Salome HOME
To separate interface and implementation of the SMESH_Actor class
authorapo <apo@opencascade.com>
Mon, 27 Dec 2004 07:53:13 +0000 (07:53 +0000)
committerapo <apo@opencascade.com>
Mon, 27 Dec 2004 07:53:13 +0000 (07:53 +0000)
src/OBJECT/Makefile.in
src/OBJECT/SMESH_Actor.cxx
src/OBJECT/SMESH_Actor.h
src/OBJECT/SMESH_ActorDef.h [new file with mode: 0644]
src/OBJECT/SMESH_DeviceActor.h

index 46b6224af8520ab3eaaef61543288a2a7aadffc1..39d684b57a43bcca870d3ce9d88ab423094aed2e 100644 (file)
@@ -31,7 +31,7 @@ VPATH=.:@srcdir@:@top_srcdir@/idl:$(top_builddir)/idl
 
 @COMMENCE@
 
-EXPORT_HEADERS = SMESH_Actor.h SMESH_Object.h SMESH_ActorUtils.h
+EXPORT_HEADERS = SMESH_Actor.h SMESH_ActorDef.h SMESH_Object.h SMESH_ActorUtils.h
 
 
 # Libraries targets
index bcd45fd945a7e169c61b3400ed282c22b109b6fb..6d8f6864ad6825f1da52629c680ff30a4d902f5d 100644 (file)
@@ -27,7 +27,7 @@
 //  $Header$
 
 
-#include "SMESH_Actor.h"
+#include "SMESH_ActorDef.h"
 #include "SMESH_ActorUtils.h"
 #include "SMESH_DeviceActor.h"
 #include "SMESH_ControlsDef.hxx"
@@ -81,8 +81,8 @@ static int aLineWidthInc = 2;
 static int aPointSizeInc = 2;
 
 
-SMESH_Actor* SMESH_Actor::New(){
-  return new SMESH_Actor();
+SMESH_ActorDef* SMESH_ActorDef::New(){
+  return new SMESH_ActorDef();
 }
 
 
@@ -91,7 +91,7 @@ SMESH_Actor* SMESH_Actor::New(TVisualObjPtr theVisualObj,
                              const char* theName,
                              int theIsClear)
 {
-  SMESH_Actor* anActor = SMESH_Actor::New();
+  SMESH_ActorDef* anActor = SMESH_ActorDef::New();
   if(!anActor->Init(theVisualObj,theEntry,theName,theIsClear)){
     anActor->Delete();
     anActor = NULL;
@@ -100,8 +100,8 @@ SMESH_Actor* SMESH_Actor::New(TVisualObjPtr theVisualObj,
 }
 
 
-SMESH_Actor::SMESH_Actor(){
-  if(MYDEBUG) MESSAGE("SMESH_Actor");
+SMESH_ActorDef::SMESH_ActorDef(){
+  if(MYDEBUG) MESSAGE("SMESH_ActorDef");
 
   myTimeStamp = vtkTimeStamp::New();
 
@@ -493,8 +493,8 @@ SMESH_Actor::SMESH_Actor(){
 }
 
 
-SMESH_Actor::~SMESH_Actor(){
-  if(MYDEBUG) MESSAGE("~SMESH_Actor");
+SMESH_ActorDef::~SMESH_ActorDef(){
+  if(MYDEBUG) MESSAGE("~SMESH_ActorDef");
 
   myScalarBarActor->Delete();
   myLookupTable->Delete();
@@ -564,7 +564,7 @@ SMESH_Actor::~SMESH_Actor(){
 }
 
 
-void SMESH_Actor::SetPointsLabeled( bool theIsPointsLabeled )
+void SMESH_ActorDef::SetPointsLabeled( bool theIsPointsLabeled )
 {
   vtkUnstructuredGrid* aGrid = GetUnstructuredGrid();
   myIsPointsLabeled = theIsPointsLabeled && aGrid->GetNumberOfPoints();
@@ -599,7 +599,7 @@ void SMESH_Actor::SetPointsLabeled( bool theIsPointsLabeled )
 }
 
 
-void SMESH_Actor::SetCellsLabeled(bool theIsCellsLabeled){
+void SMESH_ActorDef::SetCellsLabeled(bool theIsCellsLabeled){
   vtkUnstructuredGrid* aGrid = GetUnstructuredGrid();
   myIsCellsLabeled = theIsCellsLabeled && aGrid->GetNumberOfPoints();
   if(myIsCellsLabeled){
@@ -622,7 +622,7 @@ void SMESH_Actor::SetCellsLabeled(bool theIsCellsLabeled){
 }
 
 
-void SMESH_Actor::SetControlMode(eControl theMode){
+void SMESH_ActorDef::SetControlMode(eControl theMode){
   myControlMode = eNone;
   my1DColorMode = e1DNone;
 
@@ -746,7 +746,7 @@ void SMESH_Actor::SetControlMode(eControl theMode){
 }
 
 
-void SMESH_Actor::AddToRender(vtkRenderer* theRenderer){
+void SMESH_ActorDef::AddToRender(vtkRenderer* theRenderer){
   SALOME_Actor::AddToRender(theRenderer);
 
   theRenderer->AddActor(myNodeActor);
@@ -770,7 +770,7 @@ void SMESH_Actor::AddToRender(vtkRenderer* theRenderer){
   theRenderer->AddActor2D(myCellsLabels);
 }
 
