NSProjUtils::MakeComputed( botSM ))
+ if (( botSM->IsEmpty() ) &&
+ ( ! botSM->GetAlgo() ||
+ ! _gen->Compute( *botSM->GetFather(), botSM->GetSubShape(), /*shapeOnly=*/true )))
return error( COMPERR_BAD_INPUT_MESH,
- TCom( "No mesher defined to compute the face #")
+ TCom( "No mesher defined to compute the base face #")
<< shapeID( thePrism.myBottom ));
// Make all side FACEs of thePrism meshed with quads
// use transformation (issue 0020680, IPAL0052499)
StdMeshers_Sweeper sweeper;
double tol;
+ bool allowHighBndError;
if ( !myUseBlock )
{
sweeper.myIntColumns.push_back( & bot_column->second );
tol = getSweepTolerance( thePrism );
+ allowHighBndError = !isSimpleBottom( thePrism );
}
- if ( !myUseBlock && sweeper.ComputeNodes( *myHelper, tol ))
+ if ( !myUseBlock && sweeper.ComputeNodes( *myHelper, tol, allowHighBndError ))
{
}
else // use block approach
if ( !smDS ) return toSM( error(COMPERR_BAD_INPUT_MESH, "Null submesh"));
// loop on bottom mesh faces
+ vector< const TNodeColumn* > columns;
SMDS_ElemIteratorPtr faceIt = smDS->GetElements();
while ( faceIt->more() )
{
// find node columns for each node
int nbNodes = face->NbCornerNodes();
- vector< const TNodeColumn* > columns( nbNodes );
+ columns.resize( nbNodes );
for ( int i = 0; i < nbNodes; ++i )
{
const SMDS_MeshNode* n = face->GetNode( i );
}
}
// create prisms
- AddPrisms( columns, myHelper );
+ if ( !AddPrisms( columns, myHelper ))
+ return toSM( error("Different 'vertical' discretization"));
} // loop on bottom mesh faces
// clear data
myBotToColumnMap.clear();
myBlock.Clear();
-
+
+ // update state of sub-meshes (mostly in order to erase improper errors)
+ SMESH_subMesh* sm = myHelper->GetMesh()->GetSubMesh( thePrism.myShape3D );
+ SMESH_subMeshIteratorPtr smIt = sm->getDependsOnIterator(/*includeSelf=*/true);
+ while ( smIt->more() )
+ {
+ sm = smIt->next();
+ sm->GetComputeError().reset();
+ sm->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
+ }
+
return true;
}
*/
//================================================================================
-void StdMeshers_Prism_3D::AddPrisms( vector<const TNodeColumn*> & columns,
+bool StdMeshers_Prism_3D::AddPrisms( vector<const TNodeColumn*> & columns,
SMESH_MesherHelper* helper)
{
- int nbNodes = columns.size();
- int nbZ = columns[0]->size();
- if ( nbZ < 2 ) return;
+ size_t nbNodes = columns.size();
+ size_t nbZ = columns[0]->size();
+ if ( nbZ < 2 ) return false;
+ for ( size_t i = 1; i < nbNodes; ++i )
+ if ( columns[i]->size() != nbZ )
+ return false;
// find out orientation
bool isForward = true;
SMDS_VolumeTool vTool;
- int z = 1;
+ size_t z = 1;
switch ( nbNodes ) {
case 3: {
SMDS_VolumeOfNodes tmpPenta ( (*columns[0])[z-1], // bottom
vector<const SMDS_MeshNode*> nodes( 2*nbNodes + 4*nbNodes);
for ( z = 1; z < nbZ; ++z )
{
- for ( int i = 0; i < nbNodes; ++i ) {
+ for ( size_t i = 0; i < nbNodes; ++i ) {
nodes[ i ] = (*columns[ i ])[z+iBase1]; // bottom or top
nodes[ 2*nbNodes-i-1 ] = (*columns[ i ])[z+iBase2]; // top or bottom
// side
}
} // switch ( nbNodes )
+
+ return true;
}
//================================================================================
n2nMapPtr = & TProjction2dAlgo::instance( this )->GetNodesMap();
}
- if ( !n2nMapPtr || n2nMapPtr->size() < botSMDS->NbNodes() )
+ if ( !n2nMapPtr || (int) n2nMapPtr->size() < botSMDS->NbNodes() )
{
// associate top and bottom faces
NSProjUtils::TShapeShapeMap shape2ShapeMap;
case 3: {
newFace = myHelper->AddFace(nodes[0], nodes[1], nodes[2]);
break;
- }
+ }
case 4: {
newFace = myHelper->AddFace( nodes[0], nodes[1], nodes[2], nodes[3] );
break;
- }
+ }
default:
newFace = meshDS->AddPolygonalFace( nodes );
}
meshDS->SetMeshElementOnShape( newFace, topFaceID );
}
- myHelper->SetElementsOnShape( oldSetElemsOnShape );
+ myHelper->SetElementsOnShape( oldSetElemsOnShape );
+
+ // Check the projected mesh
+
+ if ( thePrism.myNbEdgesInWires.size() > 1 && // there are holes
+ topHelper.IsDistorted2D( topSM, /*checkUV=*/false ))
+ {
+ SMESH_MeshEditor editor( topHelper.GetMesh() );
+
+ // smooth in 2D or 3D?
