In ~TPreviewMesh(), nullify _myMeshDS after destruction
myPreviewType = previewElements;
}
//!< Destructor
myPreviewType = previewElements;
}
//!< Destructor
- virtual ~TPreviewMesh() { delete _myMeshDS; }
+ virtual ~TPreviewMesh() { delete _myMeshDS; _myMeshDS = 0; }
//!< Copy a set of elements
void Copy(const TIDSortedElemSet & theElements,
TIDSortedElemSet& theCopyElements,
//!< Copy a set of elements
void Copy(const TIDSortedElemSet & theElements,
TIDSortedElemSet& theCopyElements,