-void SMESH_Actor::RemoveFromRender(vtkRenderer* theRenderer){
+void SMESH_ActorDef::RemoveFromRender(vtkRenderer* theRenderer){
   SALOME_Actor::RemoveFromRender(theRenderer);
 
   theRenderer->RemoveActor(myNodeActor);
@@ -791,7 +791,7 @@ void SMESH_Actor::RemoveFromRender(vtkRenderer* theRenderer){
 }
 
 
-bool SMESH_Actor::Init(TVisualObjPtr theVisualObj, 
+bool SMESH_ActorDef::Init(TVisualObjPtr theVisualObj, 
                       const char* theEntry, 
                       const char* theName,
                       int theIsClear)
@@ -859,17 +859,17 @@ bool SMESH_Actor::Init(TVisualObjPtr theVisualObj,
 }
 
 
-float* SMESH_Actor::GetBounds(){
+float* SMESH_ActorDef::GetBounds(){
   return myNodeActor->GetBounds();
 }
 
 
-vtkDataSet* SMESH_Actor::GetInput(){
+vtkDataSet* SMESH_ActorDef::GetInput(){
   return GetUnstructuredGrid();
 }
 
 
-void SMESH_Actor::SetTransform(SALOME_Transform* theTransform){
+void SMESH_ActorDef::SetTransform(SALOME_Transform* theTransform){
   myNodeActor->SetTransform(theTransform);
   myBaseActor->SetTransform(theTransform);
 
@@ -886,27 +886,27 @@ void SMESH_Actor::SetTransform(SALOME_Transform* theTransform){
 }
 
 
-void SMESH_Actor::SetMapper(vtkMapper* theMapper){
+void SMESH_ActorDef::SetMapper(vtkMapper* theMapper){
   vtkLODActor::SetMapper(theMapper);
 }
 
 
-void SMESH_Actor::ShallowCopy(vtkProp *prop){
+void SMESH_ActorDef::ShallowCopy(vtkProp *prop){
   SALOME_Actor::ShallowCopy(prop);
 }
 
 
-vtkMapper* SMESH_Actor::GetMapper(){
+vtkMapper* SMESH_ActorDef::GetMapper(){
   return myPickableActor->GetMapper();
 }
 
 
-vtkUnstructuredGrid* SMESH_Actor::GetUnstructuredGrid(){ 
+vtkUnstructuredGrid* SMESH_ActorDef::GetUnstructuredGrid(){ 
   return myVisualObj->GetUnstructuredGrid();
 }
 
 
-bool SMESH_Actor::IsInfinitive(){
+bool SMESH_ActorDef::IsInfinitive(){
   vtkDataSet *aDataSet = myPickableActor->GetUnstructuredGrid();
   aDataSet->Update();
   myIsInfinite = aDataSet->GetNumberOfCells() == 0 ||
@@ -916,16 +916,16 @@ bool SMESH_Actor::IsInfinitive(){
 }
 
 
-void SMESH_Actor::SetIsShrunkable(bool theShrunkable){
+void SMESH_ActorDef::SetIsShrunkable(bool theShrunkable){
   myIsShrinkable = theShrunkable;
   Modified();
 }
 
-float SMESH_Actor::GetShrinkFactor(){
+float SMESH_ActorDef::GetShrinkFactor(){
   return myBaseActor->GetShrinkFactor();
 }
 
-void SMESH_Actor::SetShrinkFactor(float theValue){
+void SMESH_ActorDef::SetShrinkFactor(float theValue){
   myBaseActor->SetShrinkFactor(theValue);
 
   my1DActor->SetShrinkFactor(theValue);
@@ -937,7 +937,7 @@ void SMESH_Actor::SetShrinkFactor(float theValue){
   Modified();
 }
 
-void SMESH_Actor::SetShrink(){
+void SMESH_ActorDef::SetShrink(){
   if(!myIsShrinkable) return;
 
   myBaseActor->SetShrink();
@@ -952,7 +952,7 @@ void SMESH_Actor::SetShrink(){
   Modified();
 }
 
-void SMESH_Actor::UnShrink(){
+void SMESH_ActorDef::UnShrink(){
   if(!myIsShrunk) return;
 
   myBaseActor->UnShrink();
@@ -968,30 +968,30 @@ void SMESH_Actor::UnShrink(){
 }
 
 
-int SMESH_Actor::GetNodeObjId(int theVtkID){
+int SMESH_ActorDef::GetNodeObjId(int theVtkID){
   return myPickableActor->GetNodeObjId(theVtkID);
 }
 
-float* SMESH_Actor::GetNodeCoord(int theObjID){
+float* SMESH_ActorDef::GetNodeCoord(int theObjID){
   return myPickableActor->GetNodeCoord(theObjID);
 }
 
 
-int SMESH_Actor::GetElemObjId(int theVtkID){
+int SMESH_ActorDef::GetElemObjId(int theVtkID){
   return myPickableActor->GetElemObjId(theVtkID);
 }
 
-vtkCell* SMESH_Actor::GetElemCell(int theObjID){
+vtkCell* SMESH_ActorDef::GetElemCell(int theObjID){
   return myPickableActor->GetElemCell(theObjID);
 }
 
 
-void SMESH_Actor::SetVisibility(int theMode){
+void SMESH_ActorDef::SetVisibility(int theMode){
   SetVisibility(theMode,true);
 }
 
