Salome HOME
Implement PAL7218: Sweep mesh elements along discretized curve
authorvsr <vsr@opencascade.com>
Mon, 17 Jan 2005 12:59:49 +0000 (12:59 +0000)
committervsr <vsr@opencascade.com>
Mon, 17 Jan 2005 12:59:49 +0000 (12:59 +0000)
src/SMESHGUI/Makefile.in
src/SMESHGUI/SMESHGUI.cxx
src/SMESHGUI/SMESHGUI_ExtrusionAlongPathDlg.cxx [new file with mode: 0644]
src/SMESHGUI/SMESHGUI_ExtrusionAlongPathDlg.h [new file with mode: 0644]
src/SMESHGUI/SMESHGUI_SpinBox.h
src/SMESHGUI/SMESH_icons.po
src/SMESHGUI/SMESH_msg_en.po

index e3a137822c7aa98b84a03602244a901fa61fc257..9de180682e1ede7b9a976c57be3a05a30ee56d97 100644 (file)
@@ -88,6 +88,7 @@ LIB_SRC =     SMESHGUI.cxx \
                SMESHGUI_SmoothingDlg.cxx \
                SMESHGUI_RenumberingDlg.cxx \
                SMESHGUI_ExtrusionDlg.cxx \
+               SMESHGUI_ExtrusionAlongPathDlg.cxx \
                SMESHGUI_RevolutionDlg.cxx \
                SMESHGUI_RotationDlg.cxx \
                SMESHGUI_TranslationDlg.cxx \
@@ -138,6 +139,7 @@ LIB_MOC = \
                SMESHGUI_SmoothingDlg.h \
                SMESHGUI_RenumberingDlg.h \
                SMESHGUI_ExtrusionDlg.h \
+               SMESHGUI_ExtrusionAlongPathDlg.h \
                SMESHGUI_RevolutionDlg.h \
                SMESHGUI_RotationDlg.h \
                SMESHGUI_TranslationDlg.h \
index 339b56a39462b50302f3386742788ec5d5c4bbf6..14e7d8c787bfe466da3910c2fde7a49dcd0f6504 100644 (file)
@@ -53,6 +53,7 @@
 #include "SMESHGUI_SmoothingDlg.h"
 #include "SMESHGUI_RenumberingDlg.h"
 #include "SMESHGUI_ExtrusionDlg.h"
+#include "SMESHGUI_ExtrusionAlongPathDlg.h"
 #include "SMESHGUI_RevolutionDlg.h"
 #include "SMESHGUI_TranslationDlg.h"
 #include "SMESHGUI_RotationDlg.h"
@@ -1449,6 +1450,21 @@ bool SMESHGUI::OnGUIEvent(int theCommandID, QAD_Desktop * parent)
       }
       break;
     }
+  case 416: // Extrusion along a path
+    {
+      if(checkLock(aStudy)) break;
+      if (myActiveStudy->getActiveStudyFrame()->getTypeView() == VIEW_VTK) {
+       EmitSignalDeactivateDialog();
+       SALOME_Selection *Sel = SALOME_Selection::Selection(myActiveStudy->getSelection());
+       new SMESHGUI_ExtrusionAlongPathDlg(parent, Sel);
+      }
+      else {
+       QAD_MessageBox::warn1(QAD_Application::getDesktop(),
+                             tr("SMESH_WRN_WARNING"), tr("SMESH_WRN_VIEWER_VTK"),
+                             tr("SMESH_BUT_OK"));
+      }
+      break;
+    }
   case 801:                                     // CREATE GROUP
     {
       if(checkLock(aStudy)) break;
diff --git a/src/SMESHGUI/SMESHGUI_ExtrusionAlongPathDlg.cxx b/src/SMESHGUI/SMESHGUI_ExtrusionAlongPathDlg.cxx
new file mode 100644 (file)
index 0000000..d99f0ad
--- /dev/null
@@ -0,0 +1,1127 @@
+//  SMESH SMESHGUI : GUI for SMESH component
+//
+//  Copyright (C) 2003  OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+//  CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS 
+// 
+//  This library is free software; you can redistribute it and/or 
+//  modify it under the terms of the GNU Lesser General Public 
+//  License as published by the Free Software Foundation; either 
+//  version 2.1 of the License. 
+// 
+//  This library is distributed in the hope that it will be useful, 
+//  but WITHOUT ANY WARRANTY; without even the implied warranty of 
+//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU 
+//  Lesser General Public License for more details. 
+// 
+//  You should have received a copy of the GNU Lesser General Public 
+//  License along with this library; if not, write to the Free Software 
+//  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA 
+// 
+//  See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org 
+//
+//
+//
+//  File   : SMESHGUI_ExtrusionAlongPathDlg.cxx
+//  Author : Vadim SANDLER
+//  Module : SMESH
+//  $Header: 
+
+#include "SMESHGUI_ExtrusionAlongPathDlg.h"
+#include "SMESHGUI.h"
+#include "SMESHGUI_SpinBox.h"
+#include "SMESHGUI_Utils.h"
+#include "SMESHGUI_VTKUtils.h"
+#include "SMESHGUI_MeshUtils.h"
+#include "SMESHGUI_IdValidator.h"
+#include "SMESH_Actor.h"
+#include "SMESH_NumberFilter.hxx"
+#include "SMDS_Mesh.hxx"
+#include "GEOM_ShapeTypeFilter.hxx"
+#include "GEOMBase.h"
+
+#include "QAD_Application.h"
+#include "QAD_WaitCursor.h"
+#include "QAD_Desktop.h"
+#include "QAD_MessageBox.h"
+#include "utilities.h"
+
+#include <BRep_Tool.hxx>
+#include <TopoDS_Shape.hxx>
+#include <TopoDS.hxx>
+#include <TopoDS_Vertex.hxx>
+#include <gp_Pnt.hxx>
+
+// QT Includes
+#include <qapplication.h>
+#include <qbuttongroup.h>
+#include <qgroupbox.h>
+#include <qlabel.h>
+#include <qlineedit.h>
+#include <qpushbutton.h>
+#include <qtoolbutton.h>
+#include <qradiobutton.h>
+#include <qcheckbox.h>
+#include <qlistbox.h>
+#include <qlayout.h>
+#include <qvalidator.h>
+#include <qptrlist.h>
+
+// IDL Headers
+#include "SALOMEconfig.h"
+#include CORBA_SERVER_HEADER(SMESH_Group)
+
+using namespace std;
+
+//=================================================================================
+// function : SMESHGUI_ExtrusionAlongPathDlg::SMESHGUI_ExtrusionAlongPathDlg()
+// purpose  : constructor
+//=================================================================================
+SMESHGUI_ExtrusionAlongPathDlg::SMESHGUI_ExtrusionAlongPathDlg( QWidget* parent, SALOME_Selection* Sel, bool modal )
+     : QDialog( parent, "SMESHGUI_ExtrusionAlongPathDlg", modal, 
+               WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu | Qt::WDestructiveClose )
+{
+  MESSAGE("SMESHGUI_ExtrusionAlongPathDlg::SMESHGUI_ExtrusionAlongPathDlg");
+  myType = -1;
+  QPixmap edgeImage  ( QAD_Desktop::getResourceManager()->loadPixmap( "SMESH", tr( "ICON_DLG_EDGE" ) ) );
+  QPixmap faceImage  ( QAD_Desktop::getResourceManager()->loadPixmap( "SMESH", tr( "ICON_DLG_TRIANGLE" ) ) );
+  QPixmap selectImage( QAD_Desktop::getResourceManager()->loadPixmap( "SMESH", tr( "ICON_SELECT" ) ) );
+  QPixmap addImage   ( QAD_Desktop::getResourceManager()->loadPixmap( "SMESH", tr( "ICON_APPEND" ) ) );
+  QPixmap removeImage( QAD_Desktop::getResourceManager()->loadPixmap( "SMESH", tr( "ICON_REMOVE" ) ) );
+
+  setCaption( tr( "EXTRUSION_ALONG_PATH" ) );
+  setSizeGripEnabled( TRUE );
+
+  QGridLayout* topLayout = new QGridLayout( this ); 
+  topLayout->setSpacing( 6 ); topLayout->setMargin( 11 );
+
+  /***************************************************************/
+  // Elements type group box (1d / 2d elements)
+  ElementsTypeGrp = new QButtonGroup( tr( "SMESH_EXTRUSION" ), this );
+  ElementsTypeGrp->setColumnLayout( 0, Qt::Vertical );
+  ElementsTypeGrp->layout()->setSpacing( 0 );  ElementsTypeGrp->layout()->setMargin( 0 );
+  QGridLayout* ElementsTypeGrpLayout = new QGridLayout( ElementsTypeGrp->layout() );
+  ElementsTypeGrpLayout->setAlignment( Qt::AlignTop );
+  ElementsTypeGrpLayout->setSpacing( 6 ); ElementsTypeGrpLayout->setMargin( 11 );
+
+  Elements1dRB = new QRadioButton( ElementsTypeGrp );
+  Elements1dRB->setPixmap( edgeImage );
+  Elements2dRB = new QRadioButton( ElementsTypeGrp );