+ TopLoc_Location loc;
+ Handle(Geom_Surface) surface = BRep_Tool::Surface( topFace, loc );
+ bool isPlanar = GeomLib_IsPlanarSurface( surface ).IsPlanar();
+
+ bool isFixed = false;
+ set<const SMDS_MeshNode*> fixedNodes;
+ for ( int iAttemp = 0; !isFixed && iAttemp < 10; ++iAttemp )
+ {
+ TIDSortedElemSet faces;
+ for ( faceIt = topSMDS->GetElements(); faceIt->more(); )
+ faces.insert( faces.end(), faceIt->next() );
+
+ SMESH_MeshEditor::SmoothMethod algo =
+ iAttemp ? SMESH_MeshEditor::CENTROIDAL : SMESH_MeshEditor::LAPLACIAN;
+
+ // smoothing
+ editor.Smooth( faces, fixedNodes, algo, /*nbIterations=*/ 10,
+ /*theTgtAspectRatio=*/1.0, /*the2D=*/!isPlanar);
+
+ isFixed = !topHelper.IsDistorted2D( topSM, /*checkUV=*/true );
+ }
+ if ( !isFixed )
+ return toSM( error( TCom("Projection from face #") << botSM->GetId()
+ << " to face #" << topSM->GetId()
+ << " failed: inverted elements created"));
+ }
return true;
}
return 0.1 * Sqrt ( minDist );
}
+//=======================================================================
+//function : isSimpleQuad
+//purpose : check if the bottom FACE is meshable with nice qudrangles,
+// if so the block aproach can work rather fast.
+// This is a temporary mean caused by problems in StdMeshers_Sweeper
+//=======================================================================
+
+bool StdMeshers_Prism_3D::isSimpleBottom( const Prism_3D::TPrismTopo& thePrism )
+{
+ // analyse angles between edges
+ double nbConcaveAng = 0, nbConvexAng = 0;
+ TopoDS_Face reverseBottom = TopoDS::Face( thePrism.myBottom.Reversed() ); // see initPrism()
+ TopoDS_Vertex commonV;
+ const list< TopoDS_Edge >& botEdges = thePrism.myBottomEdges;
+ list< TopoDS_Edge >::const_iterator edge = botEdges.begin();
+ while ( edge != botEdges.end() )
+ {
+ if ( SMESH_Algo::isDegenerated( *edge ))
+ return false;
+ TopoDS_Edge e1 = *edge++;
+ TopoDS_Edge e2 = ( edge == botEdges.end() ? botEdges.front() : *edge );
+ if ( ! TopExp::CommonVertex( e1, e2, commonV ))
+ {
+ e2 = botEdges.front();
+ if ( ! TopExp::CommonVertex( e1, e2, commonV ))
+ break;
+ }
+ double angle = myHelper->GetAngle( e1, e2, reverseBottom, commonV );
+ if ( angle < -5 * M_PI/180 )
+ if ( ++nbConcaveAng > 1 )
+ return false;
+ if ( angle > 85 * M_PI/180 )
+ if ( ++nbConvexAng > 4 )
+ return false;
+ }
+ return true;
+}
+
//=======================================================================
//function : project2dMesh
//purpose : Project mesh faces from a source FACE of one prism (theSrcFace)
_iL( SMESH_MesherHelper::WrapIndex( iE-1, nbE ) + shift ),
_iR( SMESH_MesherHelper::WrapIndex( iE+1, nbE ) + shift )
{
+ //_edge.Orientation( TopAbs_FORWARD ); // for operator==() to work
}
EdgeWithNeighbors() {}
+ bool IsInternal() const { return !_edge.IsNull() && _edge.Orientation() == TopAbs_INTERNAL; }
};
- struct PrismSide
+ // PrismSide contains all FACEs linking a bottom EDGE with a top one.
