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Fix bug of NodeSearcher: search fails if point is outside the mesh on the distance...
author
vsr
<vsr@opencascade.com>
Thu, 17 Jun 2010 19:00:18 +0000
(19:00 +0000)
committer
vsr
<vsr@opencascade.com>
Thu, 17 Jun 2010 19:00:18 +0000
(19:00 +0000)
src/SMESH/SMESH_MeshEditor.cxx
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diff --git
a/src/SMESH/SMESH_MeshEditor.cxx
b/src/SMESH/SMESH_MeshEditor.cxx
index 6801d7d0d14bbaf14a8cff2861c44c72d9e5f8e8..44ec9e40812e53a7b73a43ba8a53c76ea176584e 100644
(file)
--- a/
src/SMESH/SMESH_MeshEditor.cxx
+++ b/
src/SMESH/SMESH_MeshEditor.cxx
@@
-5977,7
+5977,7
@@
struct SMESH_NodeSearcherImpl: public SMESH_NodeSearcher
SMESH_OctreeNode* tree = *trIt;
if ( !tree->isLeaf() ) // put children to the queue
{
- if ( !tree->isInside( &pointNode, myHalfLeafSize )) continue;
+
//
if ( !tree->isInside( &pointNode, myHalfLeafSize )) continue;
SMESH_OctreeNodeIteratorPtr cIt = tree->GetChildrenIterator();
while ( cIt->more() )
treeList.push_back( cIt->next() );