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PAL10467 Meshing in quadrangles even if the number of nodes on opposite edges is...
authoreap <eap@opencascade.com>
Fri, 30 Dec 2005 07:16:14 +0000 (07:16 +0000)
committereap <eap@opencascade.com>
Fri, 30 Dec 2005 07:16:14 +0000 (07:16 +0000)
src/StdMeshers/StdMeshers_Quadrangle_2D.cxx
src/StdMeshers/StdMeshers_Quadrangle_2D.hxx

index e40390c6e7596e5b8d8b383853bdb07825eb616e..9ffa37d1f5ebf675ef727015f57a62f0550f4a3f 100644 (file)
@@ -51,10 +51,21 @@ using namespace std;
 #include <Precision.hxx>
 #include <gp_Pnt2d.hxx>
 #include <TColStd_ListIteratorOfListOfInteger.hxx>
+#include <TColStd_SequenceOfReal.hxx>
+#include <TColgp_SequenceOfXY.hxx>
 
 #include "utilities.h"
 #include "Utils_ExceptHandlers.hxx"
 
+#ifndef StdMeshers_Array2OfNode_HeaderFile
+#define StdMeshers_Array2OfNode_HeaderFile
+typedef const SMDS_MeshNode* SMDS_MeshNodePtr;
+#include <NCollection_DefineArray2.hxx>
+DEFINE_BASECOLLECTION (StdMeshers_BaseCollectionNodePtr, SMDS_MeshNodePtr)
+DEFINE_ARRAY2(StdMeshers_Array2OfNode,
+              StdMeshers_BaseCollectionNodePtr, SMDS_MeshNodePtr)
+#endif
+
 
 //=============================================================================
 /*!
@@ -117,7 +128,28 @@ bool StdMeshers_Quadrangle_2D::Compute (SMESH_Mesh& aMesh,
   SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
   aMesh.GetSubMesh(aShape);
 
-  FaceQuadStruct *quad = CheckAnd2Dcompute(aMesh, aShape);
+  //FaceQuadStruct *quad = CheckAnd2Dcompute(aMesh, aShape);
+  FaceQuadStruct* quad = CheckNbEdges(aMesh, aShape);
+
+  if (!quad)
+    return false;
+
+  if(myQuadranglePreference) {
+    int n1 = quad->nbPts[0];
+    int n2 = quad->nbPts[1];
+    int n3 = quad->nbPts[2];
+    int n4 = quad->nbPts[3];
+    int nfull = n1+n2+n3+n4;
+    int ntmp = nfull/2;
+    ntmp = ntmp*2;
+    if( nfull==ntmp && ( (n1!=n3) || (n2!=n4) ) ) {
+      // special path for using only quandrangle faces
+      return ComputeQuadPref(aMesh, aShape, quad);
+    }
+  }
+
+  // set normalized grid on unit square in parametric domain
+  SetNormalizedGrid(aMesh, aShape, quad);
   if (!quad)
     return false;
 
@@ -490,14 +522,16 @@ bool StdMeshers_Quadrangle_2D::Compute (SMESH_Mesh& aMesh,
   return isOk;
 }
 
+
 //=============================================================================
 /*!
  *  
  */
 //=============================================================================
 
-FaceQuadStruct *StdMeshers_Quadrangle_2D::CheckAnd2Dcompute
-  (SMESH_Mesh & aMesh, const TopoDS_Shape & aShape) throw(SALOME_Exception)
+FaceQuadStruct* StdMeshers_Quadrangle_2D::CheckNbEdges(SMESH_Mesh & aMesh,
+                                                       const TopoDS_Shape & aShape)
+     throw(SALOME_Exception)
 {
   Unexpect aCatch(SalomeException);
 
@@ -505,42 +539,56 @@ FaceQuadStruct *StdMeshers_Quadrangle_2D::CheckAnd2Dcompute
 
   // verify 1 wire only, with 4 edges
 
-  if (NumberOfWires(F) != 1)
-  {
+  if (NumberOfWires(F) != 1) {
     INFOS("only 1 wire by face (quadrangles)");
     return 0;
   }
   const TopoDS_Wire& W = BRepTools::OuterWire(F);
   BRepTools_WireExplorer wexp (W, F);
 
-  FaceQuadStruct *quad = new FaceQuadStruct;
+  FaceQuadStructquad = new FaceQuadStruct;
   for (int i = 0; i < 4; i++)
     quad->uv_edges[i] = 0;
   quad->uv_grid = 0;
 
   int nbEdges = 0;
-  for (wexp.Init(W, F); wexp.More(); wexp.Next())
-  {
+  for (wexp.Init(W, F); wexp.More(); wexp.Next()) {
     const TopoDS_Edge& E = wexp.Current();
     int nb = aMesh.GetSubMesh(E)->GetSubMeshDS()->NbNodes();
-    if (nbEdges < 4)
-    {
+    if (nbEdges < 4) {
       quad->edge[nbEdges] = E;
       quad->nbPts[nbEdges] = nb + 2; // internal points + 2 extrema
     }
     nbEdges++;
   }
 