+ struct PrismSide
{
- TopoDS_Face _face;
- TopTools_IndexedMapOfShape *_faces; // pointer because its copy constructor is private
- TopoDS_Edge _topEdge;
- vector< EdgeWithNeighbors >*_edges;
- int _iBotEdge;
- vector< bool > _isCheckedEdge;
+ TopoDS_Face _face; // a currently treated upper FACE
+ TopTools_IndexedMapOfShape *_faces; // all FACEs (pointer because of a private copy constructor)
+ TopoDS_Edge _topEdge; // a current top EDGE
+ vector< EdgeWithNeighbors >*_edges; // all EDGEs of _face
+ int _iBotEdge; // index of _topEdge within _edges
+ vector< bool > _isCheckedEdge; // mark EDGEs whose two owner FACEs found
int _nbCheckedEdges; // nb of EDGEs whose location is defined
- PrismSide *_leftSide;
+ PrismSide *_leftSide; // neighbor sides
PrismSide *_rightSide;
+ bool _isInternal; // whether this side raises from an INTERNAL EDGE
+ void SetExcluded() { _leftSide = _rightSide = NULL; }
+ bool IsExcluded() const { return !_leftSide; }
const TopoDS_Edge& Edge( int i ) const
{
return (*_edges)[ i ]._edge;
if ( E.IsSame( Edge( i ))) return i;
return -1;
}
- bool IsSideFace( const TopoDS_Shape& face ) const
+ bool IsSideFace( const TopoDS_Shape& face, const bool checkNeighbors ) const
{
if ( _faces->Contains( face )) // avoid returning true for a prism top FACE
return ( !_face.IsNull() || !( face.IsSame( _faces->FindKey( _faces->Extent() ))));
+
+ if ( checkNeighbors )
+ return (( _leftSide && _leftSide->IsSideFace ( face, false )) ||
+ ( _rightSide && _rightSide->IsSideFace( face, false )));
+
return false;
}
};
vector< EdgeWithNeighbors > & edges,
const bool noHolesAllowed)
{
+ TopoDS_Face f = face;
+ if ( f.Orientation() != TopAbs_FORWARD &&
+ f.Orientation() != TopAbs_REVERSED )
+ f.Orientation( TopAbs_FORWARD );
list< TopoDS_Edge > ee;
list< int > nbEdgesInWires;
- int nbW = SMESH_Block::GetOrderedEdges( face, ee, nbEdgesInWires );
+ int nbW = SMESH_Block::GetOrderedEdges( f, ee, nbEdgesInWires );
if ( nbW > 1 && noHolesAllowed )
return false;
int iE, nbTot = 0;
- list< TopoDS_Edge >::iterator e = ee.begin();
- list< int >::iterator nbE = nbEdgesInWires.begin();
+ list< TopoDS_Edge >::iterator e = ee.begin();
+ list< int >::iterator nbE = nbEdgesInWires.begin();
for ( ; nbE != nbEdgesInWires.end(); ++nbE )
for ( iE = 0; iE < *nbE; ++e, ++iE )
if ( SMESH_Algo::isDegenerated( *e ))
{
- ee.erase( e );
+ e = --ee.erase( e );
--(*nbE);
--iE;
}
- else
- {
- e->Orientation( TopAbs_FORWARD ); // for operator==() to work
- }
edges.clear();
e = ee.begin();
edges.push_back( EdgeWithNeighbors( *e, iE, *nbE, nbTot ));
nbTot += *nbE;
}
+
+ // IPAL53099. Set correct neighbors to INTERNAL EDGEs, which can be connected to
+ // EDGEs of the outer WIRE but this fact can't be detected by their order.
