mesh_pyramid.png \
mesh_quad_n.png \
mesh_quad.png \
+ mesh_quadrangle_quadpref.png \
+ mesh_quadrangle_quadpref_reversed.png \
+ mesh_quadrangle_reduced.png \
+ mesh_quadrangle_standard.png \
+ mesh_quadrangle_triapref.png \
mesh_rem_element.png \
mesh_rem_node.png \
+ mesh_rem_orphan_nodes.png \
mesh_shading.png \
mesh_shrink.png \
mesh_skew.png \
mesh_tree_algo_hexa.png \
mesh_tree_algo_mefisto.png \
mesh_tree_algo.png \
+ mesh_tree_algo_0D.png \
mesh_tree_algo_quad.png \
mesh_tree_algo_regular.png \
mesh_tree_algo_tetra.png \
mesh_conv_to_quad.png \
mesh_tree_hypo_layers_distribution.png \
mesh_tree_algo_radial_prism.png \
+ mesh_tree_algo_radial_quadrangle_1D2D.png \
+ mesh_tree_algo_existing_2D.png \
+ mesh_tree_algo_prism.png \
mesh_tree_algo_projection_2d.png \
mesh_hypo_source_edge.png \
mesh_hypo_source_3d.png \
mesh_free_faces.png \
scale.png \
scale_along_axes.png \
- split_into_tetra.png
+ split_into_tetra.png \
+ mesh_duplicate_nodes.png \
+ mesh_duplicate_nodes_with_elem.png
# VSR: little trick to avoid putting if SMESHCatalog.xml to the distribution archive
nodist_salomeres_SCRIPTS = SMESHCatalog.xml