{
_name = "UseExisting_1D";
_shapeType = (1 << TopAbs_EDGE); // 1 bit per shape type
+ _requireShape = false;
}
//=======================================================================
{
_name = "UseExisting_2D";
_shapeType = (1 << TopAbs_FACE); // 1 bit per shape type
+ _requireShape = false;
}
//=======================================================================