+ if ( nbW > 1 )
+ {
+ int iFirst = 0, iLast;
+ for ( nbE = nbEdgesInWires.begin(); nbE != nbEdgesInWires.end(); ++nbE )
+ {
+ iLast = iFirst + *nbE - 1;
+ TopoDS_Vertex vv[2] = { SMESH_MesherHelper::IthVertex( 0, edges[ iFirst ]._edge ),
+ SMESH_MesherHelper::IthVertex( 1, edges[ iLast ]._edge ) };
+ bool isConnectOk = ( vv[0].IsSame( vv[1] ));
+ if ( !isConnectOk )
+ {
+ // look for an EDGE of the outer WIRE connected to vv
+ TopoDS_Vertex v0, v1;
+ for ( iE = 0; iE < nbEdgesInWires.front(); ++iE )
+ {
+ v0 = SMESH_MesherHelper::IthVertex( 0, edges[ iE ]._edge );
+ v1 = SMESH_MesherHelper::IthVertex( 1, edges[ iE ]._edge );
+ if ( vv[0].IsSame( v0 ) || vv[0].IsSame( v1 ))
+ edges[ iFirst ]._iL = iE;
+ if ( vv[1].IsSame( v0 ) || vv[1].IsSame( v1 ))
+ edges[ iLast ]._iR = iE;
+ }
+ }
+ iFirst += *nbE;
+ }
+ }
return edges.size();
}
//--------------------------------------------------------------------------------
/*!
* \brief Return another faces sharing an edge
*/
- const TopoDS_Shape & getAnotherFace( const TopoDS_Face& face,
- const TopoDS_Edge& edge,
- TopTools_IndexedDataMapOfShapeListOfShape& facesOfEdge)
+ const TopoDS_Face & getAnotherFace( const TopoDS_Face& face,
+ const TopoDS_Edge& edge,
+ TopTools_IndexedDataMapOfShapeListOfShape& facesOfEdge)
{
TopTools_ListIteratorOfListOfShape faceIt( facesOfEdge.FindFromKey( edge ));
for ( ; faceIt.More(); faceIt.Next() )
if ( !face.IsSame( faceIt.Value() ))
- return faceIt.Value();
+ return TopoDS::Face( faceIt.Value() );
return face;
}
+
+ //--------------------------------------------------------------------------------
+ /*!
+ * \brief Return number of faces sharing given edges
+ */
+ int nbAdjacentFaces( const std::vector< EdgeWithNeighbors >& edges,
+ const TopTools_IndexedDataMapOfShapeListOfShape& facesOfEdge )
+ {
+ TopTools_MapOfShape adjFaces;
+
+ for ( size_t i = 0; i < edges.size(); ++i )
+ {
+ TopTools_ListIteratorOfListOfShape faceIt( facesOfEdge.FindFromKey( edges[i]._edge ));
+ for ( ; faceIt.More(); faceIt.Next() )
+ adjFaces.Add( faceIt.Value() );
+ }
+ return adjFaces.Extent();
+ }
}
//================================================================================
typedef vector< EdgeWithNeighbors > TEdgeWithNeighborsVec;
vector< TEdgeWithNeighborsVec > faceEdgesVec( allFaces.Extent() + 1 );
- TopTools_IndexedMapOfShape* facesOfSide = new TopTools_IndexedMapOfShape[ faceEdgesVec.size() ];
+ const size_t nbEdgesMax = facesOfEdge.Extent() * 2; // there can be seam EDGEs
+ TopTools_IndexedMapOfShape* facesOfSide = new TopTools_IndexedMapOfShape[ nbEdgesMax ];
SMESHUtils::ArrayDeleter<TopTools_IndexedMapOfShape> delFacesOfSide( facesOfSide );
// try to use each face as a bottom one
bool prismDetected = false;
+ vector< PrismSide > sides;
for ( int iF = 1; iF < allFaces.Extent() && !prismDetected; ++iF )
{
const TopoDS_Face& botF = TopoDS::Face( allFaces( iF ));
continue; // all faces are adjacent to botF - no top FACE
// init data of side FACEs
- vector< PrismSide > sides( botEdges.size() );
- for ( int iS = 0; iS < botEdges.size(); ++iS )
+ sides.clear();
+ sides.resize( botEdges.size() );
+ for ( size_t iS = 0; iS < botEdges.size(); ++iS )
{
- sides[ iS ]._topEdge = botEdges[ iS ]._edge;