-  if (nbEdges != 4)
-  {
+  if (nbEdges != 4) {
     INFOS("face must have 4 edges /quadrangles");
     QuadDelete(quad);
     return 0;
   }
 
-  // set normalized grid on unit square in parametric domain
+  return quad;
+}
+
+
+//=============================================================================
+/*!
+ *  
+ */
+//=============================================================================
+
+FaceQuadStruct *StdMeshers_Quadrangle_2D::CheckAnd2Dcompute
+  (SMESH_Mesh & aMesh, const TopoDS_Shape & aShape) throw(SALOME_Exception)
+{
+  Unexpect aCatch(SalomeException);
+
+  FaceQuadStruct *quad = CheckNbEdges(aMesh, aShape);
+
+  if(!quad) return 0;
 
-  SetNormalizedGrid(aMesh, F, quad);
+  // set normalized grid on unit square in parametric domain
+  SetNormalizedGrid(aMesh, aShape, quad);
 
   return quad;
 }
@@ -789,6 +837,654 @@ void StdMeshers_Quadrangle_2D::SetNormalizedGrid (SMESH_Mesh & aMesh,
   }
 }
 
+
+//=======================================================================
+//function : ShiftQuad
+//purpose  : auxilary function for ComputeQuadPref
+//=======================================================================
+static void ShiftQuad(FaceQuadStruct* quad, const int num, bool WisF)
+{
+  if(num>3) return;
+  int i;
+  for(i=1; i<=num; i++) {
+    int nbPts3 = quad->nbPts[0];
+    quad->nbPts[0] = quad->nbPts[1];
+    quad->nbPts[1] = quad->nbPts[2];
+    quad->nbPts[2] = quad->nbPts[3];
+    quad->nbPts[3] = nbPts3;
+    TopoDS_Edge edge3 = quad->edge[0];
+    quad->edge[0] = quad->edge[1];
+    quad->edge[1] = quad->edge[2];
+    quad->edge[2] = quad->edge[3];
+    quad->edge[3] = edge3;
+    double first3 = quad->first[0];
+    quad->first[0] = quad->first[1];
+    quad->first[1] = quad->first[2];
+    quad->first[2] = quad->first[3];
+    quad->first[3] = first3;
+    double last3 = quad->last[0];
+    quad->last[0] = quad->last[1];
+    quad->last[1] = quad->last[2];
+    quad->last[2] = quad->last[3];
+    quad->last[3] = last3;
+    bool isEdgeForward3 = quad->isEdgeForward[0];
+    quad->isEdgeForward[0] = quad->isEdgeForward[1];
+    quad->isEdgeForward[1] = quad->isEdgeForward[2];
+    quad->isEdgeForward[2] = quad->isEdgeForward[3];
+    quad->isEdgeForward[3] = isEdgeForward3;
+    bool isEdgeOut3 = quad->isEdgeOut[0];
+    quad->isEdgeOut[0] = quad->isEdgeOut[1];
+    quad->isEdgeOut[1] = quad->isEdgeOut[2];
+    quad->isEdgeOut[2] = quad->isEdgeOut[3];
+    quad->isEdgeOut[3] = isEdgeOut3;
+    UVPtStruct* uv_edges3 = quad->uv_edges[0];
+    quad->uv_edges[0] = quad->uv_edges[1];
+    quad->uv_edges[1] = quad->uv_edges[2];
+    quad->uv_edges[2] = quad->uv_edges[3];
+    quad->uv_edges[3] = uv_edges3;
+  }
+  if(!WisF) {
+    // replacement left and right edges
+    int nbPts3 = quad->nbPts[1];
+    quad->nbPts[1] = quad->nbPts[3];
+    quad->nbPts[3] = nbPts3;
+    TopoDS_Edge edge3 = quad->edge[1];
+    quad->edge[1] = quad->edge[3];
+    quad->edge[3] = edge3;
+    double first3 = quad->first[1];
+    quad->first[1] = quad->first[3];
+    quad->first[3] = first3;
+    double last3 = quad->last[1];
+    quad->last[1] = quad->last[2];
+    quad->last[3] = last3;
+    bool isEdgeForward3 = quad->isEdgeForward[1];
+    quad->isEdgeForward[1] = quad->isEdgeForward[3];
+    quad->isEdgeForward[3] = isEdgeForward3;
+    bool isEdgeOut3 = quad->isEdgeOut[1];
+    quad->isEdgeOut[1] = quad->isEdgeOut[3];
+    quad->isEdgeOut[3] = isEdgeOut3;
