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Fix regression (SIGSEGV) caused by improvement 0022099
author
vsr
<vsr@opencascade.com>
Mon, 27 May 2013 14:50:33 +0000
(14:50 +0000)
committer
vsr
<vsr@opencascade.com>
Mon, 27 May 2013 14:50:33 +0000
(14:50 +0000)
src/SMESHGUI/SMESHGUI_RotationDlg.cxx
patch
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src/SMESHGUI/SMESHGUI_ScaleDlg.cxx
patch
|
blob
|
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src/SMESHGUI/SMESHGUI_SymmetryDlg.cxx
patch
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src/SMESHGUI/SMESHGUI_TranslationDlg.cxx
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diff --git
a/src/SMESHGUI/SMESHGUI_RotationDlg.cxx
b/src/SMESHGUI/SMESHGUI_RotationDlg.cxx
index 4c495d65e24c83a390e483210df7bf0e32fc6ba7..c451a29c4653085edb1a164a6f716bb822fc1410 100644
(file)
--- a/
src/SMESHGUI/SMESHGUI_RotationDlg.cxx
+++ b/
src/SMESHGUI/SMESHGUI_RotationDlg.cxx
@@
-525,8
+525,10
@@
bool SMESHGUI_RotationDlg::ClickOnApply()
} catch (...) {
}
} catch (...) {
}
- for ( int i = 0; i < myMeshes.count(); i++ )
- SMESH::Update( (SMESH::FindActorByObject( myMeshes[i] ))->getIO(), true );
+ for ( int i = 0; i < myObjects.count(); i++ ) {
+ SMESH_Actor* actor = SMESH::FindActorByObject( myObjects[i] );
+ if ( actor ) SMESH::Update( actor->getIO(), true );
+ }
if ( ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() ) ||
actionButton == MAKE_MESH_BUTTON ) {
if ( ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() ) ||
actionButton == MAKE_MESH_BUTTON ) {
diff --git
a/src/SMESHGUI/SMESHGUI_ScaleDlg.cxx
b/src/SMESHGUI/SMESHGUI_ScaleDlg.cxx
index 859c5a7838fd6e672f716743953af926e9e2c40e..ef39d43731cee40668d2dcab5a34809309833221 100644
(file)
--- a/
src/SMESHGUI/SMESHGUI_ScaleDlg.cxx
+++ b/
src/SMESHGUI/SMESHGUI_ScaleDlg.cxx
@@
-564,8
+564,10
@@
bool SMESHGUI_ScaleDlg::ClickOnApply()
} catch (...) {
}
} catch (...) {
}
- for ( int i = 0; i < myMeshes.count(); i++ )
- SMESH::Update( (SMESH::FindActorByObject( myMeshes[i] ))->getIO(), true );
+ for ( int i = 0; i < myObjects.count(); i++ ) {
+ SMESH_Actor* actor = SMESH::FindActorByObject( myObjects[i] );
+ if ( actor ) SMESH::Update( actor->getIO(), true );
+ }
if ( ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() ) ||
actionButton == MAKE_MESH_BUTTON ) {
if ( ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() ) ||
actionButton == MAKE_MESH_BUTTON ) {
diff --git
a/src/SMESHGUI/SMESHGUI_SymmetryDlg.cxx
b/src/SMESHGUI/SMESHGUI_SymmetryDlg.cxx
index 64d335709298e9442f21d230357b2d4b4a4c1ab5..3dd0cadc17b3d22f34d884be9ecda80fb1402252 100644
(file)
--- a/
src/SMESHGUI/SMESHGUI_SymmetryDlg.cxx
+++ b/
src/SMESHGUI/SMESHGUI_SymmetryDlg.cxx
@@
-583,8
+583,10
@@
bool SMESHGUI_SymmetryDlg::ClickOnApply()
} catch (...) {
}
} catch (...) {
}
- for ( int i = 0; i < myMeshes.count(); i++ )
- SMESH::Update( (SMESH::FindActorByObject( myMeshes[i] ))->getIO(), true );
+ for ( int i = 0; i < myObjects.count(); i++ ) {
+ SMESH_Actor* actor = SMESH::FindActorByObject( myObjects[i] );
+ if ( actor ) SMESH::Update( actor->getIO(), true );
+ }
if ( ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() ) ||
actionButton == MAKE_MESH_BUTTON ) {
if ( ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() ) ||
actionButton == MAKE_MESH_BUTTON ) {
diff --git
a/src/SMESHGUI/SMESHGUI_TranslationDlg.cxx
b/src/SMESHGUI/SMESHGUI_TranslationDlg.cxx
index ca047bcb8e591d56cd132939e8e216615fb8959c..1abc292e4d407878da371ac1b7bc5aabe3be2d7b 100644
(file)
--- a/
src/SMESHGUI/SMESHGUI_TranslationDlg.cxx
+++ b/
src/SMESHGUI/SMESHGUI_TranslationDlg.cxx
@@
-592,8
+592,10
@@
bool SMESHGUI_TranslationDlg::ClickOnApply()
} catch (...) {
}
} catch (...) {
}
- for ( int i = 0; i < myMeshes.count(); i++ )
- SMESH::Update( (SMESH::FindActorByObject( myMeshes[i] ))->getIO(), true );
+ for ( int i = 0; i < myObjects.count(); i++ ) {
+ SMESH_Actor* actor = SMESH::FindActorByObject( myObjects[i] );
+ if ( actor ) SMESH::Update( actor->getIO(), true );
+ }
if ( ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() ) ||
actionButton == MAKE_MESH_BUTTON ) {
if ( ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() ) ||
actionButton == MAKE_MESH_BUTTON ) {