 
-void SMESH_Actor::SetVisibility(int theMode, bool theIsUpdateRepersentation){
+void SMESH_ActorDef::SetVisibility(int theMode, bool theIsUpdateRepersentation){
   SALOME_Actor::SetVisibility(theMode);
   if(GetVisibility()){
     if(theIsUpdateRepersentation)
@@ -1046,7 +1046,7 @@ namespace{
 
 }
 
-void SMESH_Actor::SetEntityMode(unsigned int theMode){
+void SMESH_ActorDef::SetEntityMode(unsigned int theMode){
   if(!myVisualObj->GetNbEntities(SMESH::EDGE))
     theMode &= ~eEdges;
 
@@ -1079,7 +1079,7 @@ void SMESH_Actor::SetEntityMode(unsigned int theMode){
   myEntityMode = theMode;
 }
 
-void SMESH_Actor::SetRepresentation(int theMode){ 
+void SMESH_ActorDef::SetRepresentation(int theMode){ 
   int aNbEdges = myVisualObj->GetNbEntities(SMESH::EDGE);
   int aNbFaces = myVisualObj->GetNbEntities(SMESH::FACE);
   int aNbVolumes = myVisualObj->GetNbEntities(SMESH::VOLUME);
@@ -1184,17 +1184,17 @@ void SMESH_Actor::SetRepresentation(int theMode){
 }
 
 
-void SMESH_Actor::SetPointRepresentation(bool theIsPointsVisible){
+void SMESH_ActorDef::SetPointRepresentation(bool theIsPointsVisible){
   myIsPointsVisible = theIsPointsVisible;
   SetRepresentation(GetRepresentation());
 }
 
-bool SMESH_Actor::GetPointRepresentation(){ 
+bool SMESH_ActorDef::GetPointRepresentation(){ 
   return myIsPointsVisible || myIsPointsLabeled;
 }
 
 
-void SMESH_Actor::UpdateHighlight(){
+void SMESH_ActorDef::UpdateHighlight(){
   myHighlitableActor->SetVisibility(false);
   myHighlitableActor->SetHighlited(false);
 
@@ -1224,20 +1224,20 @@ void SMESH_Actor::UpdateHighlight(){
 }
 
 
-void SMESH_Actor::highlight(bool theHighlight){
+void SMESH_ActorDef::highlight(bool theHighlight){
   myIsHighlighted = theHighlight;
   UpdateHighlight();
 }
 
 
-void SMESH_Actor::SetPreSelected(bool thePreselect){ 
+void SMESH_ActorDef::SetPreSelected(bool thePreselect){ 
   myIsPreselected = thePreselect; 
   UpdateHighlight();
 }
 
 
 // From vtkFollower
-int SMESH_Actor::RenderOpaqueGeometry(vtkViewport *vp)
+int SMESH_ActorDef::RenderOpaqueGeometry(vtkViewport *vp)
 {
   if (myPickableActor->GetIsOpaque())
     {
@@ -1249,7 +1249,7 @@ int SMESH_Actor::RenderOpaqueGeometry(vtkViewport *vp)
 }
 
 
-int SMESH_Actor::RenderTranslucentGeometry(vtkViewport *vp)
+int SMESH_ActorDef::RenderTranslucentGeometry(vtkViewport *vp)
 {
   if (!myPickableActor->GetIsOpaque())
     {
@@ -1261,7 +1261,7 @@ int SMESH_Actor::RenderTranslucentGeometry(vtkViewport *vp)
 }
 
 
-void SMESH_Actor::Render(vtkRenderer *ren){
+void SMESH_ActorDef::Render(vtkRenderer *ren){
   unsigned long mTime = myTimeStamp->GetMTime();
   unsigned long anObjTime = myVisualObj->GetUnstructuredGrid()->GetMTime();
   if(anObjTime > mTime)
@@ -1269,12 +1269,12 @@ void SMESH_Actor::Render(vtkRenderer *ren){
 }
 
 
-void SMESH_Actor::Update(){
+void SMESH_ActorDef::Update(){
   SetVisibility(GetVisibility());
   unsigned long int anObjTime = myVisualObj->GetUnstructuredGrid()->GetMTime();
   unsigned long int aClippingTime = myImplicitBoolean->GetMTime();
   unsigned long int aTime = myTimeStamp->GetMTime();
-  if(MYDEBUG) MESSAGE("SMESH_Actor::Update");
+  if(MYDEBUG) MESSAGE("SMESH_ActorDef::Update");
 
   if(GetControlMode() != eNone) {
     if(anObjTime > aTime || aClippingTime > aTime){
@@ -1296,7 +1296,7 @@ void SMESH_Actor::Update(){
 }
 
 
-void SMESH_Actor::ReleaseGraphicsResources(vtkWindow *renWin){
+void SMESH_ActorDef::ReleaseGraphicsResources(vtkWindow *renWin){
   SALOME_Actor::ReleaseGraphicsResources(renWin);
 
   myPickableActor->ReleaseGraphicsResources(renWin);
@@ -1311,7 +1311,7 @@ static void GetColor(vtkProperty *theProperty, float& r,float& g,float& b){
 }
 
 
-void SMESH_Actor::SetOpacity(float theValue){
+void SMESH_ActorDef::SetOpacity(float theValue){
   mySurfaceProp->SetOpacity(theValue);
   myBackSurfaceProp->SetOpacity(theValue);
   myEdgeProp->SetOpacity(theValue);
@@ -1321,74 +1321,74 @@ void SMESH_Actor::SetOpacity(float theValue){
 }
 
 
-float SMESH_Actor::GetOpacity(){
+float SMESH_ActorDef::GetOpacity(){
   return mySurfaceProp->GetOpacity();
 }
 