+    UVPtStruct* uv_edges3 = quad->uv_edges[1];
+    quad->uv_edges[1] = quad->uv_edges[3];
+    quad->uv_edges[3] = uv_edges3;
+  }
+}
+
+
+//=======================================================================
+//function : CalcUV
+//purpose  : auxilary function for ComputeQuadPref
+//=======================================================================
+static gp_XY CalcUV(double x0, double x1, double y0, double y1,
+                    FaceQuadStruct* quad,
+                    const gp_Pnt2d& a0, const gp_Pnt2d& a1,
+                    const gp_Pnt2d& a2, const gp_Pnt2d& a3,
+                    const Handle(Geom2d_Curve)& c2db,
+                    const Handle(Geom2d_Curve)& c2dr,
+                    const Handle(Geom2d_Curve)& c2dt,
+                    const Handle(Geom2d_Curve)& c2dl)
+{
+  int nb = quad->nbPts[0];
+  int nr = quad->nbPts[1];
+  int nt = quad->nbPts[2];
+  int nl = quad->nbPts[3];
+
+  UVPtStruct* uv_eb = quad->uv_edges[0];
+  UVPtStruct* uv_er = quad->uv_edges[1];
+  UVPtStruct* uv_et = quad->uv_edges[2];
+  UVPtStruct* uv_el = quad->uv_edges[3];
+
+  double x = (x0 + y0 * (x1 - x0)) / (1 - (y1 - y0) * (x1 - x0));
+  double y = y0 + x * (y1 - y0);
+
+  double param_b = uv_eb[0].param + x * (uv_eb[nb-1].param - uv_eb[0].param);
+  double param_t = uv_et[0].param + x * (uv_et[nt-1].param - uv_et[0].param);
+  double param_r = uv_er[0].param + y * (uv_er[nr-1].param - uv_er[0].param);
+  double param_l = uv_el[0].param + y * (uv_el[nl-1].param - uv_el[0].param);
+
+  gp_Pnt2d p0 = c2db->Value(param_b);
+  gp_Pnt2d p1 = c2dr->Value(param_r);
+  gp_Pnt2d p2 = c2dt->Value(param_t);
+  gp_Pnt2d p3 = c2dl->Value(param_l);
+
+  double u = (1 - y) * p0.X() + x * p1.X() + y * p2.X() + (1 - x) * p3.X();
+  double v = (1 - y) * p0.Y() + x * p1.Y() + y * p2.Y() + (1 - x) * p3.Y();
+
+  u -= (1 - x) * (1 - y) * a0.X() + x * (1 - y) * a1.X() +
+    x * y * a2.X() + (1 - x) * y * a3.X();
+  v -= (1 - x) * (1 - y) * a0.Y() + x * (1 - y) * a1.Y() +
+    x * y * a2.Y() + (1 - x) * y * a3.Y();
+
+  //cout<<"x0="<<x0<<" x1="<<x1<<" y0="<<y0<<" y1="<<y1<<endl;
+  //cout<<"x="<<x<<" y="<<y<<endl;
+  //cout<<"param_b="<<param_b<<" param_t="<<param_t<<" param_r="<<param_r<<" param_l="<<param_l<<endl;
+  //cout<<"u="<<u<<" v="<<v<<endl;
+
+  return gp_XY(u,v);
+}
+
+
+//=======================================================================
+//function : ComputeQuadPref
+//purpose  : 
+//=======================================================================
+/*!
+ * Special function for creation only quandrangle faces
+ */
+bool StdMeshers_Quadrangle_2D::ComputeQuadPref
+                          (SMESH_Mesh & aMesh,
+                           const TopoDS_Shape& aShape,
+                           FaceQuadStruct* quad) throw (SALOME_Exception)
+{
+  Unexpect aCatch(SalomeException);
+
+  SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
+  const TopoDS_Face& F = TopoDS::Face(aShape);
+  Handle(Geom_Surface) S = BRep_Tool::Surface(F);
+  const TopoDS_Wire& W = BRepTools::OuterWire(F);
+  bool WisF = false;
+  if(W.Orientation()==TopAbs_FORWARD) 
+    WisF = true;
+  //if(WisF) cout<<"W is FORWARD"<<endl;
+  //else cout<<"W is REVERSED"<<endl;
+  bool FisF = (F.Orientation()==TopAbs_FORWARD);
+  if(!FisF) WisF = !WisF;
+  int i,j,geomFaceID = meshDS->ShapeToIndex( F );
+
+  int nb = quad->nbPts[0];
+  int nr = quad->nbPts[1];
+  int nt = quad->nbPts[2];
+  int nl = quad->nbPts[3];
+  int dh = abs(nb-nt);