+  Elements2dRB->setPixmap( faceImage );
+  Elements1dRB->setChecked( true );
+
+  // layouting
+  ElementsTypeGrpLayout->addWidget( Elements1dRB, 0, 0 );
+  ElementsTypeGrpLayout->addWidget( Elements2dRB, 0, 2 );
+  
+  /***************************************************************/
+  // Arguments group box
+  ArgumentsGrp = new QGroupBox( tr( "EXTRUSION_1D" ), this );
+  ArgumentsGrp->setColumnLayout( 0, Qt::Vertical );
+  ArgumentsGrp->layout()->setSpacing( 0 ); ArgumentsGrp->layout()->setMargin( 0 );
+  QGridLayout* ArgumentsGrpLayout = new QGridLayout( ArgumentsGrp->layout() );
+  ArgumentsGrpLayout->setAlignment( Qt::AlignTop );
+  ArgumentsGrpLayout->setSpacing( 6 ); ArgumentsGrpLayout->setMargin( 11 );
+
+  // Controls for elements selection
+  ElementsLab = new QLabel( tr( "SMESH_ID_ELEMENTS" ), ArgumentsGrp );
+
+  SelectElementsButton = new QToolButton( ArgumentsGrp );
+  SelectElementsButton->setPixmap( selectImage );
+
+  ElementsLineEdit = new QLineEdit( ArgumentsGrp );
+  ElementsLineEdit->setValidator( new SMESHGUI_IdValidator( this ) );
+
+  // Controls for the whole mesh selection
+  MeshCheck = new QCheckBox( tr( "SMESH_SELECT_WHOLE_MESH" ), ArgumentsGrp );
+
+  // Controls for path selection
+  PathGrp = new QGroupBox( tr( "SMESH_PATH" ), ArgumentsGrp );
+  PathGrp->setColumnLayout( 0, Qt::Vertical );
+  PathGrp->layout()->setSpacing( 0 ); PathGrp->layout()->setMargin( 0 );
+  QGridLayout* PathGrpLayout = new QGridLayout( PathGrp->layout() );
+  PathGrpLayout->setAlignment( Qt::AlignTop );
+  PathGrpLayout->setSpacing( 6 ); PathGrpLayout->setMargin( 11 );
+  
+  // Controls for path mesh selection
+  PathMeshLab = new QLabel( tr( "SMESH_PATH_MESH" ), PathGrp );
+
+  SelectPathMeshButton = new QToolButton( PathGrp );
+  SelectPathMeshButton->setPixmap( selectImage );
+
+  PathMeshLineEdit = new QLineEdit( PathGrp );
+  PathMeshLineEdit->setReadOnly( true );
+
+  // Controls for path shape selection
+  PathShapeLab = new QLabel( tr( "SMESH_PATH_SHAPE" ), PathGrp );
+
+  SelectPathShapeButton = new QToolButton( PathGrp );
+  SelectPathShapeButton->setPixmap( selectImage );
+
+  PathShapeLineEdit = new QLineEdit( PathGrp );
+  PathShapeLineEdit->setReadOnly( true );
+
+  // Controls for path starting point selection
+  StartPointLab = new QLabel( tr( "SMESH_PATH_START" ), PathGrp );
+
+  SelectStartPointButton = new QToolButton( PathGrp );
+  SelectStartPointButton->setPixmap( selectImage );
+
+  StartPointLineEdit = new QLineEdit( PathGrp );
+  StartPointLineEdit->setValidator( new QIntValidator( this ) );
+
+  // layouting
+  PathGrpLayout->addWidget( PathMeshLab,            0, 0 );
+  PathGrpLayout->addWidget( SelectPathMeshButton,   0, 1 );
+  PathGrpLayout->addWidget( PathMeshLineEdit,       0, 2 );
+  PathGrpLayout->addWidget( PathShapeLab,           1, 0 );
+  PathGrpLayout->addWidget( SelectPathShapeButton,  1, 1 );
+  PathGrpLayout->addWidget( PathShapeLineEdit,      1, 2 );
+  PathGrpLayout->addWidget( StartPointLab,          2, 0 );
+  PathGrpLayout->addWidget( SelectStartPointButton, 2, 1 );
+  PathGrpLayout->addWidget( StartPointLineEdit,     2, 2 );
+
+  // Controls for angles defining
+  AnglesCheck = new QCheckBox( tr( "SMESH_USE_ANGLES" ), ArgumentsGrp );
+  
+  AnglesGrp = new QGroupBox( tr( "SMESH_ANGLES" ), ArgumentsGrp );
+  AnglesGrp->setColumnLayout( 0, Qt::Vertical );
+  AnglesGrp->layout()->setSpacing( 0 ); AnglesGrp->layout()->setMargin( 0 );
+  QGridLayout* AnglesGrpLayout = new QGridLayout( AnglesGrp->layout() );
+  AnglesGrpLayout->setAlignment( Qt::AlignTop );
+  AnglesGrpLayout->setSpacing( 6 ); AnglesGrpLayout->setMargin( 11 );
+  
+  AnglesList = new QListBox( AnglesGrp );
+  AnglesList->setSelectionMode( QListBox::Extended );
+
+  AddAngleButton = new QToolButton( AnglesGrp ); 
+  AddAngleButton->setPixmap( addImage );
+
+  RemoveAngleButton = new QToolButton( AnglesGrp ); 
+  RemoveAngleButton->setPixmap( removeImage );
+
+  AngleSpin = new SMESHGUI_SpinBox( AnglesGrp );
+
+  // layouting
+  QVBoxLayout* bLayout = new QVBoxLayout(); 
+  bLayout->addWidget( AddAngleButton );
+  bLayout->addSpacing( 6 );
+  bLayout->addWidget( RemoveAngleButton );
+  bLayout->addStretch();
+  AnglesGrpLayout->addMultiCellWidget( AnglesList, 0, 1, 0, 0 );
+  AnglesGrpLayout->addMultiCellLayout( bLayout,    0, 1, 1, 1 );
+  AnglesGrpLayout->addWidget(          AngleSpin,  0,    2    );
+  AnglesGrpLayout->setRowStretch( 1, 10 );
+  
+  // Controls for base point defining
+  BasePointCheck = new QCheckBox( tr( "SMESH_USE_BASE_POINT" ), ArgumentsGrp );
+
+  BasePointGrp = new QGroupBox( tr( "SMESH_BASE_POINT" ), ArgumentsGrp );
+  BasePointGrp->setColumnLayout( 0, Qt::Vertical );
+  BasePointGrp->layout()->setSpacing( 0 ); BasePointGrp->layout()->setMargin( 0 );
+  QGridLayout* BasePointGrpLayout = new QGridLayout( BasePointGrp->layout() );
+  BasePointGrpLayout->setAlignment( Qt::AlignTop );
+  BasePointGrpLayout->setSpacing( 6 ); BasePointGrpLayout->setMargin( 11 );
+  
+  SelectBasePointButton = new QToolButton( BasePointGrp );
+  SelectBasePointButton->setPixmap( selectImage );
+
+  XLab  = new QLabel( tr( "SMESH_X" ), BasePointGrp );
+  XSpin = new SMESHGUI_SpinBox( BasePointGrp );
+  YLab  = new QLabel( tr( "SMESH_Y" ), BasePointGrp );
+  YSpin = new SMESHGUI_SpinBox( BasePointGrp );
+  ZLab  = new QLabel( tr( "SMESH_Z" ), BasePointGrp );
+  ZSpin = new SMESHGUI_SpinBox( BasePointGrp );
+
+  // layouting
+  BasePointGrpLayout->addWidget( SelectBasePointButton, 0, 0 );
+  BasePointGrpLayout->addWidget( XLab,                  0, 1 );
+  BasePointGrpLayout->addWidget( XSpin,                 0, 2 );
+  BasePointGrpLayout->addWidget( YLab,                  0, 3 );
+  BasePointGrpLayout->addWidget( YSpin,                 0, 4 );
+  BasePointGrpLayout->addWidget( ZLab,                  0, 5 );
+  BasePointGrpLayout->addWidget( ZSpin,                 0, 6 );
+
+  // layouting
+  ArgumentsGrpLayout->addWidget(          ElementsLab,            0,    0    );
+  ArgumentsGrpLayout->addWidget(          SelectElementsButton,   0,    1    );
+  ArgumentsGrpLayout->addWidget(          ElementsLineEdit,       0,    2    );
+  ArgumentsGrpLayout->addMultiCellWidget( MeshCheck,              1, 1, 0, 2 );
+  ArgumentsGrpLayout->addMultiCellWidget( PathGrp,                2, 2, 0, 2 );
+  ArgumentsGrpLayout->addWidget(          AnglesCheck,            3,    0    );
+  ArgumentsGrpLayout->addMultiCellWidget( AnglesGrp,              3, 4, 1, 2 );
+  ArgumentsGrpLayout->addWidget(          BasePointCheck,         5,    0    );
+  ArgumentsGrpLayout->addMultiCellWidget( BasePointGrp,           5, 6, 1, 2 );
+  ArgumentsGrpLayout->setRowStretch( 4, 10 );
+
+  /***************************************************************/
+  // common buttons group box
+  ButtonsGrp = new QGroupBox( this );
+  ButtonsGrp->setColumnLayout( 0, Qt::Vertical );
+  ButtonsGrp->layout()->setSpacing( 0 ); ButtonsGrp->layout()->setMargin( 0 );
+  QGridLayout* ButtonsGrpLayout = new QGridLayout( ButtonsGrp->layout() );
