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[modules/smesh.git] / src / StdMeshers / StdMeshers_Quadrangle_2D.hxx
index 4d02719b09613ebbc630b44ec26c39c37425fa92..6a06c9a46af65cccf7d52a7d132a2585e8784cb6 100644 (file)
-//  SMESH SMESH : implementaion of SMESH idl descriptions
+// Copyright (C) 2007-2015  CEA/DEN, EDF R&D, OPEN CASCADE
 //
-//  Copyright (C) 2003  OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-//  CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS 
-// 
-//  This library is free software; you can redistribute it and/or 
-//  modify it under the terms of the GNU Lesser General Public 
-//  License as published by the Free Software Foundation; either 
-//  version 2.1 of the License. 
-// 
-//  This library is distributed in the hope that it will be useful, 
-//  but WITHOUT ANY WARRANTY; without even the implied warranty of 
-//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU 
-//  Lesser General Public License for more details. 
-// 
-//  You should have received a copy of the GNU Lesser General Public 
-//  License along with this library; if not, write to the Free Software 
-//  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA 
-// 
-//  See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org 
+// Copyright (C) 2003-2007  OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
 //
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
 //
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
 //
 //  File   : StdMeshers_Quadrangle_2D.hxx
 //           Moved here from SMESH_Quadrangle_2D.hxx
 //  Author : Paul RASCLE, EDF
 //  Module : SMESH
-//  $Header$
 
 #ifndef _SMESH_QUADRANGLE_2D_HXX_
 #define _SMESH_QUADRANGLE_2D_HXX_
 
-#include "SMESH_2D_Algo.hxx"
-#include "SMESH_Mesh.hxx"
-#include "Utils_SALOME_Exception.hxx"
+#include "SMESH_Algo.hxx"
+#include "SMESH_ProxyMesh.hxx"
+#include "SMESH_StdMeshers.hxx"
+#include "StdMeshers_FaceSide.hxx"
+#include "StdMeshers_QuadrangleParams.hxx"
+
+#include <TopoDS_Face.hxx>
+#include <Bnd_B2d.hxx>
 
 class SMDS_MeshNode;
+class SMESH_Mesh;
+class SMESH_MesherHelper;
+class SMESH_ProxyMesh;
+struct uvPtStruct;
 