+  int dv = abs(nr-nl);
+
+  if( dh>=dv ) {
+    if( nt>nb ) {
+      // it is a base case => not shift quad but me be replacement is need
+      ShiftQuad(quad,0,WisF);
+    }
+    else {
+      // we have to shift quad on 2
+      ShiftQuad(quad,2,WisF);
+    }
+  }
+  else {
+    if( nr>nl ) {
+      // we have to shift quad on 3
+      ShiftQuad(quad,3,WisF);
+    }
+    else {
+      // we have to shift quad on 1
+      ShiftQuad(quad,1,WisF);
+    }
+  }
+
+  nb = quad->nbPts[0];
+  nr = quad->nbPts[1];
+  nt = quad->nbPts[2];
+  nl = quad->nbPts[3];
+  dh = abs(nb-nt);
+  dv = abs(nr-nl);
+  int nbh  = Max(nb,nt);
+  int nbv = Max(nr,nl);
+  int addh = 0;
+  int addv = 0;
+
+  // orientation of face and 3 main domain for future faces
+  //       0   top    1
+  //      1------------1
+  //       |   |  |   |
+  //       |   |  |   |
+  //       | L |  | R |
+  //  left |   |  |   | rigth
+  //       |  /    \  |
+  //       | /  C   \ |
+  //       |/        \|
+  //      0------------0
+  //       0  bottom  1
+
+  if(dh>dv) {
+    addv = (dh-dv)/2;
+    nbv = nbv + addv;
+  }
+  else { // dv>=dh
+    addh = (dv-dh)/2;
+    nbh = nbh + addh;
+  }
+
+  Handle(Geom2d_Curve) c2d[4];
+  for(i=0; i<4; i++) {
+    c2d[i] = BRep_Tool::CurveOnSurface(quad->edge[i], F,
+                                       quad->first[i], quad->last[i]);
+  }
+
+  bool loadOk = true;
+  for(i=0; i<2; i++) {
+    quad->uv_edges[i] = LoadEdgePoints2(aMesh, F, quad->edge[i], false);
+    if(!quad->uv_edges[i]) loadOk = false;
+  }
+  for(i=2; i<4; i++) {
+    quad->uv_edges[i] = LoadEdgePoints2(aMesh, F, quad->edge[i], true);
+    if (!quad->uv_edges[i]) loadOk = false;
+  }
+  if (!loadOk) {
+    INFOS("StdMeshers_Quadrangle_2D::ComputeQuadPref - LoadEdgePoints failed");
+    QuadDelete( quad );
+    quad = 0;
+    return false;
+  }
+
+  UVPtStruct* uv_eb = quad->uv_edges[0];
+  UVPtStruct* uv_er = quad->uv_edges[1];
+  UVPtStruct* uv_et = quad->uv_edges[2];
+  UVPtStruct* uv_el = quad->uv_edges[3];
+
+  // arrays for normalized params
+  //cout<<"Dump B:"<<endl;
+  TColStd_SequenceOfReal npb, npr, npt, npl;
+  for(i=0; i<nb; i++) {
+    npb.Append(uv_eb[i].normParam);
+    //cout<<"i="<<i<<" par="<<uv_eb[i].param<<" npar="<<uv_eb[i].normParam;
+    //const SMDS_MeshNode* N = uv_eb[i].node;
+    //cout<<" node("<<N->X()<<","<<N->Y()<<","<<N->Z()<<")"<<endl;
+  }
+  for(i=0; i<nr; i++) {
+    npr.Append(uv_er[i].normParam);
+  }
+  for(i=0; i<nt; i++) {
+    npt.Append(uv_et[i].normParam);
+  }
+  for(i=0; i<nl; i++) {
+    npl.Append(uv_el[i].normParam);
+  }
+
+  // we have to add few values of params to right and left
+  // insert them after first param
+  // insert to right
+  int dr = nbv - nr;
+  double dpr = (npr.Value(2) - npr.Value(1))/(dr+1);
+  for(i=1; i<=dr; i++) {
+    npr.InsertAfter(1,npr.Value(2)-dpr);
+  }
+  // insert to left
+  int dl = nbv - nl;
+  dpr = (npl.Value(2) - npl.Value(1))/(dl+1);
+  for(i=1; i<=dl; i++) {
+    npl.InsertAfter(1,npl.Value(2)-dpr);
+  }
+  //cout<<"npb:";
+  //for(i=1; i<=npb.Length(); i++) {
+  //  cout<<" "<<npb.Value(i);
+  //}
+  //cout<<endl;
+  
+  gp_Pnt2d a[4];
+  c2d[0]->D0(uv_eb[0].param,a[0]);
+  c2d[0]->D0(uv_eb[nb-1].param,a[1]);
+  c2d[2]->D0(uv_et[nt-1].param,a[2]);
+  c2d[2]->D0(uv_et[0].param,a[3]);
+  //cout<<" a[0]("<<a[0].X()<<","<<a[0].Y()<<")"<<" a[1]("<<a[1].X()<<","<<a[1].Y()<<")"
+  //    <<" a[2]("<<a[2].X()<<","<<a[2].Y()<<")"<<" a[3]("<<a[3].X()<<","<<a[3].Y()<<")"<<endl;