+  ButtonsGrpLayout->setAlignment( Qt::AlignTop );
+  ButtonsGrpLayout->setSpacing( 6 ); ButtonsGrpLayout->setMargin( 11 );
+
+  OkButton = new QPushButton( tr( "SMESH_BUT_OK" ), ButtonsGrp );
+  OkButton->setAutoDefault( true );
+  OkButton->setDefault( true );
+
+  ApplyButton = new QPushButton( tr( "SMESH_BUT_APPLY" ), ButtonsGrp );
+  ApplyButton->setAutoDefault( true );
+
+  CloseButton = new QPushButton( tr( "SMESH_BUT_CLOSE" ), ButtonsGrp );
+  CloseButton->setAutoDefault( true );
+
+  // layouting
+  ButtonsGrpLayout->addWidget( OkButton,    0, 0 );
+  ButtonsGrpLayout->addWidget( ApplyButton, 0, 1 );
+  ButtonsGrpLayout->addWidget( CloseButton, 0, 3 );
+  ButtonsGrpLayout->addColSpacing( 2, 10 );
+  ButtonsGrpLayout->setColStretch( 2, 10 );
+
+  /***************************************************************/
+  // layouting
+  topLayout->addWidget( ElementsTypeGrp, 0, 0 );
+  topLayout->addWidget( ArgumentsGrp,    1, 0 );
+  topLayout->addWidget( ButtonsGrp,      2, 0 );
+
+  /***************************************************************/
+  // Initialisations
+  XSpin->RangeStepAndValidator( -999999.999, +999999.999, 10.0, 3 );
+  YSpin->RangeStepAndValidator( -999999.999, +999999.999, 10.0, 3 );
+  ZSpin->RangeStepAndValidator( -999999.999, +999999.999, 10.0, 3 );
+  AngleSpin->RangeStepAndValidator( -999999.999, +999999.999, 5.0, 3 );
+  mySelection = Sel;  
+  mySMESHGUI = SMESHGUI::GetSMESHGUI() ;
+  mySMESHGUI->SetActiveDialogBox( this ) ;
+  
+  // Costruction of the logical filter for the elements: mesh/sub-mesh/group
+  SMESH_ListOfFilter aListOfFilters;
+  Handle(SMESH_TypeFilter) aMeshOrSubMeshFilter = new SMESH_TypeFilter( MESHorSUBMESH );
+  if ( !aMeshOrSubMeshFilter.IsNull() )
+    aListOfFilters.Append( aMeshOrSubMeshFilter );
+  Handle(SMESH_TypeFilter) aSmeshGroupFilter = new SMESH_TypeFilter( GROUP );
+  if ( !aSmeshGroupFilter.IsNull() )
+    aListOfFilters.Append( aSmeshGroupFilter );
+  
+  myElementsFilter = new SMESH_LogicalFilter( aListOfFilters, SMESH_LogicalFilter::LO_OR );
+  
+  myPathMeshFilter = new SMESH_TypeFilter( MESH );
+  
+  Init();
+
+  /***************************************************************/
+  // signals-slots connections
+  connect( OkButton,     SIGNAL( clicked() ), this, SLOT( ClickOnOk() ) );
+  connect( CloseButton,  SIGNAL( clicked() ), this, SLOT( reject() ) ) ;
+  connect( ApplyButton,  SIGNAL( clicked() ), this, SLOT( ClickOnApply() ) );
+
+  connect( AddAngleButton,    SIGNAL( clicked() ), this, SLOT( OnAngleAdded() ) );
+  connect( RemoveAngleButton, SIGNAL( clicked() ), this, SLOT( OnAngleRemoved() ) );
+
+  connect( ElementsTypeGrp, SIGNAL( clicked( int ) ), SLOT( TypeChanged( int ) ) );
+  
+  connect( SelectElementsButton,   SIGNAL( clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ;
+  connect( SelectPathMeshButton,   SIGNAL( clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ;
+  connect( SelectPathShapeButton,  SIGNAL( clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ;
+  connect( SelectStartPointButton, SIGNAL( clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ;
+  connect( SelectBasePointButton,  SIGNAL( clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ;
+
+  connect( mySMESHGUI,  SIGNAL( SignalDeactivateActiveDialog() ), this, SLOT( DeactivateActiveDialog() ) ) ;
+  connect( mySelection, SIGNAL( currentSelectionChanged() ),      this, SLOT( SelectionIntoArgument() ) );
+  connect( mySMESHGUI,  SIGNAL( SignalCloseAllDialogs() ),        this, SLOT( reject() ) ) ;
+
+  connect( ElementsLineEdit, SIGNAL( textChanged( const QString& ) ),
+          SLOT( onTextChange( const QString& ) ) );
+  connect( StartPointLineEdit, SIGNAL( textChanged( const QString& ) ),
+          SLOT( onTextChange( const QString& ) ) );
+
+  connect( MeshCheck,      SIGNAL( toggled( bool ) ), SLOT( onSelectMesh() ) );
+  connect( AnglesCheck,    SIGNAL( toggled( bool ) ), SLOT( onAnglesCheck() ) );
+  connect( BasePointCheck, SIGNAL( toggled( bool ) ), SLOT( onBasePointCheck() ) );
+
+  AnglesList->installEventFilter( this );
+  ElementsLineEdit->installEventFilter( this );
+  StartPointLineEdit->installEventFilter( this );
+  XSpin->editor()->installEventFilter( this );
+  YSpin->editor()->installEventFilter( this );
+  ZSpin->editor()->installEventFilter( this );
+
+  /***************************************************************/
+  // set position and show dialog box
+  int x, y ;
+  mySMESHGUI->DefineDlgPosition( this, x, y ) ;
+  this->move( x, y ) ;
+  this->show() ; // displays Dialog
+}
+
+//=================================================================================
+// function : SMESHGUI_ExtrusionAlongPathDlg::~SMESHGUI_ExtrusionAlongPathDlg()
+// purpose  : destructor
+//=================================================================================
+SMESHGUI_ExtrusionAlongPathDlg::~SMESHGUI_ExtrusionAlongPathDlg()
+{
+  MESSAGE("SMESHGUI_ExtrusionAlongPathDlg::~SMESHGUI_ExtrusionAlongPathDlg");
+  // no need to delete child widgets, Qt does it all for us
+}
+
+//=================================================================================
+// function : SMESHGUI_ExtrusionAlongPathDlg::eventFilter
+// purpose  : event filter
+//=================================================================================
+bool SMESHGUI_ExtrusionAlongPathDlg::eventFilter( QObject* object, QEvent* event )
+{
+  if ( event->type() == QEvent::KeyPress ) {
+    QKeyEvent* ke = ( QKeyEvent* )event;
+    if ( object == AnglesList ) {
+      if ( ke->key() == Key_Delete )
+       OnAngleRemoved();
+    }
+  }
+  else if ( event->type() == QEvent::FocusIn ) {
+    if ( object == ElementsLineEdit ) {
+      if ( myEditCurrentArgument != ElementsLineEdit )
+       SetEditCurrentArgument( SelectElementsButton );
+    }
+    else if ( object == StartPointLineEdit ) {
+      if ( myEditCurrentArgument != StartPointLineEdit )
+       SetEditCurrentArgument( SelectStartPointButton );
+    }
+    else if ( object == XSpin->editor() || object == YSpin->editor() || object == ZSpin->editor() ) {
+      if ( myEditCurrentArgument != XSpin )
+       SetEditCurrentArgument( SelectBasePointButton );
+    }
+  }
+  return QDialog::eventFilter( object, event );
+}
+
+//=================================================================================
+// function : SMESHGUI_ExtrusionAlongPathDlg::Init()
+// purpose  : initialization
+//=================================================================================
+void SMESHGUI_ExtrusionAlongPathDlg::Init( bool ResetControls )
+{
+  MESSAGE("SMESHGUI_ExtrusionAlongPathDlg::Init");
+  myBusy = false;
+  myEditCurrentArgument = 0;
+  myMesh      = SMESH::SMESH_Mesh::_nil();
+  myIDSource  = SMESH::SMESH_IDSource::_nil();
+  myMeshActor = 0;
+  myPathMesh  = SMESH::SMESH_Mesh::_nil();
+  myPathShape = GEOM::GEOM_Object::_nil();
+  
+  ElementsLineEdit->clear();
+  PathMeshLineEdit->clear();
+  PathShapeLineEdit->clear();
+  StartPointLineEdit->clear();
+
+  if( ResetControls ) {
+    XSpin->SetValue( 0.0 );