 
-void SMESH_Actor::SetSufaceColor(float r,float g,float b){
+void SMESH_ActorDef::SetSufaceColor(float r,float g,float b){
   mySurfaceProp->SetColor(r,g,b);
   Modified();
 }
 
-void SMESH_Actor::GetSufaceColor(float& r,float& g,float& b){
+void SMESH_ActorDef::GetSufaceColor(float& r,float& g,float& b){
   ::GetColor(mySurfaceProp,r,g,b);
 }
 
-void SMESH_Actor::SetBackSufaceColor(float r,float g,float b){
+void SMESH_ActorDef::SetBackSufaceColor(float r,float g,float b){
   myBackSurfaceProp->SetColor(r,g,b);
   Modified();
 }
 
-void SMESH_Actor::GetBackSufaceColor(float& r,float& g,float& b){
+void SMESH_ActorDef::GetBackSufaceColor(float& r,float& g,float& b){
   ::GetColor(myBackSurfaceProp,r,g,b);
 }
 
-void SMESH_Actor::SetEdgeColor(float r,float g,float b){
+void SMESH_ActorDef::SetEdgeColor(float r,float g,float b){
   myEdgeProp->SetColor(r,g,b);
   my1DProp->SetColor(r,g,b);
   my1DExtProp->SetColor(1.0-r,1.0-g,1.0-b);
   Modified();
 }
 
-void SMESH_Actor::GetEdgeColor(float& r,float& g,float& b){
+void SMESH_ActorDef::GetEdgeColor(float& r,float& g,float& b){
   ::GetColor(myEdgeProp,r,g,b);
 }
 
-void SMESH_Actor::SetNodeColor(float r,float g,float b){ 
+void SMESH_ActorDef::SetNodeColor(float r,float g,float b){ 
   myNodeProp->SetColor(r,g,b);
   Modified();
 }
 
-void SMESH_Actor::GetNodeColor(float& r,float& g,float& b){ 
+void SMESH_ActorDef::GetNodeColor(float& r,float& g,float& b){ 
   ::GetColor(myNodeProp,r,g,b);
 }
 
-void SMESH_Actor::SetHighlightColor(float r,float g,float b){ 
+void SMESH_ActorDef::SetHighlightColor(float r,float g,float b){ 
   myHighlightProp->SetColor(r,g,b);
   Modified();
 }
 
-void SMESH_Actor::GetHighlightColor(float& r,float& g,float& b){ 
+void SMESH_ActorDef::GetHighlightColor(float& r,float& g,float& b){ 
   ::GetColor(myHighlightProp,r,g,b);
 }
 
-void SMESH_Actor::SetPreHighlightColor(float r,float g,float b){ 
+void SMESH_ActorDef::SetPreHighlightColor(float r,float g,float b){ 
   myPreselectProp->SetColor(r,g,b);
   Modified();
 }
 
-void SMESH_Actor::GetPreHighlightColor(float& r,float& g,float& b){ 
+void SMESH_ActorDef::GetPreHighlightColor(float& r,float& g,float& b){ 
   ::GetColor(myPreselectProp,r,g,b);
 }
 
 
-float SMESH_Actor::GetLineWidth(){
+float SMESH_ActorDef::GetLineWidth(){
   return myEdgeProp->GetLineWidth();
 }
 
 
-void SMESH_Actor::SetLineWidth(float theVal){
+void SMESH_ActorDef::SetLineWidth(float theVal){
   myEdgeProp->SetLineWidth(theVal);
 
   my1DProp->SetLineWidth(theVal + aLineWidthInc);
@@ -1398,7 +1398,7 @@ void SMESH_Actor::SetLineWidth(float theVal){
 }
 
 
-void SMESH_Actor::SetNodeSize(float theVal){
+void SMESH_ActorDef::SetNodeSize(float theVal){
   myNodeProp->SetPointSize(theVal);
   myHighlightProp->SetPointSize(theVal);
   myPreselectProp->SetPointSize(theVal);
@@ -1409,17 +1409,17 @@ void SMESH_Actor::SetNodeSize(float theVal){
   Modified();
 }
 
-float SMESH_Actor::GetNodeSize(){
+float SMESH_ActorDef::GetNodeSize(){
   return myNodeProp->GetPointSize();
 }
 
-int SMESH_Actor::GetObjDimension( const int theObjId )
+int SMESH_ActorDef::GetObjDimension( const int theObjId )
 {
   return myVisualObj->GetElemDimension( theObjId );
 }
 
 
-vtkImplicitBoolean* SMESH_Actor::GetPlaneContainer(){
+vtkImplicitBoolean* SMESH_ActorDef::GetPlaneContainer(){
   return myImplicitBoolean;
 }
 
@@ -1491,7 +1491,7 @@ static void PositionToDistance(vtkDataSet* theDataSet,
 }
 
 
-void SMESH_Actor::SetPlaneParam(float theDir[3], float theDist, vtkPlane* thePlane)
+void SMESH_ActorDef::SetPlaneParam(float theDir[3], float theDist, vtkPlane* thePlane)
 {
   thePlane->SetNormal(theDir);
   float anOrigin[3];
@@ -1501,7 +1501,7 @@ void SMESH_Actor::SetPlaneParam(float theDir[3], float theDist, vtkPlane* thePla
 }
 
