+ // keep entries because the same shape can be published several times with
+ // different names and in this case a correct name can't be restored by a TopoDS_Shape
+ // kept by ::StdMeshers_ProjectionSource2D
+ enum { SRC_FACE=0, SRC_VERTEX1, SRC_VERTEX2, TGT_VERTEX1, TGT_VERTEX2, NB_SHAPES };
+ std::string myShapeEntries[NB_SHAPES];