- sides[ iS ]._face = botF;
- sides[ iS ]._leftSide = & sides[ botEdges[ iS ]._iR ];
- sides[ iS ]._rightSide = & sides[ botEdges[ iS ]._iL ];
- sides[ iS ]._faces = & facesOfSide[ iS ];
+ sides[ iS ]._topEdge = botEdges[ iS ]._edge;
+ sides[ iS ]._face = botF;
+ sides[ iS ]._leftSide = & sides[ botEdges[ iS ]._iR ];
+ sides[ iS ]._rightSide = & sides[ botEdges[ iS ]._iL ];
+ sides[ iS ]._isInternal = botEdges[ iS ].IsInternal();
+ sides[ iS ]._faces = & facesOfSide[ iS ];
sides[ iS ]._faces->Clear();
}
if ( side._isCheckedEdge[ iE ] ) continue;
const TopoDS_Edge& vertE = side.Edge( iE );
const TopoDS_Shape& neighborF = getAnotherFace( side._face, vertE, facesOfEdge );
- bool isEdgeShared = adjSide->IsSideFace( neighborF );
- if ( isEdgeShared )
+ bool isEdgeShared = (( adjSide->IsSideFace( neighborF, side._isInternal )) ||
+ ( adjSide == &side && neighborF.IsSame( side._face )) );
+ if ( isEdgeShared ) // vertE is shared with adjSide
{
isAdvanced = true;
side._isCheckedEdge[ iE ] = true;
{
stop = true;
}
- else if ( side._leftSide != & side ) // not closed side face
+ else if ( side._leftSide != & side && // not closed side face
+ side._leftSide->_faces->Contains( f ))
{
- if ( side._leftSide->_faces->Contains( f ))
- {
- stop = true; // probably f is the prism top face
- side._leftSide->_face.Nullify();
- side._leftSide->_topEdge.Nullify();
- }
- if ( side._rightSide->_faces->Contains( f ))
- {
- stop = true; // probably f is the prism top face
- side._rightSide->_face.Nullify();
- side._rightSide->_topEdge.Nullify();
- }
+ stop = true; // probably f is the prism top face
+ side._leftSide->_face.Nullify();
+ side._leftSide->_topEdge.Nullify();
+ }
+ else if ( side._rightSide != & side &&
+ side._rightSide->_faces->Contains( f ))
+ {
+ stop = true; // probably f is the prism top face
+ side._rightSide->_face.Nullify();
+ side._rightSide->_topEdge.Nullify();
}
if ( stop )
{
side._isCheckedEdge[ side._iBotEdge ] = true;
side._nbCheckedEdges = 1; // bottom EDGE is known
}
+ else // probably a triangular top face found
+ {
+ side._face.Nullify();
+ }
side._topEdge.Nullify();
isOK = ( !side._edges->empty() || side._faces->Extent() > 1 );
const TopoDS_Shape& topFace = sides[0]._faces->FindKey( nbFaces );
size_t iS;
for ( iS = 1; iS < sides.size(); ++iS )
- if ( !sides[ iS ]._faces->Contains( topFace ))
+ if ( ! sides[ iS ]._faces->Contains( topFace ))
break;
prismDetected = ( iS == sides.size() );
}
//=======================================================================
bool StdMeshers_Prism_3D::initPrism(Prism_3D::TPrismTopo& thePrism,
- const TopoDS_Shape& shape3D,
+ const TopoDS_Shape& theShape3D,
const bool selectBottom)
{
- myHelper->SetSubShape( shape3D );
+ myHelper->SetSubShape( theShape3D );
- SMESH_subMesh* mainSubMesh = myHelper->GetMesh()->GetSubMeshContaining( shape3D );
+ SMESH_subMesh* mainSubMesh = myHelper->GetMesh()->GetSubMeshContaining( theShape3D );
if ( !mainSubMesh ) return toSM( error(COMPERR_BAD_INPUT_MESH,"Null submesh of shape3D"));
// detect not-quad FACE sub-meshes of the 3D SHAPE
list< SMESH_subMesh* > notQuadGeomSubMesh;
list< SMESH_subMesh* > notQuadElemSubMesh;
+ list< SMESH_subMesh* > meshedSubMesh;
