*/
SMDS_MeshElement* AddElement(const std::vector<smIdType> & nodeIDs,
const ElemFeatures& features);
+ /*!
+ * \brief Remove a node and fill a hole appeared by changing surrounding faces
+ */
+ void RemoveNodeWithReconnection( const SMDS_MeshNode* node );
smIdType Remove (const std::list< smIdType >& theElemIDs, const bool isNodes);
// Remove a node or an element.
// with a quadrangle built on the same 4 nodes.
// Return false if proper faces not found
+ void SplitEdge (const SMDS_MeshNode * theNode1,
+ const SMDS_MeshNode * theNode2,
+ double thePosition);
+ // Replace each triangle bound by theNode1-theNode2 link
+ // with two triangles by connecting a node made on the link with a node opposite to the link.
+
+ void SplitFace (const SMDS_MeshElement * theFace,
+ double theX,
+ double theY,
+ double theZ );
+ // Split a face into triangles each formed by two nodes of the face and a new node added
+ // at the given coordinates.
+
+
bool Reorient (const SMDS_MeshElement * theElement);
// Reverse theElement orientation