-// Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
return GetUVPtStruct()[ to-nbNodeOut-(IsReversed() ? -1 : +1)];
}
// some sortcuts
- const vector<UVPtStruct>& GetUVPtStruct(bool isXConst=0, double constValue=0) const
+ const std::vector<UVPtStruct>& GetUVPtStruct(bool isXConst=0, double constValue=0) const
{ return nbNodeOut ?
grid->SimulateUVPtStruct( NbPoints()-nbNodeOut-1, isXConst, constValue ) :
grid->GetUVPtStruct( isXConst, constValue );
FaceQuadStruct::Ptr CheckNbEdges(SMESH_Mesh& aMesh,
const TopoDS_Shape& aShape,
- const bool considerMesh=false);
+ const bool considerMesh = false,
+ SMESH_MesherHelper* aFaceHelper = 0);
static bool IsApplicable(const TopoDS_Shape & aShape, bool toCheckAll);