+    YSpin->SetValue( 0.0 );
+    ZSpin->SetValue( 0.0 );
+    
+    AngleSpin->SetValue( 45 );
+    MeshCheck->setChecked( false );
+    TypeChanged( 0 );
+    onSelectMesh();
+    onAnglesCheck();
+    onBasePointCheck();
+  }
+  SetEditCurrentArgument( 0 );
+}
+
+//=================================================================================
+// function : SMESHGUI_ExtrusionAlongPathDlg::TypeChanged()
+// purpose  : Called when user changes type of elements ( 1d / 2d )
+//=================================================================================
+void SMESHGUI_ExtrusionAlongPathDlg::TypeChanged( int type )
+{
+  MESSAGE("SMESHGUI_ExtrusionAlongPathDlg::TypeChanged");
+  if ( myType != type ) {
+    disconnect( mySelection, 0, this, 0 );
+    
+    if ( type == 0 )
+      ArgumentsGrp->setTitle( tr( "EXTRUSION_1D" ) );
+    else if ( type == 1 )
+      ArgumentsGrp->setTitle( tr( "EXTRUSION_2D" ) );
+    
+    // clear elements ID list
+    if ( !MeshCheck->isChecked() ) {
+      ElementsLineEdit->clear();
+    }
+    // set selection mode if necessary
+    if( myEditCurrentArgument == ElementsLineEdit ) {
+      mySelection->ClearIObjects();
+      mySelection->ClearFilters();
+      SMESH::SetPickable();
+  
+      SMESH::SetPointRepresentation( false );
+      if ( MeshCheck->isChecked() ) {
+       QAD_Application::getDesktop()->SetSelectionMode( ActorSelection );
+       mySelection->AddFilter( myElementsFilter );
+      }
+      else  {
+       if ( type == 0 )
+         QAD_Application::getDesktop()->SetSelectionMode( EdgeSelection, true );
+       if ( type == 1 )
+         QAD_Application::getDesktop()->SetSelectionMode( FaceSelection, true );
+      }
+    }
+    connect( mySelection, SIGNAL( currentSelectionChanged() ), this, SLOT( SelectionIntoArgument() ) );
+  }
+  myType = type;
+} 
+
+
+//=================================================================================
+// function : SMESHGUI_ExtrusionAlongPathDlg::ClickOnApply()
+// purpose  : Called when user presses <Apply> button
+//=================================================================================
+bool SMESHGUI_ExtrusionAlongPathDlg::ClickOnApply()
+{
+  MESSAGE("SMESHGUI_ExtrusionAlongPathDlg::ClickOnApply");
+  if ( mySMESHGUI->ActiveStudyLocked() ) {
+    return false;
+  }
+  
+  if( myMesh->_is_nil() || MeshCheck->isChecked() && myIDSource->_is_nil() || !myMeshActor || myPathMesh->_is_nil() || myPathShape->_is_nil() ) {
+    return false;
+  }
+
+  SMESH::long_array_var anElementsId = new SMESH::long_array;
+
+  if ( MeshCheck->isChecked() ) {
+    // If "Select whole mesh, submesh or group" check box is on ->
+    // get all elements of the required type from the object selected
+
+    // if MESH object is selected
+    if ( !CORBA::is_nil( SMESH::SMESH_Mesh::_narrow( myIDSource ) ) ) {
+      // get mesh
+      SMESH::SMESH_Mesh_var aMesh = SMESH::SMESH_Mesh::_narrow( myIDSource );
+      // get IDs from mesh...
+      if ( Elements1dRB->isChecked() )
+       // 1d elements
+       anElementsId = aMesh->GetElementsByType( SMESH::EDGE );
+      else if ( Elements2dRB->isChecked() ) {
+       anElementsId = aMesh->GetElementsByType( SMESH::FACE );
+      }
+    }
+    // SUBMESH is selected
+    if ( !CORBA::is_nil( SMESH::SMESH_subMesh::_narrow( myIDSource ) ) ) {
+      // get submesh
+      SMESH::SMESH_subMesh_var aSubMesh = SMESH::SMESH_subMesh::_narrow( myIDSource );
+      // get IDs from submesh
+      if ( Elements1dRB->isChecked() )
+       // 1d elements
+       anElementsId = aSubMesh->GetElementsByType( SMESH::EDGE );
+      else if ( Elements2dRB->isChecked() )
+       // 2d elements
+       anElementsId = aSubMesh->GetElementsByType( SMESH::FACE );
+    }  
+    // GROUP is selected
+    if ( !CORBA::is_nil( SMESH::SMESH_GroupBase::_narrow( myIDSource ) ) ) {
+      // get smesh group
+      SMESH::SMESH_GroupBase_var aGroup = SMESH::SMESH_GroupBase::_narrow( myIDSource );
+      // get IDs from group
+      // 1d elements or 2d elements
+      if ( Elements1dRB->isChecked() && aGroup->GetType() == SMESH::EDGE ||
+          Elements2dRB->isChecked() && aGroup->GetType() == SMESH::FACE )
+       anElementsId = aGroup->GetListOfID();
+    }
+  }
+  else {
+    // If "Select whole mesh, submesh or group" check box is off ->
+    // use only elements of given type selected by user
+
+    SMDS_Mesh* aMesh = myMeshActor->GetObject()->GetMesh();
+    if ( aMesh ) {
+      QStringList aListElementsId = QStringList::split( " ", ElementsLineEdit->text(), false );
+      anElementsId = new SMESH::long_array;
+      anElementsId->length( aListElementsId.count() );
+      bool bOk;
+      int j = 0;
+      for ( int i = 0; i < aListElementsId.count(); i++ ) {
+       long ind = aListElementsId[ i ].toLong( &bOk );
+       if  ( bOk ) {
+         const SMDS_MeshElement* e = aMesh->FindElement( ind );
+         if ( e ) {
+           bool typeMatch = Elements1dRB->isChecked() && e->GetType() == SMDSAbs_Edge || 
+                            Elements2dRB->isChecked() && e->GetType() == SMDSAbs_Face;
+           if ( typeMatch )
+             anElementsId[ j++ ] = ind;
+         }
+       }
+      }
+      anElementsId->length( j );
+    }
+  }
+      
+  if ( anElementsId->length() <= 0 ) {
+    return false;
+  }
+
+  if ( StartPointLineEdit->text().stripWhiteSpace().isEmpty() ) {
+    return false;
+  }
+  
+  bool bOk;
+  long aNodeStart = StartPointLineEdit->text().toLong( &bOk );
+  if ( !bOk ) {
+    return false;
+  }
+  
+  // get angles
+  SMESH::double_array_var anAngles = new SMESH::double_array;
+  if ( AnglesCheck->isChecked() ) {
+    anAngles->length( AnglesList->count() );
+    int j = 0;
+    bool bOk;
+    for ( int i = 0; i < AnglesList->count(); i++ ) {
+      long angle = AnglesList->text( i ).toLong( &bOk );
+      if  ( bOk )
+       anAngles[ j++ ] = angle;
+    }
+    anAngles->length( j );
+  }
+
+  // get base point
+  SMESH::PointStruct aBasePoint;
+  if ( BasePointCheck->isChecked() ) {
+    aBasePoint.x = XSpin->GetValue();
+    aBasePoint.y = YSpin->GetValue();
+    aBasePoint.z = ZSpin->GetValue();
+  }
+  
+  try {
+    QAD_WaitCursor wc;
+    SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
+    aMeshEditor->ExtrusionAlongPath( anElementsId.inout(), myPathMesh, myPathShape, aNodeStart, 
+                                    AnglesCheck->isChecked(), anAngles.inout(), 
+                                    BasePointCheck->isChecked(), aBasePoint );
+  }
+  catch( ... ) {
+    return false;
+  }
+    
+  mySelection->ClearIObjects();
+  SMESH::UpdateView();
+  Init( false );
+  TypeChanged( GetConstructorId() );
+  return true;
+}
+
+//=================================================================================
+// function : SMESHGUI_ExtrusionAlongPathDlg::ClickOnOk()
+// purpose  : Called when user presses <OK> button
+//=================================================================================
+void SMESHGUI_ExtrusionAlongPathDlg::ClickOnOk()
+{
+  MESSAGE("SMESHGUI_ExtrusionAlongPathDlg::ClickOnOk");
