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Add DLL specs.
[modules/smesh.git] / src / StdMeshers / StdMeshers_Quadrangle_2D.hxx
index 6a06c9a46af65cccf7d52a7d132a2585e8784cb6..eb43083cb0c4f5f7506c7485dac0532b77e5facb 100644 (file)
@@ -1,4 +1,4 @@
-// Copyright (C) 2007-2015  CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2021  CEA/DEN, EDF R&D, OPEN CASCADE
 //
 // Copyright (C) 2003-2007  OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
@@ -46,11 +46,11 @@ struct uvPtStruct;
 enum TSideID { QUAD_BOTTOM_SIDE=0, QUAD_RIGHT_SIDE, QUAD_TOP_SIDE, QUAD_LEFT_SIDE, NB_QUAD_SIDES };
 
 typedef uvPtStruct UVPtStruct;
-struct FaceQuadStruct
+struct STDMESHERS_EXPORT FaceQuadStruct
 {
-  struct Side // a side of FaceQuadStruct
+  struct STDMESHERS_EXPORT Side // a side of FaceQuadStruct
   {
-    struct Contact // contact of two sides
+    struct STDMESHERS_EXPORT Contact // contact of two sides
     {
       int   point; // index of a grid point of this side where two sides meat
       Side* other_side;
@@ -82,7 +82,7 @@ struct FaceQuadStruct
       return GetUVPtStruct()[ to-nbNodeOut-(IsReversed() ? -1 : +1)];
     }
     // some sortcuts
-    const vector<UVPtStruct>& GetUVPtStruct(bool isXConst=0, double constValue=0) const
+    const std::vector<UVPtStruct>& GetUVPtStruct(bool isXConst=0, double constValue=0) const
     { return nbNodeOut ?
         grid->SimulateUVPtStruct( NbPoints()-nbNodeOut-1, isXConst, constValue ) :
         grid->GetUVPtStruct( isXConst, constValue );
@@ -135,7 +135,7 @@ struct FaceQuadStruct
 class STDMESHERS_EXPORT StdMeshers_Quadrangle_2D: public SMESH_2D_Algo
 {
  public:
-  StdMeshers_Quadrangle_2D(int hypId, int studyId, SMESH_Gen* gen);
+  StdMeshers_Quadrangle_2D(int hypId, SMESH_Gen* gen);
   virtual ~StdMeshers_Quadrangle_2D();
 
   virtual bool CheckHypothesis(SMESH_Mesh&         aMesh,
@@ -155,8 +155,13 @@ class STDMESHERS_EXPORT StdMeshers_Quadrangle_2D: public SMESH_2D_Algo
 
   FaceQuadStruct::Ptr CheckNbEdges(SMESH_Mesh&         aMesh,
                                    const TopoDS_Shape& aShape,
-                                   const bool          considerMesh=false);
+                                   const bool          considerMesh = false,
+                                   SMESH_MesherHelper* aFaceHelper = 0);
 
+  virtual bool IsApplicableToShape(const TopoDS_Shape & shape, bool toCheckAll) const
+  {
+    return IsApplicable( shape, toCheckAll );
+  }
   static bool IsApplicable(const TopoDS_Shape & aShape, bool toCheckAll);
 
  protected:
@@ -244,9 +249,10 @@ class STDMESHERS_EXPORT StdMeshers_Quadrangle_2D: public SMESH_2D_Algo
 
   struct ForcedPoint
   {
-    gp_XY         uv;
-    gp_XYZ        xyz;
-    TopoDS_Vertex vertex;
+    gp_XY                uv;
+    gp_XYZ               xyz;
+    TopoDS_Vertex        vertex;
+    const SMDS_MeshNode* node;
 
     double U() const { return uv.X(); }
     double V() const { return uv.Y(); }