- if ( !ProjectionUtils::FindSubShapeAssociation( innerShell, &aMesh,
- outerShell, &aMesh,
- shape2ShapeMaps[0])
- &&
- !ProjectionUtils::FindSubShapeAssociation( innerShell.Reversed(), &aMesh,
- outerShell, &aMesh,
- shape2ShapeMaps[1]))
+ bool mapOk1 = ProjectionUtils::FindSubShapeAssociation( innerShell, &aMesh,
+ outerShell, &aMesh,
+ shape2ShapeMaps[0]);
+ bool mapOk2 = ProjectionUtils::FindSubShapeAssociation( innerShell.Reversed(), &aMesh,
+ outerShell, &aMesh,
+ shape2ShapeMaps[1]);
+ if ( !mapOk1 && !mapOk2 )