+
+  int nnn = Min(nr,nl);
+  // auxilary sequence of XY for creation nodes
+  // in the bottom part of central domain
+  // it's length must be == nbv-nnn-1
+  TColgp_SequenceOfXY UVL;
+  TColgp_SequenceOfXY UVR;
+
+  // step1: create faces for left domain
+  StdMeshers_Array2OfNode NodesL(1,dl+1,1,nl);
+  // add left nodes
+  for(j=1; j<=nl; j++) 
+    NodesL.SetValue(1,j,uv_el[j-1].node);
+  if(dl>0) {
+    // add top nodes
+    for(i=1; i<=dl; i++) 
+      NodesL.SetValue(i+1,nl,uv_et[i].node);
+    // create and add needed nodes
+    TColgp_SequenceOfXY UVtmp;
+    for(i=1; i<=dl; i++) {
+      double x0 = npt.Value(i+1);
+      double x1 = x0;
+      // diagonal node
+      double y0 = npl.Value(i+1);
+      double y1 = npr.Value(i+1);
+      gp_XY UV = CalcUV(x0, x1, y0, y1, quad, a[0], a[1], a[2], a[3],
+                        c2d[0], c2d[1], c2d[2], c2d[3]);
+      gp_Pnt P = S->Value(UV.X(),UV.Y());
+      SMDS_MeshNode * N = meshDS->AddNode(P.X(), P.Y(), P.Z());
+      meshDS->SetNodeOnFace(N, geomFaceID, UV.X(), UV.Y());
+      NodesL.SetValue(i+1,1,N);
+      if(UVL.Length()<nbv-nnn-1) UVL.Append(UV);
+      // internal nodes
+      for(j=2; j<nl; j++) {
+        double y0 = npl.Value(dl+j);
+        double y1 = npr.Value(dl+j);
+        gp_XY UV = CalcUV(x0, x1, y0, y1, quad, a[0], a[1], a[2], a[3],
+                          c2d[0], c2d[1], c2d[2], c2d[3]);
+        gp_Pnt P = S->Value(UV.X(),UV.Y());
+        SMDS_MeshNode* N = meshDS->AddNode(P.X(), P.Y(), P.Z());
+        meshDS->SetNodeOnFace(N, geomFaceID, UV.X(), UV.Y());
+        NodesL.SetValue(i+1,j,N);
+        if( i==dl ) UVtmp.Append(UV);
+      }
+    }
+    for(i=1; i<=UVtmp.Length() && UVL.Length()<nbv-nnn-1; i++) {
+      UVL.Append(UVtmp.Value(i));
+    }
+    //cout<<"Dump NodesL:"<<endl;
+    //for(i=1; i<=dl+1; i++) {
+    //  cout<<"i="<<i;
+    //  for(j=1; j<=nl; j++) {
+    //    cout<<" ("<<NodesL.Value(i,j)->X()<<","<<NodesL.Value(i,j)->Y()<<","<<NodesL.Value(i,j)->Z()<<")";
+    //  }
+    //  cout<<endl;
+    //}
+    // create faces
+    for(i=1; i<=dl; i++) {
+      for(j=1; j<nl; j++) {
+        if(WisF) {
+          SMDS_MeshFace* F =
+            meshDS->AddFace(NodesL.Value(i,j), NodesL.Value(i+1,j),
+                            NodesL.Value(i+1,j+1), NodesL.Value(i,j+1));
+          meshDS->SetMeshElementOnShape(F, geomFaceID);
+        }
+        else {
+          SMDS_MeshFace* F =
+            meshDS->AddFace(NodesL.Value(i,j), NodesL.Value(i,j+1),
+                            NodesL.Value(i+1,j+1), NodesL.Value(i+1,j));
+          meshDS->SetMeshElementOnShape(F, geomFaceID);
+        }
+      }
+    }
+  }
+  else {
+    // fill UVL using c2d
+    for(i=1; i<npl.Length() && UVL.Length()<nbv-nnn-1; i++) {
+      gp_Pnt2d p2d;
+      c2d[3]->D0(uv_el[i].param,p2d);
+      UVL.Append(p2d.XY());
+    }
+  }
+
+  // step2: create faces for right domain
+  StdMeshers_Array2OfNode NodesR(1,dr+1,1,nr);
+  // add right nodes
+  for(j=1; j<=nr; j++) 
+    NodesR.SetValue(1,j,uv_er[nr-j].node);
+  if(dr>0) {
+    // add top nodes
+    for(i=1; i<=dr; i++) 
+      NodesR.SetValue(i+1,1,uv_et[nt-1-i].node);
+    // create and add needed nodes
+    TColgp_SequenceOfXY UVtmp;
+    for(i=1; i<=dr; i++) {
+      double x0 = npt.Value(nt-i);
+      double x1 = x0;
+      // diagonal node
+      double y0 = npl.Value(i+1);
+      double y1 = npr.Value(i+1);
+      gp_XY UV = CalcUV(x0, x1, y0, y1, quad, a[0], a[1], a[2], a[3],
