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3010de2)
In Compute() call assure the source mesh is loaded:
_sourceHyp->GetGroups(/*loaded=*/true);
In getMaps(), do not clear n2n map to assure sharing nodes on EDGEs
for adjacent FACEs
{
if ( !_sourceHyp ) return false;
{
if ( !_sourceHyp ) return false;
- const vector<SMESH_Group*>& srcGroups = _sourceHyp->GetGroups();
+ const vector<SMESH_Group*>& srcGroups = _sourceHyp->GetGroups(/*loaded=*/true);
if ( srcGroups.empty() )
return error("Invalid source groups");
if ( srcGroups.empty() )
return error("Invalid source groups");
e2e = &iData->_e2e;
if ( iData->_copyMeshSubM.empty() )
{
e2e = &iData->_e2e;
if ( iData->_copyMeshSubM.empty() )
{
+ // n2n->clear(); -- for sharing nodes on EDGEs