connect( mySelectionMgr, SIGNAL( currentSelectionChanged() ), this, SLOT( onSelectionChanged() ) );
connect( mySMESHGUI, SIGNAL( SignalCloseAllDialogs() ), this, SLOT( reject() ) );
connect( mySelectionMgr, SIGNAL( currentSelectionChanged() ), this, SLOT( onSelectionChanged() ) );
connect( mySMESHGUI, SIGNAL( SignalCloseAllDialogs() ), this, SLOT( reject() ) );