-typedef struct uvPtStruct
-{
-  double param;
-  double normParam;
-  double u; // original 2d parameter
-  double v;
-  double x; // 2d parameter, normalized [0,1]
-  double y; 
-  const SMDS_MeshNode * node;
-} UVPtStruct;
-
-typedef struct faceQuadStruct
+
+enum TSideID { QUAD_BOTTOM_SIDE=0, QUAD_RIGHT_SIDE, QUAD_TOP_SIDE, QUAD_LEFT_SIDE, NB_QUAD_SIDES };
+
+typedef uvPtStruct UVPtStruct;
+struct FaceQuadStruct
 {
-  int nbPts[4];
-  TopoDS_Edge edge[4];
-  double first[4];
-  double last[4];
-  bool isEdgeForward[4];
-  bool isEdgeOut[4]; // true, if an edge has more nodes, than the opposite
-  UVPtStruct* uv_edges[4];
-  UVPtStruct* uv_grid;
-} FaceQuadStruct;
-
-class StdMeshers_Quadrangle_2D:
-  public SMESH_2D_Algo
+  struct Side // a side of FaceQuadStruct
+  {
+    struct Contact // contact of two sides
+    {
+      int   point; // index of a grid point of this side where two sides meat
+      Side* other_side;
+      int   other_point;
+    };
+    StdMeshers_FaceSidePtr grid;
+    int                    from, to;     // indices of grid points used by the quad
+    int                    di;           // +1 or -1 depending on IsReversed()
+    std::set<int>          forced_nodes; // indices of forced grid points
+    std::vector<Contact>   contacts;     // contacts with sides of other quads
+    int                    nbNodeOut;    // nb of missing nodes on an opposite shorter side
+
+    Side(StdMeshers_FaceSidePtr theGrid = StdMeshers_FaceSidePtr());
+    Side& operator=(const Side& otherSide);
+    operator StdMeshers_FaceSidePtr() { return grid; }
+    operator const StdMeshers_FaceSidePtr() const { return grid; }
+    void AddContact( int ip, Side* side, int iop );
+    int  ToSideIndex( int quadNodeIndex ) const;
+    int  ToQuadIndex( int sideNodeIndex ) const;
+    bool IsForced( int nodeIndex ) const;
+    bool IsReversed() const { return nbNodeOut ? false : to < from; }
+    bool Reverse(bool keepGrid);
+    int  NbPoints() const { return Abs( to - from ); }
+    double Param( int nodeIndex ) const;
+    double Length( int from=-1, int to=-1) const;
+    gp_XY Value2d( double x ) const;
+    const UVPtStruct& First() const { return GetUVPtStruct()[ from ]; }
+    const UVPtStruct& Last()  const {
+      return GetUVPtStruct()[ to-nbNodeOut-(IsReversed() ? -1 : +1)];
+    }
+    // some sortcuts
+    const vector<UVPtStruct>& GetUVPtStruct(bool isXConst=0, double constValue=0) const
+    { return nbNodeOut ?
+        grid->SimulateUVPtStruct( NbPoints()-nbNodeOut-1, isXConst, constValue ) :
+        grid->GetUVPtStruct( isXConst, constValue );
+    }
+  };
+  struct SideIterator // iterator on UVPtStruct of a Side
+  {
+    const UVPtStruct *uvPtr, *uvEnd;
+    int               dPtr, counter;
+    SideIterator(): uvPtr(0), uvEnd(0), dPtr(0), counter(0) {}
+    void Init( const Side& side ) {
+      dPtr  = counter = 0;
+      uvPtr = uvEnd = 0;
+      if ( side.NbPoints() > 0 ) {
+        uvPtr = & side.First();
+        uvEnd = & side.Last();
+        dPtr  = ( uvEnd > uvPtr ) ? +1 : -1;
+        uvEnd += dPtr;
+      }
+    }
+    bool More() const { return uvPtr != uvEnd; }
+    void Next() { uvPtr += dPtr; ++counter; }
+    UVPtStruct& UVPt() const { return (UVPtStruct&) *uvPtr; }
+    UVPtStruct& operator[](int i) { return (UVPtStruct&) uvPtr[ i*dPtr]; }
+    int  Count() const { return counter; }
+  };
+
+  std::vector< Side >      side;
+  std::vector< UVPtStruct> uv_grid;
+  int                      iSize, jSize;
+  TopoDS_Face              face;
+  Bnd_B2d                  uv_box;
+  std::string              name; // to ease debugging
+
+  FaceQuadStruct ( const TopoDS_Face& F = TopoDS_Face(), const std::string& nm="main" );
+  UVPtStruct& UVPt( int i, int j ) { return uv_grid[ i + j * iSize ]; }
+  double&        U( int i, int j ) { return UVPt( i, j ).u; }
+  double&        V( int i, int j ) { return UVPt( i, j ).v; }
+  void  shift    ( size_t nb, bool keepUnitOri, bool keepGrid=false );
+  int & nbNodeOut( int iSide ) { return side[ iSide ].nbNodeOut; }
+  bool  findCell ( const gp_XY& uv, int & i, int & j );
+  bool  isNear   ( const gp_XY& uv, int & i, int & j, int nbLoops=1 );
+  bool  isEqual  ( const gp_XY& uv, int   i, int   j );
+  void  normPa2IJ( double x, double y, int & i, int & j );
+  void  updateUV ( const gp_XY& uv, int   i, int   j, bool isVertical );
+
+  typedef boost::shared_ptr<FaceQuadStruct> Ptr;
+};
+
+class STDMESHERS_EXPORT StdMeshers_Quadrangle_2D: public SMESH_2D_Algo
 {
-public:
+ public:
   StdMeshers_Quadrangle_2D(int hypId, int studyId, SMESH_Gen* gen);
   virtual ~StdMeshers_Quadrangle_2D();
 
-  virtual bool CheckHypothesis(SMESH_Mesh& aMesh,
+  virtual bool CheckHypothesis(SMESH_Mesh&         aMesh,
                                const TopoDS_Shape& aShape,
-                               SMESH_Hypothesis::Hypothesis_Status& aStatus);
+                               Hypothesis_Status&  aStatus);
+
+  virtual bool Compute(SMESH_Mesh&         aMesh,
+                       const TopoDS_Shape& aShape);
+
+  virtual bool Evaluate(SMESH_Mesh &         aMesh,
+                        const TopoDS_Shape & aShape,
+                        MapShapeNbElems&     aResMap);
+
+  FaceQuadStruct::Ptr CheckAnd2Dcompute(SMESH_Mesh&         aMesh,
+                                        const TopoDS_Shape& aShape,
+                                        const bool          CreateQuadratic);
+
+  FaceQuadStruct::Ptr CheckNbEdges(SMESH_Mesh&         aMesh,
+                                   const TopoDS_Shape& aShape,
+                                   const bool          considerMesh=false);
+
+  static bool IsApplicable(const TopoDS_Shape & aShape, bool toCheckAll);
 
-  virtual bool Compute(SMESH_Mesh& aMesh,
-                      const TopoDS_Shape& aShape)
-    throw (SALOME_Exception);
+ protected:
 
-  FaceQuadStruct* CheckAnd2Dcompute(SMESH_Mesh& aMesh,
-                                   const TopoDS_Shape& aShape)
-    throw (SALOME_Exception);
+  bool checkNbEdgesForEvaluate(SMESH_Mesh& aMesh,
+                               const TopoDS_Shape & aShape,
+                               MapShapeNbElems& aResMap,
+                               std::vector<int>& aNbNodes,
+                               bool& IsQuadratic);
 
