}
}
+ if ( !getMeshDS()->IsEmbeddedMode() )
+ // Log node movement
+ for ( unsigned i = 0; i < data._edges.size(); ++i )
+ {
+ _LayerEdge& edge = *data._edges[i];
+ SMESH_TNodeXYZ p ( edge._nodes.back() );
+ getMeshDS()->MoveNode( p._node, p.X(), p.Y(), p.Z() );
+ }
+
// TODO: make quadratic prisms and polyhedrons(?)
helper.SetElementsOnShape(true);
helper.ToFixNodeParameters( true );
// EDGE's to shrink
- map< int, _Shrinker1D > e2shrMap;
+ map< TGeomID, _Shrinker1D > e2shrMap;
// loop on FACES to srink mesh on
map< TGeomID, _SolidData* >::iterator f2sd = f2sdMap.begin();
for ( unsigned i = 0; i < nodesToSmooth.size(); ++i )
{
moved |= nodesToSmooth[i].Smooth( badNb,surface,helper,refSign,
- /*isCentroidal=*/isConcaveFace,/*set3D=*/false );
+ /*isCentroidal=*/isConcaveFace,
+ /*set3D=*/isConcaveFace);
}
if ( badNb < oldBadNb )
nbNoImpSteps = 0;
bool highQuality;
{
const bool hasTria = _mesh->NbTriangles(), hasQuad = _mesh->NbQuadrangles();
- if ( hasTria != hasQuad )
- {
+ if ( hasTria != hasQuad ) {
highQuality = hasQuad;
}
- else
- {
+ else {
set<int> nbNodesSet;
SMDS_ElemIteratorPtr fIt = smDS->GetElements();
while ( fIt->more() && nbNodesSet.size() < 2 )
// Set an event listener to clear FACE sub-mesh together with SOLID sub-mesh
_SrinkShapeListener::ToClearSubMeshWithSolid( sm, data._solid );
+ if ( !getMeshDS()->IsEmbeddedMode() )
+ // Log node movement
+ for ( unsigned i = 0; i < nodesToSmooth.size(); ++i )
+ {
+ SMESH_TNodeXYZ p ( nodesToSmooth[i]._node );
+ getMeshDS()->MoveNode( nodesToSmooth[i]._node, p.X(), p.Y(), p.Z() );
+ }
+
} // loop on FACES to srink mesh on