+                        c2d[0], c2d[1], c2d[2], c2d[3]);
+      gp_Pnt P = S->Value(UV.X(),UV.Y());
+      SMDS_MeshNode * N = meshDS->AddNode(P.X(), P.Y(), P.Z());
+      meshDS->SetNodeOnFace(N, geomFaceID, UV.X(), UV.Y());
+      NodesR.SetValue(i+1,nr,N);
+      if(UVR.Length()<nbv-nnn-1) UVR.Append(UV);
+      // internal nodes
+      for(j=2; j<nr; j++) {
+        double y0 = npl.Value(nbv-j+1);
+        double y1 = npr.Value(nbv-j+1);
+        gp_XY UV = CalcUV(x0, x1, y0, y1, quad, a[0], a[1], a[2], a[3],
+                          c2d[0], c2d[1], c2d[2], c2d[3]);
+        gp_Pnt P = S->Value(UV.X(),UV.Y());
+        SMDS_MeshNode* N = meshDS->AddNode(P.X(), P.Y(), P.Z());
+        meshDS->SetNodeOnFace(N, geomFaceID, UV.X(), UV.Y());
+        NodesR.SetValue(i+1,j,N);
+        if( i==dr ) UVtmp.Prepend(UV);
+      }
+    }
+    for(i=1; i<=UVtmp.Length() && UVR.Length()<nbv-nnn-1; i++) {
+      UVR.Append(UVtmp.Value(i));
+    }
+    // create faces
+    for(i=1; i<=dr; i++) {
+      for(j=1; j<nr; j++) {
+        if(WisF) {
+          SMDS_MeshFace* F =
+            meshDS->AddFace(NodesR.Value(i,j), NodesR.Value(i+1,j),
+                            NodesR.Value(i+1,j+1), NodesR.Value(i,j+1));
+          meshDS->SetMeshElementOnShape(F, geomFaceID);
+        }
+        else {
+          SMDS_MeshFace* F =
+            meshDS->AddFace(NodesR.Value(i,j), NodesR.Value(i,j+1),
+                            NodesR.Value(i+1,j+1), NodesR.Value(i+1,j));
+          meshDS->SetMeshElementOnShape(F, geomFaceID);
+        }
+      }
+    }
+  }
+  else {
+    // fill UVR using c2d
+    for(i=1; i<npr.Length() && UVR.Length()<nbv-nnn-1; i++) {
+      gp_Pnt2d p2d;
+      c2d[1]->D0(uv_er[i].param,p2d);
+      UVR.Append(p2d.XY());
+    }
+  }
+
+  // step3: create faces for central domain
+  StdMeshers_Array2OfNode NodesC(1,nb,1,nbv);
+  // add first string using NodesL
+  for(i=1; i<=dl+1; i++)
+    NodesC.SetValue(1,i,NodesL(i,1));
+  for(i=2; i<=nl; i++)
+    NodesC.SetValue(1,dl+i,NodesL(dl+1,i));
+  // add last string using NodesR
+  for(i=1; i<=dr+1; i++)
+    NodesC.SetValue(nb,i,NodesR(i,nr));
+  for(i=1; i<nr; i++)
+    NodesC.SetValue(nb,dr+i+1,NodesR(dr+1,nr-i));
+  // add top nodes (last columns)
+  for(i=dl+2; i<nbh-dr; i++) 
+    NodesC.SetValue(i-dl,nbv,uv_et[i-1].node);
+  // add bottom nodes (first columns)
+  for(i=2; i<nb; i++) {
+    NodesC.SetValue(i,1,uv_eb[i-1].node);
+    gp_Pnt2d p2d;
+    c2d[0]->D0(uv_eb[i-1].param,p2d);
+  }
+  // create and add needed nodes
+  // add linear layers
+  for(i=2; i<nb; i++) {
+    double x0 = npt.Value(dl+i);
+    double x1 = x0;
+    for(j=1; j<nnn; j++) {
+      double y0 = npl.Value(nbv-nnn+j);
+      double y1 = npr.Value(nbv-nnn+j);
+      gp_XY UV = CalcUV(x0, x1, y0, y1, quad, a[0], a[1], a[2], a[3],
+                        c2d[0], c2d[1], c2d[2], c2d[3]);
+      gp_Pnt P = S->Value(UV.X(),UV.Y());
+      SMDS_MeshNode* N = meshDS->AddNode(P.X(), P.Y(), P.Z());
+      meshDS->SetNodeOnFace(N, geomFaceID, UV.X(), UV.Y());
+      NodesC.SetValue(i,nbv-nnn+j,N);
+    }
+  }
+  // add diagonal layers
+  //cout<<"UVL.Length()="<<UVL.Length()<<" UVR.Length()="<<UVR.Length()<<endl;
+  //cout<<"Dump UVL:"<<endl;
+  //for(i=1; i<=UVL.Length(); i++) {
+  //  cout<<" ("<<UVL.Value(i).X()<<","<<UVL.Value(i).Y()<<")";
+  //}
+  //cout<<endl;
+  for(i=1; i<nbv-nnn; i++) {
+    double du = UVR.Value(i).X() - UVL.Value(i).X();
