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PAL15161 (Mesh to pass through a point - preview works wrong for the submesh and...
author
eap
<eap@opencascade.com>
Wed, 7 Mar 2007 10:39:01 +0000
(10:39 +0000)
committer
eap
<eap@opencascade.com>
Wed, 7 Mar 2007 10:39:01 +0000
(10:39 +0000)
Clear selection at Apply()
src/SMESHGUI/SMESHGUI_MakeNodeAtPointDlg.cxx
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diff --git
a/src/SMESHGUI/SMESHGUI_MakeNodeAtPointDlg.cxx
b/src/SMESHGUI/SMESHGUI_MakeNodeAtPointDlg.cxx
index ce60b192f2d05d95defb0665068dacef36d7cee5..4f076c55145e8b629f1667a8f4ff56e3e92c2f8c 100644
(file)
--- a/
src/SMESHGUI/SMESHGUI_MakeNodeAtPointDlg.cxx
+++ b/
src/SMESHGUI/SMESHGUI_MakeNodeAtPointDlg.cxx
@@
-392,8
+392,9
@@
bool SMESHGUI_MakeNodeAtPointOp::onApply()
if (aResult)
{
myDlg->myId->setText("");
-
+
SALOME_ListIO aList;
+ selectionMgr()->setSelectedObjects(aList,false);
aList.Append(myMeshActor->getIO());
selectionMgr()->setSelectedObjects(aList,false);
SMESH::UpdateView();
@@
-578,7
+579,7
@@
void SMESHGUI_MakeNodeAtPointOp::redisplayPreview()
mySimulation->SetData(aMeshPreviewStruct._retn());
}
else
-
{
+{
mySimulation->SetVisibility(false);
}