+ /**
+ * Special function for creation only quandrangle faces
+ */
+ bool ComputeQuadPref(SMESH_Mesh& aMesh,
+ const TopoDS_Shape& aShape,
+ FaceQuadStruct* quad)
+ throw (SALOME_Exception);
+
+ UVPtStruct* LoadEdgePoints2(SMESH_Mesh& aMesh,
+ const TopoDS_Face& F, const TopoDS_Edge& E,
+ bool IsReverse);
+