FaceQuadStruct::Ptr CheckNbEdges(SMESH_Mesh& aMesh,
const TopoDS_Shape& aShape,
- const bool considerMesh=false);
+ const bool considerMesh = false,
+ SMESH_MesherHelper* aFaceHelper = 0);
+ virtual bool IsApplicableToShape(const TopoDS_Shape & shape, bool toCheckAll) const
+ {
+ return IsApplicable( shape, toCheckAll );
+ }
static bool IsApplicable(const TopoDS_Shape & aShape, bool toCheckAll);
protected: