fix FindFaceAssociation() using UV
gp_Pnt2d v1f2UV = BRep_Tool::Parameters( VV2[1], face2 );
gp_Vec2d v01f1Vec( v0f1UV, v1f1UV );
gp_Vec2d v01f2Vec( v0f2UV, v1f2UV );
- if ( Abs( v01f1Vec.X()-v01f2Vec.X()) < vTolUV && Abs( v01f1Vec.Y()-v01f2Vec.Y()) < vTolUV )
+ if ( Abs( v01f1Vec.X()-v01f2Vec.X()) < vTolUV &&
+ Abs( v01f1Vec.Y()-v01f2Vec.Y()) < vTolUV )
{
- if ( i_ok_wire_algo != 1 )
+ if ( !OK /*i_ok_wire_algo != 1*/ )
{
edges1.clear();
edges2.clear();