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23118: EDF 11115 SMESH: Hexahedric mesh produces degenerate elements in quadratic...
[modules/smesh.git] / src / StdMeshers / StdMeshers_Quadrangle_2D.hxx
index 371e6b63c139953df4aa14f99862d91f0d739864..6a06c9a46af65cccf7d52a7d132a2585e8784cb6 100644 (file)
@@ -1,4 +1,4 @@
-// Copyright (C) 2007-2013  CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2015  CEA/DEN, EDF R&D, OPEN CASCADE
 //
 // Copyright (C) 2003-2007  OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
@@ -6,7 +6,7 @@
 // This library is free software; you can redistribute it and/or
 // modify it under the terms of the GNU Lesser General Public
 // License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// version 2.1 of the License, or (at your option) any later version.
 //
 // This library is distributed in the hope that it will be useful,
 // but WITHOUT ANY WARRANTY; without even the implied warranty of
 #include "SMESH_Algo.hxx"
 #include "SMESH_ProxyMesh.hxx"
 #include "SMESH_StdMeshers.hxx"
+#include "StdMeshers_FaceSide.hxx"
 #include "StdMeshers_QuadrangleParams.hxx"
 
 #include <TopoDS_Face.hxx>
+#include <Bnd_B2d.hxx>
 
 class SMDS_MeshNode;
 class SMESH_Mesh;
 class SMESH_MesherHelper;
 class SMESH_ProxyMesh;
-class StdMeshers_FaceSide;
 struct uvPtStruct;
 
 
 enum TSideID { QUAD_BOTTOM_SIDE=0, QUAD_RIGHT_SIDE, QUAD_TOP_SIDE, QUAD_LEFT_SIDE, NB_QUAD_SIDES };
 