+    double dv = UVR.Value(i).Y() - UVL.Value(i).Y();
+    for(j=2; j<nb; j++) {
+      double u = UVL.Value(i).X() + du*npb.Value(j);
+      double v = UVL.Value(i).Y() + dv*npb.Value(j);
+      gp_Pnt P = S->Value(u,v);
+      SMDS_MeshNode* N = meshDS->AddNode(P.X(), P.Y(), P.Z());
+      meshDS->SetNodeOnFace(N, geomFaceID, u, v);
+      NodesC.SetValue(j,i+1,N);
+    }
+  }
+  // create faces
+  for(i=1; i<nb; i++) {
+    for(j=1; j<nbv; j++) {
+      if(WisF) {
+        SMDS_MeshFace* F =
+          meshDS->AddFace(NodesC.Value(i,j), NodesC.Value(i+1,j),
+                          NodesC.Value(i+1,j+1), NodesC.Value(i,j+1));
+        meshDS->SetMeshElementOnShape(F, geomFaceID);
+      }
+      else {
+        SMDS_MeshFace* F =
+          meshDS->AddFace(NodesC.Value(i,j), NodesC.Value(i,j+1),
+                          NodesC.Value(i+1,j+1), NodesC.Value(i+1,j));
+        meshDS->SetMeshElementOnShape(F, geomFaceID);
+      }
+    }
+  }
+
+  QuadDelete(quad);
+  bool isOk = true;
+  return isOk;
+}
+
+
+//=============================================================================
+/*!
+ *  LoadEdgePoints2
+ */
+//=============================================================================
+UVPtStruct* StdMeshers_Quadrangle_2D::LoadEdgePoints2 (SMESH_Mesh & aMesh,
+                                                       const TopoDS_Face& F,
+                                                       const TopoDS_Edge& E,
+                                                       bool IsReverse)
+{
+  //MESSAGE("StdMeshers_Quadrangle_2D::LoadEdgePoints");
+  // --- IDNodes of first and last Vertex
+  TopoDS_Vertex VFirst, VLast;
+  TopExp::Vertices(E, VFirst, VLast); // corresponds to f and l
+
+  ASSERT(!VFirst.IsNull());
+  SMDS_NodeIteratorPtr lid = aMesh.GetSubMesh(VFirst)->GetSubMeshDS()->GetNodes();
+  if (!lid->more()) {
+    MESSAGE ( "NO NODE BUILT ON VERTEX" );
+    return 0;
+  }
+  const SMDS_MeshNode* idFirst = lid->next();
+
+  ASSERT(!VLast.IsNull());
+  lid = aMesh.GetSubMesh(VLast)->GetSubMeshDS()->GetNodes();
+  if (!lid->more()) {
+    MESSAGE ( "NO NODE BUILT ON VERTEX" );
+    return 0;
+  }
+  const SMDS_MeshNode* idLast = lid->next();
+
+  // --- edge internal IDNodes (relies on good order storage, not checked)
+
+  map<double, const SMDS_MeshNode *> params;
+  SMDS_NodeIteratorPtr ite = aMesh.GetSubMesh(E)->GetSubMeshDS()->GetNodes();
+
+  while(ite->more()) {
+    const SMDS_MeshNode* node = ite->next();
+    const SMDS_EdgePosition* epos =
+      static_cast<const SMDS_EdgePosition*>(node->GetPosition().get());
+    double param = epos->GetUParameter();
+    params[param] = node;
+  }
+
+  int nbPoints = aMesh.GetSubMesh(E)->GetSubMeshDS()->NbNodes();
+  if (nbPoints != params.size()) {
+    MESSAGE( "BAD NODE ON EDGE POSITIONS" );
+    return 0;
+  }
+  UVPtStruct* uvslf = new UVPtStruct[nbPoints + 2];
+
+  double f, l;
+  Handle(Geom2d_Curve) C2d = BRep_Tool::CurveOnSurface(E, F, f, l);
+
+  const TopoDS_Wire& W = BRepTools::OuterWire(F);
+  bool FisF = (F.Orientation()==TopAbs_FORWARD);
+  bool WisF = (W.Orientation()==TopAbs_FORWARD);
+  bool isForward = (E.Orientation()==TopAbs_FORWARD);
+  //if(isForward) cout<<"E is FORWARD"<<endl;
+  //else cout<<"E is REVERSED"<<endl;
+  if(!WisF) isForward = !isForward;
+  if(!FisF) isForward = !isForward;
+  //bool isForward = !(E.Orientation()==TopAbs_FORWARD);
+  if(IsReverse) isForward = !isForward;
+  double paramin = 0;