+  if ( !ClickOnApply() )
+    return;
+  reject();
+}
+
+//=======================================================================
+// function : SMESHGUI_ExtrusionAlongPathDlg::onTextChange
+// purpose  : 
+//=======================================================================
+
+void SMESHGUI_ExtrusionAlongPathDlg::onTextChange(const QString& theNewText)
+{
+  MESSAGE("SMESHGUI_ExtrusionAlongPathDlg::onTextChange");
+  QLineEdit* send = (QLineEdit*)sender();
+  if ( send != StartPointLineEdit && send != ElementsLineEdit )
+    send = ElementsLineEdit;
+
+  // return if busy
+  if ( myBusy ) 
+    return;
+
+  // set busy flag
+  SetBusy sb( this );
+  
+  if ( send == ElementsLineEdit && myEditCurrentArgument == ElementsLineEdit ) {
+    // hilight entered elements
+    SMDS_Mesh* aMesh = 0;
+    if ( myMeshActor )
+      aMesh = myMeshActor->GetObject()->GetMesh();
+    if ( aMesh ) {
+      mySelection->ClearIObjects();
+      mySelection->AddIObject( myMeshActor->getIO() );
+      
+      QStringList aListId = QStringList::split( " ", theNewText, false );
+      bool bOk;
+      for ( int i = 0; i < aListId.count(); i++ ) {
+       long ind = aListId[ i ].toLong( &bOk );
+       if ( bOk ) {
+         const SMDS_MeshElement* e = aMesh->FindElement( ind );
+         if ( e ) {
+           // check also type of element
+           bool typeMatch = Elements1dRB->isChecked() && e->GetType() == SMDSAbs_Edge || 
+                            Elements2dRB->isChecked() && e->GetType() == SMDSAbs_Face;
+           if ( typeMatch ) {
+             if ( !mySelection->IsIndexSelected( myMeshActor->getIO(), e->GetID() ) )
+               mySelection->AddOrRemoveIndex( myMeshActor->getIO(), e->GetID(), true );
+           }
+         }
+       }
+      }
+    }
+  }
+  else if ( send == StartPointLineEdit && myEditCurrentArgument == StartPointLineEdit ) {
+    if ( !myPathMesh->_is_nil() ) {
+      SMESH_Actor* aPathActor = SMESH::FindActorByObject( myPathMesh );
+      SMDS_Mesh* aMesh = 0;
+      if ( aPathActor )
+       aMesh = aPathActor->GetObject()->GetMesh();
+      if ( aMesh ) {
+       mySelection->ClearIObjects();
+       mySelection->AddIObject( aPathActor->getIO() );
+      
+       bool bOk;
+       long ind = theNewText.toLong( &bOk );
+       if ( bOk ) {
+         const SMDS_MeshNode* n = aMesh->FindNode( ind );
+         if ( n ) {
+           if ( !mySelection->IsIndexSelected( aPathActor->getIO(), n->GetID() ) ) {
+             mySelection->AddOrRemoveIndex( aPathActor->getIO(), n->GetID(), true );
+           }
+         }
+       }
+      }
+    }
+  }
+}
+
+//=================================================================================
+// function : SMESHGUI_ExtrusionAlongPathDlg::SelectionIntoArgument()
+// purpose  : Called when selection as changed or other case
+//=================================================================================
+void SMESHGUI_ExtrusionAlongPathDlg::SelectionIntoArgument()
+{
+  MESSAGE("SMESHGUI_ExtrusionAlongPathDlg::SelectionIntoArgument");
+  // return if busy
+  if ( myBusy ) 
+    return;
+  
+  // return if dialog box is inactive
+  if ( !ButtonsGrp->isEnabled() )
+    return;
+
+  // selected objects count
+  int nbSel = mySelection->IObjectCount();
+
+  // set busy flag
+  SetBusy sb( this );
+
+  if ( myEditCurrentArgument == ElementsLineEdit ) {
+    // we are now selecting mesh elements (or whole mesh/submesh/group)
+    // reset
+    ElementsLineEdit->clear();
+    myMesh      = SMESH::SMESH_Mesh::_nil();
+    myIDSource  = SMESH::SMESH_IDSource::_nil();
+    myMeshActor = 0;
+    
+    // only one object is acceptable
+    if( nbSel != 1 )
+      return;
+
+    // try to get mesh from selection
+    Handle( SALOME_InteractiveObject ) IO = mySelection->firstIObject();
+    myMesh = SMESH::GetMeshByIO( IO );
+    if( myMesh->_is_nil() )
+      return;
+    // find actor
+    myMeshActor = SMESH::FindActorByObject( myMesh );
+    if ( !myMeshActor )
+      return;
+
+    if ( MeshCheck->isChecked() ) {
+      // If "Select whole mesh, submesh or group" check box is on ->
+      // get ID source and put it's name to the edit box
+      QString aString;
+      SMESH::GetNameOfSelectedIObjects( mySelection, aString );
+
+      myIDSource = SMESH::IObjectToInterface<SMESH::SMESH_IDSource>( IO );
+      ElementsLineEdit->setText( aString );
+    }
+    else {
+      // If "Select whole mesh, submesh or group" check box is off ->
+      // try to get selected elements IDs
+      QString aString;
+      int aNbUnits = SMESH::GetNameOfSelectedElements( mySelection, aString );
+      ElementsLineEdit->setText( aString );
+    }
+  }
+  else if ( myEditCurrentArgument == PathMeshLineEdit ) {
+    // we are now selecting path mesh
+    // reset
+    PathMeshLineEdit->clear();
+    myPathMesh = SMESH::SMESH_Mesh::_nil();
+    PathShapeLineEdit->clear();
+    myPathShape = GEOM::GEOM_Object::_nil();
+    StartPointLineEdit->clear();
+
+    // only one object is acceptable
+    if( nbSel != 1 )
+      return;
+
+    // try to get mesh from selection
+    Handle( SALOME_InteractiveObject ) IO = mySelection->firstIObject();
+    myPathMesh = SMESH::IObjectToInterface<SMESH::SMESH_Mesh>( IO );
+    if( myPathMesh->_is_nil() )
+      return;
+
+    QString aString;
+    SMESH::GetNameOfSelectedIObjects( mySelection, aString );
+    PathMeshLineEdit->setText( aString );
+  }
+  else if ( myEditCurrentArgument == PathShapeLineEdit ) {
+    // we are now selecting path mesh
+    // reset
+    PathShapeLineEdit->clear();
+    myPathShape = GEOM::GEOM_Object::_nil();
+    StartPointLineEdit->clear();
+
+    // return if path mesh is not yet selected
+    if ( myPathMesh->_is_nil() )
+      return;
+
+    // only one object is acceptable
+    if( nbSel != 1 )
+      return;
+
+    // try to get shape from selection
+    Handle( SALOME_InteractiveObject ) IO = mySelection->firstIObject();
+    myPathShape = SMESH::IObjectToInterface<GEOM::GEOM_Object>( IO );
+    if ( myPathShape->_is_nil() )
+      return;
+
+    QString aString;
+    SMESH::GetNameOfSelectedIObjects( mySelection, aString );
+    PathShapeLineEdit->setText( aString );
+  }
+  else if ( myEditCurrentArgument == StartPointLineEdit ) {
+    // we are now selecting start point of path
+    // reset
+    StartPointLineEdit->clear();
+
+    // return if path mesh or path shape is not yet selected
+    if ( myPathMesh->_is_nil() || myPathShape->_is_nil() )
+      return;
+
+    // only one object is acceptable
+    if( nbSel != 1 )
+      return;
+
+    // try to get shape from selection
+    Handle( SALOME_InteractiveObject ) IO = mySelection->firstIObject();
+    
+    QString aString;
+    int aNbUnits = SMESH::GetNameOfSelectedElements( mySelection, aString );
+    if ( aNbUnits == 1 )
+      StartPointLineEdit->setText( aString.stripWhiteSpace() );
+  }
+  else if ( myEditCurrentArgument == XSpin ) {
+    // we are now selecting base point
+    // reset is not performed here!
