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Fixing of bug concerning the mesh info dialog after compute with quadratic elements
author
imn
<imn@opencascade.com>
Thu, 27 Mar 2014 15:27:55 +0000
(19:27 +0400)
committer
imn
<imn@opencascade.com>
Thu, 27 Mar 2014 15:27:55 +0000
(19:27 +0400)
src/SMESHGUI/SMESHGUI_MeshInfosBox.cxx
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diff --git
a/src/SMESHGUI/SMESHGUI_MeshInfosBox.cxx
b/src/SMESHGUI/SMESHGUI_MeshInfosBox.cxx
index fddda25c2c61369ee36d7a654a4d0c2e771215fc..59900714e0e1032b34a505f89e98239253467205 100644
(file)
--- a/
src/SMESHGUI/SMESHGUI_MeshInfosBox.cxx
+++ b/
src/SMESHGUI/SMESHGUI_MeshInfosBox.cxx
@@
-490,7
+490,7
@@
void SMESHGUI_MeshInfosBox::SetMeshInfo(const SMESH::long_array& theInfo)
myNbQuadTetra ->setText( QString("%1").arg( theInfo[SMDSEntity_Quad_Tetra] ));
// hexas
myNbHexa ->setText( QString("%1").arg( theInfo[SMDSEntity_Hexa] +
- theInfo[SMDSEntity_TriQuad_Hexa]
,
+ theInfo[SMDSEntity_TriQuad_Hexa]
+
theInfo[SMDSEntity_Quad_Hexa] ));
myNbLinHexa ->setText( QString("%1").arg( theInfo[SMDSEntity_Hexa] ));
myNbQuadHexa ->setText( QString("%1").arg( theInfo[SMDSEntity_Quad_Hexa] ));