 
-void SMESH_Actor::GetPlaneParam(float theDir[3], float& theDist, vtkPlane* thePlane)
+void SMESH_ActorDef::GetPlaneParam(float theDir[3], float& theDist, vtkPlane* thePlane)
 {
   thePlane->GetNormal(theDir);
 
index 9f81a891d5f378b4c4e174e80413e1588bf73eb7..9ff83836661632a76997f6bddc684ff16c9aea87 100644 (file)
 #include "SALOME_Actor.h"
 #include "SMESH_Object.h"
 
-class vtkProperty;
-class vtkShrinkFilter;
-class vtkPolyDataMapper;
 class vtkUnstructuredGrid;
-class vtkMergeFilter;
-class vtkPolyData;
-
-class vtkMapper;
-class vtkActor2D;
-class vtkMaskPoints;
-class vtkCellCenters;
-class vtkLabeledDataMapper;
-class vtkSelectVisiblePoints;
 
 class vtkScalarBarActor;
-class vtkLookupTable;
 
 class vtkPlane;
 class vtkImplicitBoolean;
 
-class vtkTimeStamp;
-
-class SMESH_DeviceActor;
-
-
-class SMESH_Actor : public SALOME_Actor{
-  friend class SMESH_VisualObj;
+class SMESH_Actor: public SALOME_Actor
+{
+  static SMESH_Actor* New() { return NULL;}
 
  public:
   vtkTypeMacro(SMESH_Actor,SALOME_Actor);
@@ -67,189 +50,66 @@ class SMESH_Actor : public SALOME_Actor{
                          const char* theName,
                          int theIsClear);
   
-  virtual void ReleaseGraphicsResources(vtkWindow *renWin);
-  virtual int RenderOpaqueGeometry(vtkViewport *viewport);
-  virtual int RenderTranslucentGeometry(vtkViewport *viewport);
-  virtual void Render(vtkRenderer *ren);
-
-  virtual void AddToRender(vtkRenderer* theRenderer); 
-  virtual void RemoveFromRender(vtkRenderer* theRenderer);
-
-  virtual bool hasHighlight() { return true; }  
-  virtual void highlight(bool theHighlight);  
-  virtual void SetPreSelected(bool thePreselect = false);
-
-  virtual bool IsInfinitive();  
-
-  virtual void SetOpacity(float theValue);
-  virtual float GetOpacity();
-
-  void SetSufaceColor(float r,float g,float b);
-  void GetSufaceColor(float& r,float& g,float& b);
-
-  void SetBackSufaceColor(float r,float g,float b);
-  void GetBackSufaceColor(float& r,float& g,float& b);
-
-  void SetEdgeColor(float r,float g,float b);
-  void GetEdgeColor(float& r,float& g,float& b);
+  virtual void SetSufaceColor(float r,float g,float b) = 0;
+  virtual void GetSufaceColor(float& r,float& g,float& b) = 0;
+  
+  virtual void SetBackSufaceColor(float r,float g,float b) = 0;
+  virtual void GetBackSufaceColor(float& r,float& g,float& b) = 0;
+  
+  virtual void SetEdgeColor(float r,float g,float b) = 0;
+  virtual void GetEdgeColor(float& r,float& g,float& b) = 0;
 
-  void SetNodeColor(float r,float g,float b);
-  void GetNodeColor(float& r,float& g,float& b);
+  virtual void SetNodeColor(float r,float g,float b) = 0;
+  virtual void GetNodeColor(float& r,float& g,float& b) = 0;
 
-  void SetHighlightColor(float r,float g,float b);
-  void GetHighlightColor(float& r,float& g,float& b);
+  virtual void SetHighlightColor(float r,float g,float b) = 0;
+  virtual void GetHighlightColor(float& r,float& g,float& b) = 0;
 
-  void SetPreHighlightColor(float r,float g,float b);
-  void GetPreHighlightColor(float& r,float& g,float& b);
+  virtual void SetPreHighlightColor(float r,float g,float b) = 0;
+  virtual void GetPreHighlightColor(float& r,float& g,float& b) = 0;
  
-  float GetLineWidth();
-  void SetLineWidth(float theVal);
-
-  void SetNodeSize(float size) ;
-  float GetNodeSize() ;
-
-  virtual int GetNodeObjId(int theVtkID);
-  virtual float* GetNodeCoord(int theObjID);
+  virtual float GetLineWidth() = 0;
+  virtual void SetLineWidth(float theVal) = 0;
 
-  virtual int GetElemObjId(int theVtkID);
-  virtual vtkCell* GetElemCell(int theObjID);
-
-  virtual int GetObjDimension( const int theObjId );
-
-  virtual void SetVisibility(int theMode);
-  void SetVisibility(int theMode, bool theIsUpdateRepersentation);
+  virtual void SetNodeSize(float size) = 0;
+  virtual float GetNodeSize() = 0;
 
   enum EReperesent { ePoint, eEdge, eSurface};
-  virtual void SetRepresentation(int theMode);
   
   enum EEntityMode { eEdges = 0x01, eFaces = 0x02, eVolumes = 0x04, eAllEntity = 0x07};
-  unsigned int GetEntityMode() const { return myEntityMode;}
-  void SetEntityMode(unsigned int theMode);
-
-  void SetPointRepresentation(bool theIsPointsVisible);
-  bool GetPointRepresentation();
-
-  virtual float* GetBounds();
-  virtual void SetTransform(SALOME_Transform* theTransform); 
+  virtual void SetEntityMode(unsigned int theMode) = 0;
+  virtual unsigned int GetEntityMode() const = 0;
 