+
+    // return if is not enabled
+    if ( !BasePointGrp->isEnabled() ) 
+      return;
+
+    // only one object is acceptable
+    if( nbSel != 1 )
+      return;
+    
+    // try to get shape from selection
+    Handle( SALOME_InteractiveObject ) IO = mySelection->firstIObject();
+    
+    // check if geom vertex is selected
+    GEOM::GEOM_Object_var aGeomObj = SMESH::IObjectToInterface<GEOM::GEOM_Object>( IO );
+    TopoDS_Vertex aVertex;
+    if( !aGeomObj->_is_nil() ) {
+      if(  aGeomObj->IsShape() && GEOMBase::GetShape( aGeomObj, aVertex ) && !aVertex.IsNull() ) {
+       gp_Pnt aPnt = BRep_Tool::Pnt( aVertex );
+       XSpin->SetValue( aPnt.X() );
+       YSpin->SetValue( aPnt.Y() );
+       ZSpin->SetValue( aPnt.Z() );
+      }
+      return;
+    }
+
+    // check if smesh node is selected
+    SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO( IO );
+    if( aMesh->_is_nil() )
+      return;
+
+    QString aString;
+    int aNbUnits = SMESH::GetNameOfSelectedNodes( mySelection, aString );
+    // return if more than one node is selected
+    if( aNbUnits != 1 )
+      return;
+      
+    SMESH_Actor* aMeshActor = SMESH::FindActorByObject( aMesh );
+    if ( !aMeshActor )
+      return;
+
+    SMDS_Mesh* mesh = aMeshActor->GetObject()->GetMesh();
+    if (!mesh)
+      return;
+
+    const SMDS_MeshNode* n = mesh->FindNode( aString.toLong() );
+    if ( !n )
+      return;
+
+    XSpin->SetValue( n->X() );
+    YSpin->SetValue( n->Y() );
+    ZSpin->SetValue( n->Z() );
+  }
+}
+
+//=================================================================================
+// function : SMESHGUI_ExtrusionAlongPathDlg::SetEditCurrentArgument()
+// purpose  :
+//=================================================================================
+void SMESHGUI_ExtrusionAlongPathDlg::SetEditCurrentArgument()
+{
+  MESSAGE("SMESHGUI_ExtrusionAlongPathDlg::SetEditCurrentArgument");
+  QToolButton* send = (QToolButton*)sender();
+  if ( send != SelectElementsButton   && 
+       send != SelectPathMeshButton   && 
+       send != SelectPathShapeButton  && 
+       send != SelectStartPointButton && 
+       send != SelectBasePointButton )
+    return;
+  SetEditCurrentArgument( send );
+}
+
+//=================================================================================
+// function : SMESHGUI_ExtrusionAlongPathDlg::SetEditCurrentArgument()
+// purpose  :
+//=================================================================================
+void SMESHGUI_ExtrusionAlongPathDlg::SetEditCurrentArgument( QToolButton* button )
+{
+  MESSAGE("SMESHGUI_ExtrusionAlongPathDlg::SetEditCurrentArgument(button)");
+  disconnect( mySelection, 0, this, 0 );
+  mySelection->ClearIObjects();
+  mySelection->ClearFilters();
+  SMESH::SetPickable();
+  
+  if( button == SelectElementsButton ) {
+    myEditCurrentArgument = ElementsLineEdit;
+    SMESH::SetPointRepresentation( false );
+    if ( MeshCheck->isChecked() ) {
+      QAD_Application::getDesktop()->SetSelectionMode( ActorSelection );
+      mySelection->AddFilter( myElementsFilter );
+    }
+    else  {
+      if ( Elements1dRB->isChecked() )
+       QAD_Application::getDesktop()->SetSelectionMode( EdgeSelection, true );
+      else if ( Elements2dRB->isChecked() )
+       QAD_Application::getDesktop()->SetSelectionMode( FaceSelection, true );
+    }
+  }
+  else if ( button == SelectPathMeshButton ) {
+    myEditCurrentArgument = PathMeshLineEdit;
+    SMESH::SetPointRepresentation( false );
+    QAD_Application::getDesktop()->SetSelectionMode( ActorSelection );
+    mySelection->AddFilter( myPathMeshFilter );
+  }
+  else if ( button == SelectPathShapeButton ) {
+    myEditCurrentArgument = PathShapeLineEdit;
+    SMESH::SetPointRepresentation( false );
+    QAD_Application::getDesktop()->SetSelectionMode( ActorSelection );
+
+    if ( !myPathMesh->_is_nil() ) {
+      TColStd_MapOfInteger aTypes;
+      aTypes.Add( TopAbs_EDGE );
+      aTypes.Add( TopAbs_WIRE );
+      GEOM::GEOM_Object_var aMainShape = myPathMesh->GetShapeToMesh();
+      SMESH_Actor* aPathActor = SMESH::FindActorByObject( myPathMesh );
+
+      if ( !aMainShape->_is_nil() && aPathActor )
+       mySelection->AddFilter( new SMESH_NumberFilter( "GEOM", TopAbs_SHAPE, -1, aTypes, aMainShape ) );
+       //SMESH::SetPickable( aPathActor );
+    }
+  }
+  else if ( button == SelectStartPointButton ) {
+    myEditCurrentArgument = StartPointLineEdit;
+    if ( !myPathMesh->_is_nil() ) {
+      SMESH_Actor* aPathActor = SMESH::FindActorByObject( myPathMesh );
+      if ( aPathActor ) {
+       SMESH::SetPointRepresentation( true );
+       QAD_Application::getDesktop()->SetSelectionMode( NodeSelection, true );
+       SMESH::SetPickable( aPathActor );
+      }
+    }
+  }
+  else if ( button == SelectBasePointButton ) {
+    myEditCurrentArgument = XSpin;
+    SMESH::SetPointRepresentation( true );
+    QAD_Application::getDesktop()->SetSelectionMode( NodeSelection, true );
+
+    SMESH_ListOfFilter aListOfFilters;
+    Handle(SMESH_TypeFilter) aMeshOrSubMeshFilter = new SMESH_TypeFilter( MESHorSUBMESH );
+    if ( !aMeshOrSubMeshFilter.IsNull() )
+      aListOfFilters.Append( aMeshOrSubMeshFilter );
+    Handle(SMESH_TypeFilter) aSmeshGroupFilter = new SMESH_TypeFilter( GROUP );
+    if ( !aSmeshGroupFilter.IsNull() )
+      aListOfFilters.Append( aSmeshGroupFilter );
+    //Handle(GEOM_ShapeTypeFilter) aVertexFilter = new GEOM_ShapeTypeFilter( TopAbs_VERTEX );
+    Handle(SMESH_NumberFilter) aVertexFilter = new SMESH_NumberFilter( "GEOM", TopAbs_SHAPE, -1, TopAbs_VERTEX, GEOM::GEOM_Object::_nil() );
+    if ( !aVertexFilter.IsNull() )
+      aListOfFilters.Append( aVertexFilter );
+  
+    mySelection->AddFilter( new SMESH_LogicalFilter( aListOfFilters, SMESH_LogicalFilter::LO_OR ) );
+  }
+
+  if ( myEditCurrentArgument && !myEditCurrentArgument->hasFocus() )
+    myEditCurrentArgument->setFocus();
+
+  connect( mySelection, SIGNAL( currentSelectionChanged() ), this, SLOT( SelectionIntoArgument() ) );
+  SelectionIntoArgument();
+}
+
+//=================================================================================
+// function : SMESHGUI_ExtrusionAlongPathDlg::DeactivateActiveDialog()
+// purpose  : Deactivates this dialog
+//=================================================================================