+  double paramax = 0;
+  if (isForward) {
+    paramin = f;
+    paramax = l;
+    gp_Pnt2d p = C2d->Value(f);        // first point = Vertex Forward
+    uvslf[0].x = p.X();
+    uvslf[0].y = p.Y();
+    uvslf[0].param = f;
+    uvslf[0].node = idFirst;
+    //MESSAGE("__ f "<<f<<" "<<uvslf[0].x <<" "<<uvslf[0].y);
+    map < double, const SMDS_MeshNode* >::iterator itp = params.begin();
+    for (int i = 1; i <= nbPoints; i++)        { // nbPoints internal
+      double param = (*itp).first;
+      gp_Pnt2d p = C2d->Value(param);
+      uvslf[i].x = p.X();
+      uvslf[i].y = p.Y();
+      uvslf[i].param = param;
+      uvslf[i].node = (*itp).second;
+      //MESSAGE("__ "<<i<<" "<<param<<" "<<uvslf[i].x <<" "<<uvslf[i].y);
+      itp++;
+    }
+    p = C2d->Value(l);         // last point = Vertex Reversed
+    uvslf[nbPoints + 1].x = p.X();
+    uvslf[nbPoints + 1].y = p.Y();
+    uvslf[nbPoints + 1].param = l;
+    uvslf[nbPoints + 1].node = idLast;
+    //MESSAGE("__ l "<<l<<" "<<uvslf[nbPoints+1].x <<" "<<uvslf[nbPoints+1].y);
+  }
+  else {
+    paramin = l;
+    paramax = f;
+    gp_Pnt2d p = C2d->Value(l);        // first point = Vertex Reversed
+    uvslf[0].x = p.X();
+    uvslf[0].y = p.Y();
+    uvslf[0].param = l;
+    uvslf[0].node = idLast;
+    //MESSAGE("__ l "<<l<<" "<<uvslf[0].x <<" "<<uvslf[0].y);
+    map < double, const SMDS_MeshNode* >::reverse_iterator itp = params.rbegin();
+    for (int j = nbPoints; j >= 1; j--)        { // nbPoints internal
+      double param = (*itp).first;
+      int i = nbPoints + 1 - j;
+      gp_Pnt2d p = C2d->Value(param);
+      uvslf[i].x = p.X();
+      uvslf[i].y = p.Y();
+      uvslf[i].param = param;
+      uvslf[i].node = (*itp).second;
+      //MESSAGE("__ "<<i<<" "<<param<<" "<<uvslf[i].x <<" "<<uvslf[i].y);
+      itp++;
+    }
+    p = C2d->Value(f);         // last point = Vertex Forward
+    uvslf[nbPoints + 1].x = p.X();
+    uvslf[nbPoints + 1].y = p.Y();
+    uvslf[nbPoints + 1].param = f;
+    uvslf[nbPoints + 1].node = idFirst;
+    //MESSAGE("__ f "<<f<<" "<<uvslf[nbPoints+1].x <<" "<<uvslf[nbPoints+1].y);
+  }
+
+  ASSERT(paramin != paramax);
+  for (int i = 0; i < nbPoints + 2; i++) {
+    uvslf[i].normParam = (uvslf[i].param - paramin) / (paramax - paramin);
+  }
+
+  return uvslf;
+}
+
+
 //=============================================================================
 /*!
  *  LoadEdgePoints
index 4d02719b09613ebbc630b44ec26c39c37425fa92..afb3498cbdba6a3923dd00229c21e61ff3aa4947 100644 (file)
@@ -87,11 +87,27 @@ public:
 
 protected:
 
+  FaceQuadStruct* CheckNbEdges(SMESH_Mesh& aMesh,
+                               const TopoDS_Shape& aShape)
+    throw (SALOME_Exception);
+
   void SetNormalizedGrid(SMESH_Mesh& aMesh,
                         const TopoDS_Shape& aShape,
                         FaceQuadStruct* quad)
     throw (SALOME_Exception);
 
+  /**
+   * Special function for creation only quandrangle faces
+   */
+  bool ComputeQuadPref(SMESH_Mesh& aMesh,
+                       const TopoDS_Shape& aShape,
+                       FaceQuadStruct* quad)
+    throw (SALOME_Exception);
+
+  UVPtStruct* LoadEdgePoints2(SMESH_Mesh& aMesh,
+                             const TopoDS_Face& F, const TopoDS_Edge& E,
+                              bool IsReverse);
+
   UVPtStruct* LoadEdgePoints(SMESH_Mesh& aMesh,
                             const TopoDS_Face& F, const TopoDS_Edge& E,
                             double first, double last);