-  vtkUnstructuredGrid* GetUnstructuredGrid();
-  virtual vtkDataSet* GetInput();
-  virtual vtkMapper* GetMapper();
+  virtual void SetPointRepresentation(bool theIsPointsVisible) = 0;
+  virtual bool GetPointRepresentation() = 0;
 
-  virtual float GetShrinkFactor();
-  virtual void  SetShrinkFactor(float value );
+  virtual vtkUnstructuredGrid* GetUnstructuredGrid() = 0;
 
-  virtual bool IsShrunkable() { return myIsShrinkable;}
-  virtual bool IsShrunk() { return myIsShrunk;}
-  virtual void SetShrink(); 
-  virtual void UnShrink(); 
+  virtual void SetShrinkFactor(float theValue) = 0;
 
-  void SetPointsLabeled(bool theIsPointsLabeled);
-  bool GetPointsLabeled(){ return myIsPointsLabeled;}
+  virtual void SetPointsLabeled(bool theIsPointsLabeled) = 0;
+  virtual bool GetPointsLabeled() = 0;
 
-  void SetCellsLabeled(bool theIsCellsLabeled);
-  bool GetCellsLabeled(){ return myIsCellsLabeled;}
+  virtual void SetCellsLabeled(bool theIsCellsLabeled) = 0;
+  virtual bool GetCellsLabeled() = 0;
 
   enum eControl{eNone, eLengthEdges, eLength, eFreeBorders, eFreeEdges, eMultiConnection, 
                eArea, eTaper, eAspectRatio, eMinimumAngle, eWarping, eSkew,
                eAspectRatio3D};
-  void SetControlMode(eControl theMode);
-  eControl GetControlMode(){ return myControlMode;}
-
-  enum e1DControl{e1DNone, e1DColored, e1DHighlited};
-  e1DControl Get1DControlMode(){ return my1DColorMode;}
-
-  vtkScalarBarActor* GetScalarBarActor(){ return myScalarBarActor;}
-
-  void SetPlaneParam(float theDir[3], float theDist, vtkPlane* thePlane);
-  void GetPlaneParam(float theDir[3], float& theDist, vtkPlane* thePlane);
-
-  vtkImplicitBoolean* GetPlaneContainer(); 
-
-  TVisualObjPtr GetObject() { return myVisualObj;}
-
-  void SetControlsPrecision( const long p ) { myControlsPrecision = p; }
-  long GetControlsPrecision() const { return myControlsPrecision; }
-
- protected:
-  TVisualObjPtr myVisualObj;
-  vtkTimeStamp* myTimeStamp;
-
-  vtkScalarBarActor* myScalarBarActor;
-  vtkLookupTable* myLookupTable;
-
-  vtkProperty* mySurfaceProp;
-  vtkProperty* myBackSurfaceProp;
-  vtkProperty* myEdgeProp;
-  vtkProperty* myNodeProp;
-
-  SMESH_DeviceActor* myBaseActor;
-  SMESH_DeviceActor* myNodeActor;
-  SMESH_DeviceActor* myPickableActor;
-
-  vtkProperty* myHighlightProp;
-  vtkProperty* myPreselectProp;
-  SMESH_DeviceActor* myHighlitableActor;
-  SMESH_DeviceActor* myNodeHighlitableActor;
-
-  eControl myControlMode;
-  SMESH_DeviceActor* my2DActor;
-  SMESH_DeviceActor* my3DActor;
-  SMESH_DeviceActor* myControlActor;
-
-  e1DControl my1DColorMode;
-  vtkProperty* my1DProp;
-  SMESH_DeviceActor* my1DActor;
-  vtkProperty* my1DExtProp;
-  SMESH_DeviceActor* my1DExtActor;
-
-  unsigned int myEntityMode;
-  bool myIsPointsVisible;
-
-  bool myIsShrinkable;
-  bool myIsShrunk;
-  
-  bool myIsPointsLabeled;
-  vtkUnstructuredGrid* myPointsNumDataSet;
-  vtkActor2D *myPointLabels;
-  vtkMaskPoints* myPtsMaskPoints;
-  vtkLabeledDataMapper* myPtsLabeledDataMapper;
-  vtkSelectVisiblePoints* myPtsSelectVisiblePoints;
-
-  bool myIsCellsLabeled;
-  vtkUnstructuredGrid* myCellsNumDataSet;
-  vtkActor2D *myCellsLabels;
-  vtkMaskPoints* myClsMaskPoints;
-  vtkCellCenters* myCellCenters;
-  vtkLabeledDataMapper* myClsLabeledDataMapper;
-  vtkSelectVisiblePoints* myClsSelectVisiblePoints;
-
-  vtkImplicitBoolean* myImplicitBoolean;
-
-  long myControlsPrecision;
+  virtual void SetControlMode(eControl theMode) = 0;
+  virtual eControl GetControlMode() = 0;
 
-  SMESH_Actor();
-  ~SMESH_Actor();
+  virtual vtkScalarBarActor* GetScalarBarActor() = 0;
 
-  bool Init(TVisualObjPtr theVisualObj, 
-           const char* theEntry, 
-           const char* theName,
-           int theIsClear);
+  virtual void SetPlaneParam(float theDir[3], float theDist, vtkPlane* thePlane) = 0;
+  virtual void GetPlaneParam(float theDir[3], float& theDist, vtkPlane* thePlane) = 0;
 
