vtkObj->SetPhiResolution( (int)( vtkObj->GetEndPhi() * quality_coefficient ) );
vtkPolyDataMapper* vtkMapper = vtkPolyDataMapper::New();
- vtkMapper->SetInput( vtkObj->GetOutput() );
+ vtkMapper->SetInputConnection( vtkObj->GetOutputPort() );
vtkObj->Delete();
lst->InitTraversal();
while ( vtkActor* actor = lst->GetNextActor() )
if ( SALOME_Actor* salomeActor = SALOME_Actor::SafeDownCast( actor ) ) {
- vtkFloatingPointType r, g, b;
+ double r, g, b;
salomeActor->GetColor( r, g, b );
return QColor( (int)(r * 255.), (int)(g * 255.), (int)(b * 255.) );
}