+void SMESHGUI_ExtrusionAlongPathDlg::DeactivateActiveDialog()
+{
+  MESSAGE("SMESHGUI_ExtrusionAlongPathDlg::DeactivateActiveDialog");
+  if ( ElementsTypeGrp->isEnabled() ) {
+    ElementsTypeGrp->setEnabled( false );
+    ArgumentsGrp->setEnabled( false );
+    ButtonsGrp->setEnabled( false );
+    mySMESHGUI->ResetState();    
+    mySMESHGUI->SetActiveDialogBox( 0 );
+  }
+}
+
+//=================================================================================
+// function : SMESHGUI_ExtrusionAlongPathDlg::ActivateThisDialog()
+// purpose  : Activates this dialog
+//=================================================================================
+void SMESHGUI_ExtrusionAlongPathDlg::ActivateThisDialog()
+{
+  MESSAGE("SMESHGUI_ExtrusionAlongPathDlg::ActivateThisDialog");
+  // Emit a signal to deactivate the active dialog
+  mySMESHGUI->EmitSignalDeactivateDialog();   
+  ElementsTypeGrp->setEnabled( true );
+  ArgumentsGrp->setEnabled( true );
+  ButtonsGrp->setEnabled( true );
+  
+  mySMESHGUI->SetActiveDialogBox( this );
+
+  TypeChanged( GetConstructorId() );
+  SelectionIntoArgument();
+}
+
+//=================================================================================
+// function : SMESHGUI_ExtrusionAlongPathDlg::enterEvent()
+// purpose  : Mouse enter event
+//=================================================================================
+void SMESHGUI_ExtrusionAlongPathDlg::enterEvent(QEvent* e)
+{
+  MESSAGE("SMESHGUI_ExtrusionAlongPathDlg::enterEvent");
+  if ( ElementsTypeGrp->isEnabled() )
+    return;  
+  ActivateThisDialog();
+}
+
+//=================================================================================
+// function : SMESHGUI_ExtrusionAlongPathDlg::reject()
+// purpose  : Called when dialog box is closed
+//=================================================================================
+void SMESHGUI_ExtrusionAlongPathDlg::reject()
+{
+  MESSAGE("SMESHGUI_ExtrusionAlongPathDlg::reject");
+  disconnect( mySelection, 0, this, 0 );
+  mySelection->ClearFilters();
+  mySelection->ClearIObjects();
+  SMESH::SetPickable();
+  SMESH::SetPointRepresentation( false );
+  QAD_Application::getDesktop()->SetSelectionMode( ActorSelection );
+  mySMESHGUI->ResetState() ;
+  QDialog::reject();
+}
+
+//=================================================================================
+// function : SMESHGUI_ExtrusionAlongPathDlg::GetConstructorId()
+// purpose  : 
+//=================================================================================
+int SMESHGUI_ExtrusionAlongPathDlg::GetConstructorId()
+{ 
+  MESSAGE("SMESHGUI_ExtrusionAlongPathDlg::GetConstructorId");
+  if ( ElementsTypeGrp != NULL && ElementsTypeGrp->selected() != NULL )
+    return ElementsTypeGrp->id( ElementsTypeGrp->selected() );
+  return -1;
+}
+
+//=======================================================================
+// function : SMESHGUI_ExtrusionAlongPathDlg::onSelectMesh
+// purpose  :
+//=======================================================================
+void SMESHGUI_ExtrusionAlongPathDlg::onSelectMesh()
+{
+  MESSAGE("SMESHGUI_ExtrusionAlongPathDlg::onSelectMesh");
+  bool toSelectMesh = MeshCheck->isChecked();
+  
+  ElementsLineEdit->setReadOnly( toSelectMesh );
+  ElementsLab->setText( toSelectMesh ? tr( "SMESH_NAME" ) : tr( "SMESH_ID_ELEMENTS" ) );
+  ElementsLineEdit->clear();
+  
+  SetEditCurrentArgument( SelectElementsButton );
+}
+
+//=======================================================================
+// function : SMESHGUI_ExtrusionAlongPathDlg::onAnglesCheck
+// purpose  : called when "Use Angles" check box is switched
+//=======================================================================
+void SMESHGUI_ExtrusionAlongPathDlg::onAnglesCheck()
+{
+  MESSAGE("SMESHGUI_ExtrusionAlongPathDlg::onAnglesCheck");
+  AnglesGrp->setEnabled( AnglesCheck->isChecked() );
+}
+
+//=======================================================================
+// function : SMESHGUI_ExtrusionAlongPathDlg::onBasePointCheck
+// purpose  : called when "Use Base Point" check box is switched
+//=======================================================================
+void SMESHGUI_ExtrusionAlongPathDlg::onBasePointCheck()
+{
+  MESSAGE("SMESHGUI_ExtrusionAlongPathDlg::onBasePointCheck");
+  BasePointGrp->setEnabled( BasePointCheck->isChecked() );
+}
+
+//=======================================================================
+// function : SMESHGUI_ExtrusionAlongPathDlg::OnAngleAdded
+// purpose  : Called when user adds angle to the list
+//=======================================================================
+void SMESHGUI_ExtrusionAlongPathDlg::OnAngleAdded()
+{
+  MESSAGE("SMESHGUI_ExtrusionAlongPathDlg::OnAngleAdded");
+  AnglesList->insertItem( QString::number( AngleSpin->GetValue() ) );
+}
+
+//=======================================================================
+// function : SMESHGUI_ExtrusionAlongPathDlg::OnAngleRemoved
+// purpose  : Called when user removes angle(s) from the list
+//=======================================================================
+void SMESHGUI_ExtrusionAlongPathDlg::OnAngleRemoved()
+{
+  MESSAGE("SMESHGUI_ExtrusionAlongPathDlg::OnAngleRemoved");
+  QList<QListBoxItem> aList;
+  aList.setAutoDelete( false );
+  for ( int i = 0; i < AnglesList->count(); i++ )
+    if ( AnglesList->isSelected( i ) )
+      aList.append( AnglesList->item( i ) );
+
+  for ( int i = 0; i < aList.count(); i++ )
+    delete aList.at( i );
+}
+
diff --git a/src/SMESHGUI/SMESHGUI_ExtrusionAlongPathDlg.h b/src/SMESHGUI/SMESHGUI_ExtrusionAlongPathDlg.h
new file mode 100644 (file)
index 0000000..951dbb3
--- /dev/null
@@ -0,0 +1,156 @@
+//  SMESH SMESHGUI : GUI for SMESH component
+//
+//  Copyright (C) 2003  OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+//  CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS 
+// 
+//  This library is free software; you can redistribute it and/or 
+//  modify it under the terms of the GNU Lesser General Public 
+//  License as published by the Free Software Foundation; either 
+//  version 2.1 of the License. 
+// 
+//  This library is distributed in the hope that it will be useful, 
+//  but WITHOUT ANY WARRANTY; without even the implied warranty of 
+//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU 
+//  Lesser General Public License for more details. 
