//=================================================================================
void SMESHGUI_DeleteGroupDlg::reject()
{
//=================================================================================
void SMESHGUI_DeleteGroupDlg::reject()
{
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(ActorSelection);
disconnect(mySelectionMgr, 0, this, 0);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(ActorSelection);
disconnect(mySelectionMgr, 0, this, 0);
- disconnect(mySMESHGUI, 0, this, 0);
- mySMESHGUI->ResetState();
+ //disconnect(mySMESHGUI, 0, this, 0);
+ //mySMESHGUI->ResetState();