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NPAL17873: SMESH add a triangle instead of make quadrangles only.
author
jfa
<jfa@opencascade.com>
Wed, 5 Dec 2007 13:49:43 +0000
(13:49 +0000)
committer
jfa
<jfa@opencascade.com>
Wed, 5 Dec 2007 13:49:43 +0000
(13:49 +0000)
doc/salome/gui/SMESH/input/2d_meshing_hypo.doc
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diff --git
a/doc/salome/gui/SMESH/input/2d_meshing_hypo.doc
b/doc/salome/gui/SMESH/input/2d_meshing_hypo.doc
index 103f9144cd466fc830df652c8de9f2a933c0fea7..05ab6dd362b8301c7068ee1429325fe0a82086f5 100644
(file)
--- a/
doc/salome/gui/SMESH/input/2d_meshing_hypo.doc
+++ b/
doc/salome/gui/SMESH/input/2d_meshing_hypo.doc
@@
-45,5
+45,7
@@
This algorithm can be used only together with Quadrangle (Mapping)
algorithm. It allows to build quadrangular meshes even if the number
of nodes at the opposite edges of a meshed face is not equal,
otherwise this mesh will contain some triangular elements.
-
-*/
\ No newline at end of file
+<br>
+This hypothesis has one restriction on its work: the total quantity of
+segments on all four sides of the face must be even (divisible by 2).
+*/