-<li> 1D and 2D algorithms and hypotheses that will be applied for
-meshing the top and base prism faces. These faces can be meshed
-with any type of 2D elements: quadrangles, triangles, polygons or
-their mix. It's enough to define a sub-mesh on either top or base face
-only.</li>
-<li> Optionally you can define an 1D sub-mesh on some vertical edges
-of stacked prisms, which will override the global 1D hypothesis mentioned
-above. In the above picture, the vertical division is not equidistant
-on all the length because of a "Number Of Segments" hypothesis with
-Scale Factor=3 assigned to one of edges between the shifted stacks.
+ <li> 1D and 2D algorithms and hypotheses that will be applied for
+ meshing the top and base prism faces. These faces can be meshed
+ with any type of 2D elements: quadrangles, triangles, polygons or
+ their mix. It's enough to define a sub-mesh on either top or base
+ face. In the sample picture above, "BLSURF" algorithm meshes
+ "Face_1" base surface with triangles. (1D algorithm is not
+ assigned as "BLSURF" does not require divided edges to create 2D mesh.)
+ </li>
+ <li> Optionally you can define an 1D sub-mesh on some vertical edges
+ of stacked prisms, which will override the global 1D hypothesis mentioned
+ above. In the picture above the picture of Object Browser, the
+ vertical division is not equidistant on all the length because of
+ a "Number Of Segments" hypothesis with Scale Factor=3 assigned to
+ the highlighted edge.