-  static void QuadDelete(FaceQuadStruct* quad);
+  bool setNormalizedGrid(FaceQuadStruct::Ptr quad);
 
-  ostream & SaveTo(ostream & save);
-  istream & LoadFrom(istream & load);
-  friend ostream & operator << (ostream & save, StdMeshers_Quadrangle_2D & hyp);
-  friend istream & operator >> (istream & load, StdMeshers_Quadrangle_2D & hyp);
+  void splitQuadFace(SMESHDS_Mesh *       theMeshDS,
+                     const int            theFaceID,
+                     const SMDS_MeshNode* theNode1,
+                     const SMDS_MeshNode* theNode2,
+                     const SMDS_MeshNode* theNode3,
+                     const SMDS_MeshNode* theNode4);
 
-protected:
+  bool computeQuadDominant(SMESH_Mesh&         aMesh,
+                           const TopoDS_Face&  aFace);
 
-  void SetNormalizedGrid(SMESH_Mesh& aMesh,
-                        const TopoDS_Shape& aShape,
-                        FaceQuadStruct* quad)
-    throw (SALOME_Exception);
+  bool computeQuadDominant(SMESH_Mesh&         aMesh,
+                           const TopoDS_Face&  aFace,
+                           FaceQuadStruct::Ptr quad);
 
-  UVPtStruct* LoadEdgePoints(SMESH_Mesh& aMesh,
-                            const TopoDS_Face& F, const TopoDS_Edge& E,
-                            double first, double last);
+  bool computeQuadPref(SMESH_Mesh&         aMesh,
+                       const TopoDS_Face&  aFace,
+                       FaceQuadStruct::Ptr quad);
 
-  UVPtStruct* MakeEdgePoints(SMESH_Mesh& aMesh,
-                            const TopoDS_Face& F, const TopoDS_Edge& E,
-                            double first, double last, int nb_segm);
+  bool computeTriangles(SMESH_Mesh&         aMesh,
+                        const TopoDS_Face&  aFace,
+                        FaceQuadStruct::Ptr quad);
+
+  bool evaluateQuadPref(SMESH_Mesh&         aMesh,
+                        const TopoDS_Shape& aShape,
+                        std::vector<int>&   aNbNodes,
+                        MapShapeNbElems&    aResMap,
+                        bool                isQuadratic);
+
+  bool computeReduced (SMESH_Mesh&         aMesh,
+                       const TopoDS_Face&  aFace,
+                       FaceQuadStruct::Ptr quad);
+
+  void updateDegenUV(FaceQuadStruct::Ptr quad);
+
+  void smooth (FaceQuadStruct::Ptr quad);
+
+  bool check();
+
+  int getCorners(const TopoDS_Face&          theFace,
+                 SMESH_Mesh &                theMesh,
+                 std::list<TopoDS_Edge>&     theWire,
+                 std::vector<TopoDS_Vertex>& theVertices,
+                 int &                       theNbDegenEdges,
+                 const bool                  considerMesh);
+
+  bool getEnforcedUV();
+
+  bool addEnforcedNodes();
+
+  int splitQuad(FaceQuadStruct::Ptr quad, int i, int j);
+
+  void shiftQuad(FaceQuadStruct::Ptr& quad, const int num );
+
+  typedef std::map< StdMeshers_FaceSidePtr, std::vector< FaceQuadStruct::Ptr > > TQuadsBySide;
+  void updateSideUV( FaceQuadStruct::Side&  side,
+                     int                    iForced,
+                     const TQuadsBySide&    quads,
+                     int *                  iNext=NULL);
+
+
+ protected: // Fields
 
-  // true if QuadranglePreference hypothesis is assigned that forces
-  // construction of quadrangles if the number of nodes on opposite edges
-  // is not the same in the case where the global number of nodes on edges is even
   bool myQuadranglePreference;
+  bool myTrianglePreference;
+  int  myTriaVertexID;
+  bool myNeedSmooth, myCheckOri;
+  const StdMeshers_QuadrangleParams* myParams;
+  StdMeshers_QuadType                myQuadType;
+
+  SMESH_MesherHelper*                myHelper;
+  SMESH_ProxyMesh::Ptr               myProxyMesh;
+  std::list< FaceQuadStruct::Ptr >   myQuadList;
+
+  struct ForcedPoint
+  {
+    gp_XY         uv;
+    gp_XYZ        xyz;
+    TopoDS_Vertex vertex;
+
+    double U() const { return uv.X(); }
+    double V() const { return uv.Y(); }
+    operator const gp_XY& () { return uv; }
+  };
+  std::vector< ForcedPoint >         myForcedPnts;
 };
 
 #endif