- // editor creation command is needed only if any editor function is called
- theGen->AddMeshAccessorMethod( theCommand ); // for *Object()
- if ( !myCreationCmdStr.IsEmpty() ) {
- GetCreationCmd()->GetString() = myCreationCmdStr;
- myCreationCmdStr.Clear();
+
+ //Replace SMESH_MeshEditor "MakeGroups" functions on the Mesh
+ //functions with the flag "theMakeGroups = True" like:
+ //SMESH_MeshEditor.CmdMakeGroups => Mesh.Cmd(...,True)
+ int pos = theCommand->GetMethod().Search("MakeGroups");
+ if( pos != -1) {
+ // 1. Remove "MakeGroups" from the Command
+ TCollection_AsciiString aMethod = theCommand->GetMethod();
+ int nbArgsToAdd = diffLastTwoArgsMethods.Contains(aMethod) ? 2 : 1;
+ aMethod.Trunc(pos-1);
+ theCommand->SetMethod(aMethod);
+
+ // 2. Set Mesh object instead SMESH_MeshEditor
+ theCommand->SetObject( myMesh );
+
+ // 3. And add last "True" argument
+ while(nbArgsToAdd--)
+ theCommand->SetArg(theCommand->GetNbArgs()+1,"True ");
+ }
+ else {
+ // editor creation command is needed only if any editor function is called
+ theGen->AddMeshAccessorMethod( theCommand ); // for *Object()
+ if ( !myCreationCmdStr.IsEmpty() ) {
+ GetCreationCmd()->GetString() = myCreationCmdStr;
+ myCreationCmdStr.Clear();
+ }