+// 
+//  You should have received a copy of the GNU Lesser General Public 
+//  License along with this library; if not, write to the Free Software 
+//  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA 
+// 
+//  See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org 
+//
+//
+//
+//  File   : SMESHGUI_ExtrusionAlongPathDlg.h
+//  Author : Vadim SANDLER
+//  Module : SMESH
+//  $Header: 
+
+#ifndef DIALOGBOX_EXTRUSION_PATH_H
+#define DIALOGBOX_EXTRUSION_PATH_H
+
+#include "SALOME_Selection.h"
+#include "SMESH_LogicalFilter.hxx"
+#include "SMESH_TypeFilter.hxx"
+// QT Includes
+#include <qdialog.h>
+
+class QButtonGroup;
+class QRadioButton;
+class QGroupBox;
+class QLabel;
+class QToolButton;
+class QLineEdit;
+class QCheckBox;
+class QListBox;
+class QPushButton;
+class SMESHGUI_SpinBox;
+class SMESHGUI;
+class SMESH_Actor;
+
+// IDL Headers
+#include <SALOMEconfig.h>
+#include CORBA_SERVER_HEADER(SMESH_Mesh)
+
+//=================================================================================
+// class    : SMESHGUI_ExtrusionAlongPathDlg
+// purpose  :
+//=================================================================================
+class SMESHGUI_ExtrusionAlongPathDlg : public QDialog
+{ 
+  Q_OBJECT
+
+  class SetBusy {
+    public:
+      SetBusy( SMESHGUI_ExtrusionAlongPathDlg* _dlg ) { myDlg = _dlg; myDlg->myBusy = true; }
+      ~SetBusy() { myDlg->myBusy = false; }
+    private:
+      SMESHGUI_ExtrusionAlongPathDlg* myDlg;
+  };
+  friend class SetBusy;
+
+public:
+  SMESHGUI_ExtrusionAlongPathDlg( QWidget* parent = 0, SALOME_Selection* Sel = 0, bool modal = FALSE );
+  ~SMESHGUI_ExtrusionAlongPathDlg();
+
+  bool eventFilter( QObject* object, QEvent* event );
+
+protected slots:
+  void reject();
+
+private:
+  void Init( bool ResetControls = true ) ;
+  void enterEvent ( QEvent * ) ;                          /* mouse enter the QWidget */
+  int  GetConstructorId();
+  void SetEditCurrentArgument( QToolButton* button );
+
+  SMESHGUI*                     mySMESHGUI ;              /* Current SMESHGUI object */
+  SALOME_Selection*             mySelection ;             /* User shape selection */
+  QWidget*                      myEditCurrentArgument;    /* Current  argument */
+  
+  bool                          myBusy;
+  SMESH::SMESH_IDSource_var     myIDSource;
+  SMESH::SMESH_Mesh_var         myMesh;
+  SMESH_Actor*                  myMeshActor;
+  SMESH::SMESH_Mesh_var         myPathMesh;
+  GEOM::GEOM_Object_var         myPathShape;
+  Handle(SMESH_LogicalFilter)   myElementsFilter;
+  Handle(SMESH_TypeFilter)      myPathMeshFilter;
+  int                           myType;
+
+  // widgets
+  QButtonGroup*     ElementsTypeGrp;
+  QRadioButton*     Elements1dRB;
+  QRadioButton*     Elements2dRB;
+  QGroupBox*        ArgumentsGrp;
+  QLabel*           ElementsLab;
+  QToolButton*      SelectElementsButton;
+  QLineEdit*        ElementsLineEdit;
+  QCheckBox*        MeshCheck;
+  QGroupBox*        PathGrp;
+  QLabel*           PathMeshLab;
+  QToolButton*      SelectPathMeshButton;
+  QLineEdit*        PathMeshLineEdit;
+  QLabel*           PathShapeLab;
+  QToolButton*      SelectPathShapeButton;
+  QLineEdit*        PathShapeLineEdit;
+  QLabel*           StartPointLab;
+  QToolButton*      SelectStartPointButton;
+  QLineEdit*        StartPointLineEdit;
+  QCheckBox*        AnglesCheck;
+  QGroupBox*        AnglesGrp;
+  QListBox*         AnglesList;
+  QToolButton*      AddAngleButton;
+  QToolButton*      RemoveAngleButton;
+  SMESHGUI_SpinBox* AngleSpin;
+  QCheckBox*        BasePointCheck;
+  QGroupBox*        BasePointGrp;
+  QToolButton*      SelectBasePointButton;
+  QLabel*           XLab;
+  SMESHGUI_SpinBox* XSpin;
+  QLabel*           YLab;
+  SMESHGUI_SpinBox* YSpin;
+  QLabel*           ZLab;
+  SMESHGUI_SpinBox* ZSpin;
+  QGroupBox*        ButtonsGrp;
+  QPushButton*      OkButton;
+  QPushButton*      ApplyButton;
+  QPushButton*      CloseButton;
+  
+private slots:
+  void TypeChanged( int type );
+  void ClickOnOk();
+  bool ClickOnApply();
+  void SetEditCurrentArgument();
+  void SelectionIntoArgument();
+  void DeactivateActiveDialog();
+  void ActivateThisDialog();
+  void onTextChange(const QString&);
+  void onSelectMesh();
+  void onAnglesCheck();
+  void onBasePointCheck();
+  void OnAngleAdded();
+  void OnAngleRemoved();
+};
+
+#endif // DIALOGBOX_EXTRUSION_PATH_H
index 4fdf10e86625b9d572926cb96efb9f6814cafa85..fab8312d2133e9d1a9709fe8419ecacce2e00969 100644 (file)
@@ -44,16 +44,17 @@ public :
   SMESHGUI_SpinBox( QWidget* parent, const char* name = 0 ) ;
   ~SMESHGUI_SpinBox() ;
   
-  void    RangeStepAndValidator( double         min = -1000000.0, 
-                                double         max = +1000000.0, 
-                                double         step = 100.0, 
-                                unsigned short decimals = 3 ) ;
-  void    SetValue( double v ) ;
-  double  GetValue() ;
-  QString GetString() ;
+  void       RangeStepAndValidator( double         min = -1000000.0, 
+                                   double         max = +1000000.0, 
+                                   double         step = 100.0, 
+                                   unsigned short decimals = 3 ) ;
+  void       SetValue( double v ) ;
+  double     GetValue() ;
+  QString    GetString() ;
+  QLineEdit* editor() { return QAD_SpinBoxDbl::editor(); } 
 
 public slots:
-  void    SetStep( double newStep );
+  void       SetStep( double newStep );
 
 };
 #endif //  SMESHSPINBOX_H
index 1cb8085b24f186770441b75cf7ffe87285996b7b..60dff5a19bca3c6cbe91cf333066fe5018a4f701 100644 (file)
@@ -211,27 +211,12 @@ msgstr "pattern_sample_2d.png"
 msgid "ICON_PATTERN_SAMPLE_3D"
 msgstr "pattern_sample_3D.png"
 
+#-----------------------------------------------------------
+# Add/Remove buttons
+#-----------------------------------------------------------
 
+msgid "ICON_APPEND"
+msgstr "mesh_add.png"
 
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+msgid "ICON_REMOVE"
+msgstr "mesh_remove.png"
\ No newline at end of file
index 78bcd46fd3c9eda50f276ab82a00be17f913adbe..46e1ebe840aa2f685e0f6fdeb349873748939f32 100644 (file)
@@ -1432,7 +1432,6 @@ msgstr "Centroidal"
 msgid "SMESHGUI_ExtrusionDlg::EXTRUSION_ALONG_LINE"
 msgstr "Extrusion along a line"
 
-
 msgid "SMESHGUI_ExtrusionDlg::EXTRUSION_1D"
 msgstr "Extrusion of 1D elements"
 
@@ -1441,6 +1440,41 @@ msgstr "Extrusion of 2D elements"
 
 #----------------------------------------------------
 
+msgid "SMESHGUI_ExtrusionAlongPathDlg::EXTRUSION_ALONG_PATH"
+msgstr "Extrusion along a path"
+
+msgid "SMESHGUI_ExtrusionAlongPathDlg::EXTRUSION_1D"
+msgstr "Extrusion of 1D elements"
+
+msgid "SMESHGUI_ExtrusionAlongPathDlg::EXTRUSION_2D"
+msgstr "Extrusion of 2D elements"
+
+msgid "SMESHGUI_ExtrusionAlongPathDlg::SMESH_PATH"
+msgstr "Path"
+
+msgid "SMESHGUI_ExtrusionAlongPathDlg::SMESH_PATH_MESH"
+msgstr "Mesh"
+
+msgid "SMESHGUI_ExtrusionAlongPathDlg::SMESH_PATH_SHAPE"
+msgstr "Shape (edge or wire)"
+
+msgid "SMESHGUI_ExtrusionAlongPathDlg::SMESH_PATH_START"
+msgstr "Start point"
+
+msgid "SMESHGUI_ExtrusionAlongPathDlg::SMESH_USE_ANGLES"
+msgstr "Use Angles"
+
+msgid "SMESHGUI_ExtrusionAlongPathDlg::SMESH_ANGLES"
+msgstr "Angles"
+
+msgid "SMESHGUI_ExtrusionAlongPathDlg::SMESH_USE_BASE_POINT"
+msgstr "Use Base Point"
+
+msgid "SMESHGUI_ExtrusionAlongPathDlg::SMESH_BASE_POINT"
+msgstr "Base Point"
+
+#----------------------------------------------------
+
 msgid "SMESHGUI_RevolutionDlg::REVOLUTION_AROUND_AXIS"
 msgstr "Revolution around an axis"