int nbFaces = 0;
//
SMESH_subMesh* anyFaceSM = 0;
if ( nbWires != 1 || nbEdgesInWires.front() != 4 )
notQuadGeomSubMesh.push_back( sm );
- // look for not quadrangle mesh elements
- if ( SMESHDS_SubMesh* smDS = sm->GetSubMeshDS() )
- if ( !myHelper->IsSameElemGeometry( smDS, SMDSGeom_QUADRANGLE ))
+ // look for a not structured sub-mesh
+ if ( !sm->IsEmpty() )
+ {
+ meshedSubMesh.push_back( sm );
+ if ( !myHelper->IsSameElemGeometry( sm->GetSubMeshDS(), SMDSGeom_QUADRANGLE ) ||
+ !myHelper->IsStructured ( sm ))
notQuadElemSubMesh.push_back( sm );
+ }
}
int nbNotQuadMeshed = notQuadElemSubMesh.size();
}
if ( !botSM ) // find a proper bottom
{
- // composite walls or not prism shape
- for ( TopExp_Explorer f( shape3D, TopAbs_FACE ); f.More(); f.Next() )
+ bool savedSetErrorToSM = mySetErrorToSM;
+ mySetErrorToSM = false; // ingore errors in initPrism()
+
+ // search among meshed FACEs
+ list< SMESH_subMesh* >::iterator sm = meshedSubMesh.begin();
+ for ( ; !botSM && sm != meshedSubMesh.end(); ++sm )
+ {
+ thePrism.Clear();
+ botSM = *sm;
+ thePrism.myBottom = TopoDS::Face( botSM->GetSubShape() );
+ if ( !initPrism( thePrism, theShape3D, /*selectBottom=*/false ))
+ botSM = NULL;
+ }
+ // search among all FACEs
+ for ( TopExp_Explorer f( theShape3D, TopAbs_FACE ); !botSM && f.More(); f.Next() )
{
int minNbFaces = 2 + myHelper->Count( f.Current(), TopAbs_EDGE, false);
- if ( nbFaces >= minNbFaces)
- {
- thePrism.Clear();
- thePrism.myBottom = TopoDS::Face( f.Current() );
- if ( initPrism( thePrism, shape3D, /*selectBottom=*/false ))
- {
- botSM = myHelper->GetMesh()->GetSubMesh( thePrism.myBottom );
- topSM = myHelper->GetMesh()->GetSubMesh( thePrism.myTop );
- if ( botSM->IsEmpty() && !topSM->IsEmpty() )
- thePrism.SetUpsideDown();
- return true;
- }
- }
+ if ( nbFaces < minNbFaces) continue;
+ thePrism.Clear();
+ thePrism.myBottom = TopoDS::Face( f.Current() );
+ botSM = myHelper->GetMesh()->GetSubMesh( thePrism.myBottom );
+ if ( !initPrism( thePrism, theShape3D, /*selectBottom=*/false ))
+ botSM = NULL;
}
- return toSM( error( COMPERR_BAD_SHAPE ));
+ mySetErrorToSM = savedSetErrorToSM;
+ return botSM ? true : toSM( error( COMPERR_BAD_SHAPE ));
}
// find vertex 000 - the one with smallest coordinates (for easy DEBUG :-)
}
}
- thePrism.myShape3D = shape3D;
+ thePrism.myShape3D = theShape3D;
if ( thePrism.myBottom.IsNull() )
thePrism.myBottom = TopoDS::Face( botSM->GetSubShape() );
- thePrism.myBottom.Orientation( myHelper->GetSubShapeOri( shape3D, thePrism.myBottom ));
- thePrism.myTop. Orientation( myHelper->GetSubShapeOri( shape3D, thePrism.myTop ));
+ thePrism.myBottom.Orientation( myHelper->GetSubShapeOri( theShape3D, thePrism.myBottom ));
+ thePrism.myTop. Orientation( myHelper->GetSubShapeOri( theShape3D, thePrism.myTop ));
// Get ordered bottom edges
TopoDS_Face reverseBottom = // to have order of top EDGEs as in the top FACE
if ( !myHelper->LoadNodeColumns( faceColumns, (*quad)->face, quadBot, meshDS ))
return error(COMPERR_BAD_INPUT_MESH, TCom("Can't find regular quadrangle mesh ")
<< "on a side face #" << MeshDS()->ShapeToIndex( (*quad)->face ));
+
+ if ( !faceColumns.empty() && (int)faceColumns.begin()->second.size() != VerticalSize() )