-  void SetIsShrunkable(bool theShrunkable);
-  void UpdateHighlight();
-  void Update();
+  virtual vtkImplicitBoolean* GetPlaneContainer() = 0; 
 
- private:
-  // hide the two parameter Render() method from the user and the compiler.
-  virtual void Render(vtkRenderer *, vtkMapper *) {};
-  virtual void ShallowCopy(vtkProp *prop);
-  virtual void SetMapper(vtkMapper *);
-  static SMESH_Actor* New();
+  virtual TVisualObjPtr GetObject() = 0;
 
-  // Not implemented.
-  SMESH_Actor(const SMESH_Actor&);  
-  void operator=(const SMESH_Actor&);
+  virtual void SetControlsPrecision( const long ) = 0;
+  virtual long GetControlsPrecision() const = 0;
 };
 
 
diff --git a/src/OBJECT/SMESH_ActorDef.h b/src/OBJECT/SMESH_ActorDef.h
new file mode 100644 (file)
index 0000000..4a9577a
--- /dev/null
@@ -0,0 +1,248 @@
+//  SMESH OBJECT : interactive object for SMESH visualization
+//
+//  Copyright (C) 2003  OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+//  CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS 
+// 
+//  This library is free software; you can redistribute it and/or 
+//  modify it under the terms of the GNU Lesser General Public 
+//  License as published by the Free Software Foundation; either 
+//  version 2.1 of the License. 
+// 
+//  This library is distributed in the hope that it will be useful, 
+//  but WITHOUT ANY WARRANTY; without even the implied warranty of 
+//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU 
+//  Lesser General Public License for more details. 
+// 
+//  You should have received a copy of the GNU Lesser General Public 
+//  License along with this library; if not, write to the Free Software 
+//  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA 
+// 
+//  See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org 
+//
+//
+//
+//  File   : SMESH_ActorDef.h
+//  Author : Nicolas REJNERI
+//  Module : SMESH
+//  $Header$
+
+#ifndef SMESH_ACTORDEF_H
+#define SMESH_ACTORDEF_H
+
+#include "SMESH_Actor.h"
+#include "SMESH_Object.h"
+
+class vtkProperty;
+class vtkShrinkFilter;
+class vtkPolyDataMapper;
+class vtkUnstructuredGrid;
+class vtkMergeFilter;
+class vtkPolyData;
+
+class vtkMapper;
+class vtkActor2D;
+class vtkMaskPoints;
+class vtkCellCenters;
+class vtkLabeledDataMapper;
+class vtkSelectVisiblePoints;
+
+class vtkScalarBarActor;
+class vtkLookupTable;
+
+class vtkPlane;
+class vtkImplicitBoolean;
+
+class vtkTimeStamp;
+
+class SMESH_DeviceActor;
+
+
+class SMESH_ActorDef : public SMESH_Actor{
+  friend class SMESH_VisualObj;
+  friend class SMESH_Actor;
+
+ public:
+  vtkTypeMacro(SMESH_ActorDef,SMESH_Actor);
+  
+  virtual void ReleaseGraphicsResources(vtkWindow *renWin);
+  virtual int RenderOpaqueGeometry(vtkViewport *viewport);
+  virtual int RenderTranslucentGeometry(vtkViewport *viewport);
+  virtual void Render(vtkRenderer *ren);
+
+  virtual void AddToRender(vtkRenderer* theRenderer); 
+  virtual void RemoveFromRender(vtkRenderer* theRenderer);
+
+  virtual bool hasHighlight() { return true; }  
+  virtual void highlight(bool theHighlight);  
+  virtual void SetPreSelected(bool thePreselect = false);
+
+  virtual bool IsInfinitive();  
+
+  virtual void SetOpacity(float theValue);
+  virtual float GetOpacity();
+
+  virtual void SetSufaceColor(float r,float g,float b);
+  virtual void GetSufaceColor(float& r,float& g,float& b);
+
+  virtual void SetBackSufaceColor(float r,float g,float b);
+  virtual void GetBackSufaceColor(float& r,float& g,float& b);
+
+  virtual void SetEdgeColor(float r,float g,float b);
+  virtual void GetEdgeColor(float& r,float& g,float& b);
+
+  virtual void SetNodeColor(float r,float g,float b);
+  virtual void GetNodeColor(float& r,float& g,float& b);
+
+  virtual void SetHighlightColor(float r,float g,float b);
+  virtual void GetHighlightColor(float& r,float& g,float& b);
+
+  virtual void SetPreHighlightColor(float r,float g,float b);
+  virtual void GetPreHighlightColor(float& r,float& g,float& b);
+  virtual float GetLineWidth();
+  virtual void SetLineWidth(float theVal);
+
+  virtual void SetNodeSize(float size) ;
+  virtual float GetNodeSize() ;
+
+  virtual int GetNodeObjId(int theVtkID);
+  virtual float* GetNodeCoord(int theObjID);
+
+  virtual int GetElemObjId(int theVtkID);
+  virtual vtkCell* GetElemCell(int theObjID);
+
+  virtual int GetObjDimension( const int theObjId );
+
