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(parent:
6becd11
)
FindCoincidentNodes() now accepts a set of nodes
author
eap
<eap@opencascade.com>
Mon, 10 Jan 2005 12:45:58 +0000
(12:45 +0000)
committer
eap
<eap@opencascade.com>
Mon, 10 Jan 2005 12:45:58 +0000
(12:45 +0000)
src/SMESH_I/SMESH_MeshEditor_i.cxx
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diff --git
a/src/SMESH_I/SMESH_MeshEditor_i.cxx
b/src/SMESH_I/SMESH_MeshEditor_i.cxx
index c18cd7dc9bd5974541ddfcd21e05900b3dba67d5..34072c00f3ff067d8c6e5edfd488a337cac1453c 100644
(file)
--- a/
src/SMESH_I/SMESH_MeshEditor_i.cxx
+++ b/
src/SMESH_I/SMESH_MeshEditor_i.cxx
@@
-681,7
+681,8
@@
void SMESH_MeshEditor_i::FindCoincidentNodes (CORBA::Double Tol
{
::SMESH_MeshEditor::TListOfListOfNodes aListOfListOfNodes;
::SMESH_MeshEditor anEditor( _myMesh );
- anEditor.FindCoincidentNodes( Tolerance, aListOfListOfNodes );
+ set<const SMDS_MeshNode*> nodes; // no input nodes
+ anEditor.FindCoincidentNodes( nodes, Tolerance, aListOfListOfNodes );
GroupsOfNodes = new SMESH::array_of_long_array;
GroupsOfNodes->length( aListOfListOfNodes.size() );