+ return error(COMPERR_BAD_INPUT_MESH, "Different 'vertical' discretization");
}
// edge columns
int id = MeshDS()->ShapeToIndex( *edgeIt );
if ( nbUnitePerEdge[ iE ] < 0 )
continue;
// look for already united faces
- for ( int i = iE; i < iE + nbExraFaces; ++i )
+ for ( size_t i = iE; i < iE + nbExraFaces; ++i )
{
if ( nbUnitePerEdge[ i ] > 0 ) // a side including nbUnitePerEdge[i]+1 edge
nbExraFaces += nbUnitePerEdge[ i ];
else if ( nbExraFaces > 1 ) // unite
{
double u0 = 0, sumLen = 0;
- for ( int i = iE; i < iE + nbExraFaces; ++i )
+ for ( size_t i = iE; i < iE + nbExraFaces; ++i )
sumLen += edgeLength[ i ];
vector< TSideFace* > components( nbExraFaces );
}
}
-// #define SHOWYXZ(msg, xyz) { \
-// gp_Pnt p (xyz); \
-// cout << msg << " ("<< p.X() << "; " <<p.Y() << "; " <<p.Z() << ") " <<endl; \
-// }
+// #define SHOWYXZ(msg, xyz) { gp_Pnt p(xyz); cout << msg << " ("<< p.X() << "; " <<p.Y() << "; " <<p.Z() << ") " <<endl; }
+
// double _u[]={ 0.1, 0.1, 0.9, 0.9 };
// double _v[]={ 0.1, 0.9, 0.1, 0.9 };
// for ( int z = 0; z < 2; ++z )
double tol2;
{
Bnd_B3d bndBox;
- for ( int i = 0; i < columns.size(); ++i )
+ for ( size_t i = 0; i < columns.size(); ++i )
bndBox.Add( gpXYZ( columns[i]->front() ));
tol2 = bndBox.SquareExtent() * 1e-5;
}
//t.SetScaleFactor( distZ/dist0 ); - it does not work properly, wrong base point
// check a transformation
- for ( int i = 0; i < columns.size(); ++i )
+ for ( size_t i = 0; i < columns.size(); ++i )
{
gp_Pnt p0 = gpXYZ( (*columns[i])[0] );
gp_Pnt pz = gpXYZ( (*columns[i])[z] );
myComponents ( other.myComponents.size() ),
myHelper ( *other.myHelper.GetMesh() )
{
- for (int i = 0 ; i < myComponents.size(); ++i )
+ for ( size_t i = 0 ; i < myComponents.size(); ++i )
myComponents[ i ] = new TSideFace( *other.myComponents[ i ]);
}
StdMeshers_PrismAsBlock::TSideFace::~TSideFace()
{
- for (int i = 0 ; i < myComponents.size(); ++i )
+ for ( size_t i = 0 ; i < myComponents.size(); ++i )
if ( myComponents[ i ] )
delete myComponents[ i ];
}
if ( myComponents.empty() )
return const_cast<TSideFace*>( this );
- int i;
+ size_t i;
for ( i = 0; i < myComponents.size(); ++i )
if ( U < myParams[ i ].second )
break;
void StdMeshers_PrismAsBlock::TVerticalEdgeAdaptor::dumpNodes(int nbNodes) const
{
#ifdef _DEBUG_
- for ( int i = 0; i < nbNodes && i < myNodeColumn->size(); ++i )
+ for ( int i = 0; i < nbNodes && i < (int)myNodeColumn->size(); ++i )
cout << (*myNodeColumn)[i]->GetID() << " ";
- if ( nbNodes < myNodeColumn->size() )
+ if ( nbNodes < (int) myNodeColumn->size() )
cout << myNodeColumn->back()->GetID();
#endif
}
//================================================================================
bool StdMeshers_Sweeper::ComputeNodes( SMESH_MesherHelper& helper,
- const double tol)
+ const double tol,
+ const bool allowHighBndError)
{
const size_t zSize = myBndColumns[0]->size();
const size_t zSrc = 0, zTgt = zSize-1;
bndErrorIsSmall = ( sumError < tol );
}
+ if ( !bndErrorIsSmall && !allowHighBndError )
+ return false;
+
// compute final points on the central layer
std::vector< double > int2BndDist( myBndColumns.size() ); // work array of applyBoundaryError()
double r = zS / ( zSize - 1.);