+  virtual void SetVisibility(int theMode);
+  void SetVisibility(int theMode, bool theIsUpdateRepersentation);
+
+  virtual void SetRepresentation(int theMode);
+  
+  virtual unsigned int GetEntityMode() const { return myEntityMode;}
+  virtual void SetEntityMode(unsigned int theMode);
+
+  virtual void SetPointRepresentation(bool theIsPointsVisible);
+  virtual bool GetPointRepresentation();
+
+  virtual float* GetBounds();
+  virtual void SetTransform(SALOME_Transform* theTransform); 
+
+  virtual vtkUnstructuredGrid* GetUnstructuredGrid();
+  virtual vtkDataSet* GetInput();
+  virtual vtkMapper* GetMapper();
+
+  virtual float GetShrinkFactor();
+  virtual void SetShrinkFactor(float theValue);
+
+  virtual bool IsShrunkable() { return myIsShrinkable;}
+  virtual bool IsShrunk() { return myIsShrunk;}
+  virtual void SetShrink(); 
+  virtual void UnShrink(); 
+
+  virtual void SetPointsLabeled(bool theIsPointsLabeled);
+  virtual bool GetPointsLabeled(){ return myIsPointsLabeled;}
+
+  virtual void SetCellsLabeled(bool theIsCellsLabeled);
+  virtual bool GetCellsLabeled(){ return myIsCellsLabeled;}
+
+  virtual void SetControlMode(eControl theMode);
+  virtual eControl GetControlMode(){ return myControlMode;}
+
+  enum e1DControl{e1DNone, e1DColored, e1DHighlited};
+  e1DControl Get1DControlMode(){ return my1DColorMode;}
+
+  virtual vtkScalarBarActor* GetScalarBarActor(){ return myScalarBarActor;}
+
+  virtual void SetPlaneParam(float theDir[3], float theDist, vtkPlane* thePlane);
+  virtual void GetPlaneParam(float theDir[3], float& theDist, vtkPlane* thePlane);
+
+  virtual vtkImplicitBoolean* GetPlaneContainer(); 
+
+  virtual TVisualObjPtr GetObject() { return myVisualObj;}
+
+  virtual void SetControlsPrecision( const long p ) { myControlsPrecision = p; }
+  virtual long GetControlsPrecision() const { return myControlsPrecision; }
+
+ protected:
+  TVisualObjPtr myVisualObj;
+  vtkTimeStamp* myTimeStamp;
+
+  vtkScalarBarActor* myScalarBarActor;
+  vtkLookupTable* myLookupTable;
+
+  vtkProperty* mySurfaceProp;
+  vtkProperty* myBackSurfaceProp;
+  vtkProperty* myEdgeProp;
+  vtkProperty* myNodeProp;
+
+  SMESH_DeviceActor* myBaseActor;
+  SMESH_DeviceActor* myNodeActor;
+  SMESH_DeviceActor* myPickableActor;
+
+  vtkProperty* myHighlightProp;
+  vtkProperty* myPreselectProp;
+  SMESH_DeviceActor* myHighlitableActor;
+  SMESH_DeviceActor* myNodeHighlitableActor;
+
+  eControl myControlMode;
+  SMESH_DeviceActor* my2DActor;
+  SMESH_DeviceActor* my3DActor;
+  SMESH_DeviceActor* myControlActor;
+
+  e1DControl my1DColorMode;
+  vtkProperty* my1DProp;
+  SMESH_DeviceActor* my1DActor;
+  vtkProperty* my1DExtProp;
+  SMESH_DeviceActor* my1DExtActor;
+
+  unsigned int myEntityMode;
+  bool myIsPointsVisible;
+
+  bool myIsShrinkable;
+  bool myIsShrunk;
+  
+  bool myIsPointsLabeled;
+  vtkUnstructuredGrid* myPointsNumDataSet;
+  vtkActor2D *myPointLabels;
+  vtkMaskPoints* myPtsMaskPoints;
+  vtkLabeledDataMapper* myPtsLabeledDataMapper;
+  vtkSelectVisiblePoints* myPtsSelectVisiblePoints;
+
+  bool myIsCellsLabeled;
+  vtkUnstructuredGrid* myCellsNumDataSet;
+  vtkActor2D *myCellsLabels;
+  vtkMaskPoints* myClsMaskPoints;
+  vtkCellCenters* myCellCenters;
+  vtkLabeledDataMapper* myClsLabeledDataMapper;
+  vtkSelectVisiblePoints* myClsSelectVisiblePoints;
+
+  vtkImplicitBoolean* myImplicitBoolean;
+
+  long myControlsPrecision;
+
+  SMESH_ActorDef();
+  ~SMESH_ActorDef();
+
+  bool Init(TVisualObjPtr theVisualObj, 
+           const char* theEntry, 
+           const char* theName,
+           int theIsClear);
+
+  void SetIsShrunkable(bool theShrunkable);
+  void UpdateHighlight();
+  void Update();
+
+ private:
+  // hide the two parameter Render() method from the user and the compiler.
+  virtual void Render(vtkRenderer *, vtkMapper *) {};
+  virtual void ShallowCopy(vtkProp *prop);
+  virtual void SetMapper(vtkMapper *);
+  static SMESH_ActorDef* New();
+
+  // Not implemented.
+  SMESH_ActorDef(const SMESH_ActorDef&);  
+  void operator=(const SMESH_ActorDef&);
+};
+
+
+#endif //SMESH_ACTORDEF_H
index 575aaab1c0768a91f5ed3a4084bb619269b8c4eb..87930f91c72c1d3bd77573d61ff30e57598bfb17 100644 (file)
@@ -55,7 +55,7 @@ class SMESH_ExtractGeometry;
 
 
 class SMESH_DeviceActor: public vtkLODActor{
-  friend class SMESH_Actor;
+  friend class SMESH_ActorDef;
 
  public:
   vtkTypeMacro(SMESH_DeviceActor,vtkLODActor);