 typedef uvPtStruct UVPtStruct;
-typedef struct faceQuadStruct
+struct FaceQuadStruct
 {
-  std::vector< StdMeshers_FaceSide*> side;
-  bool isEdgeOut[4]; // true, if an EDGE has more nodes, than an opposite one
-  UVPtStruct* uv_grid;
-  TopoDS_Face face;
-  ~faceQuadStruct();
-  void shift( size_t nb, bool keepUnitOri );
-  typedef boost::shared_ptr<faceQuadStruct> Ptr;
-} FaceQuadStruct;
+  struct Side // a side of FaceQuadStruct
+  {
+    struct Contact // contact of two sides
+    {
+      int   point; // index of a grid point of this side where two sides meat
+      Side* other_side;
+      int   other_point;
+    };
+    StdMeshers_FaceSidePtr grid;
+    int                    from, to;     // indices of grid points used by the quad
+    int                    di;           // +1 or -1 depending on IsReversed()
+    std::set<int>          forced_nodes; // indices of forced grid points
+    std::vector<Contact>   contacts;     // contacts with sides of other quads
+    int                    nbNodeOut;    // nb of missing nodes on an opposite shorter side
+
+    Side(StdMeshers_FaceSidePtr theGrid = StdMeshers_FaceSidePtr());
+    Side& operator=(const Side& otherSide);
+    operator StdMeshers_FaceSidePtr() { return grid; }
+    operator const StdMeshers_FaceSidePtr() const { return grid; }
+    void AddContact( int ip, Side* side, int iop );
+    int  ToSideIndex( int quadNodeIndex ) const;
+    int  ToQuadIndex( int sideNodeIndex ) const;
+    bool IsForced( int nodeIndex ) const;
+    bool IsReversed() const { return nbNodeOut ? false : to < from; }
+    bool Reverse(bool keepGrid);
+    int  NbPoints() const { return Abs( to - from ); }
+    double Param( int nodeIndex ) const;
+    double Length( int from=-1, int to=-1) const;
+    gp_XY Value2d( double x ) const;
+    const UVPtStruct& First() const { return GetUVPtStruct()[ from ]; }
+    const UVPtStruct& Last()  const {
+      return GetUVPtStruct()[ to-nbNodeOut-(IsReversed() ? -1 : +1)];
+    }
+    // some sortcuts
+    const vector<UVPtStruct>& GetUVPtStruct(bool isXConst=0, double constValue=0) const
+    { return nbNodeOut ?
+        grid->SimulateUVPtStruct( NbPoints()-nbNodeOut-1, isXConst, constValue ) :
+        grid->GetUVPtStruct( isXConst, constValue );
+    }
+  };
+  struct SideIterator // iterator on UVPtStruct of a Side
+  {
+    const UVPtStruct *uvPtr, *uvEnd;
+    int               dPtr, counter;
+    SideIterator(): uvPtr(0), uvEnd(0), dPtr(0), counter(0) {}
+    void Init( const Side& side ) {
+      dPtr  = counter = 0;
+      uvPtr = uvEnd = 0;
+      if ( side.NbPoints() > 0 ) {
+        uvPtr = & side.First();
+        uvEnd = & side.Last();
+        dPtr  = ( uvEnd > uvPtr ) ? +1 : -1;
+        uvEnd += dPtr;
+      }
+    }
+    bool More() const { return uvPtr != uvEnd; }
+    void Next() { uvPtr += dPtr; ++counter; }
+    UVPtStruct& UVPt() const { return (UVPtStruct&) *uvPtr; }
+    UVPtStruct& operator[](int i) { return (UVPtStruct&) uvPtr[ i*dPtr]; }
+    int  Count() const { return counter; }
+  };
+
+  std::vector< Side >      side;
+  std::vector< UVPtStruct> uv_grid;
+  int                      iSize, jSize;
+  TopoDS_Face              face;
+  Bnd_B2d                  uv_box;
+  std::string              name; // to ease debugging
+
+  FaceQuadStruct ( const TopoDS_Face& F = TopoDS_Face(), const std::string& nm="main" );
+  UVPtStruct& UVPt( int i, int j ) { return uv_grid[ i + j * iSize ]; }
+  double&        U( int i, int j ) { return UVPt( i, j ).u; }
+  double&        V( int i, int j ) { return UVPt( i, j ).v; }
+  void  shift    ( size_t nb, bool keepUnitOri, bool keepGrid=false );
+  int & nbNodeOut( int iSide ) { return side[ iSide ].nbNodeOut; }
+  bool  findCell ( const gp_XY& uv, int & i, int & j );
+  bool  isNear   ( const gp_XY& uv, int & i, int & j, int nbLoops=1 );
+  bool  isEqual  ( const gp_XY& uv, int   i, int   j );
+  void  normPa2IJ( double x, double y, int & i, int & j );
+  void  updateUV ( const gp_XY& uv, int   i, int   j, bool isVertical );
+
+  typedef boost::shared_ptr<FaceQuadStruct> Ptr;
+};
 
 class STDMESHERS_EXPORT StdMeshers_Quadrangle_2D: public SMESH_2D_Algo
 {
-public:
+ public:
   StdMeshers_Quadrangle_2D(int hypId, int studyId, SMESH_Gen* gen);
   virtual ~StdMeshers_Quadrangle_2D();
 
@@ -78,65 +154,105 @@ public:
                                         const bool          CreateQuadratic);
 
   FaceQuadStruct::Ptr CheckNbEdges(SMESH_Mesh&         aMesh,
-                                   const TopoDS_Shape& aShape);
+                                   const TopoDS_Shape& aShape,
+                                   const bool          considerMesh=false);
 
-protected:
+  static bool IsApplicable(const TopoDS_Shape & aShape, bool toCheckAll);
 
-  bool CheckNbEdgesForEvaluate(SMESH_Mesh& aMesh,
+ protected:
+
+  bool checkNbEdgesForEvaluate(SMESH_Mesh& aMesh,
                                const TopoDS_Shape & aShape,
                                MapShapeNbElems& aResMap,
                                std::vector<int>& aNbNodes,
                                bool& IsQuadratic);
 
-  bool SetNormalizedGrid(SMESH_Mesh&          aMesh,
-                         const TopoDS_Shape&  aShape,
-                         FaceQuadStruct::Ptr& quad);
-  
-  void SplitQuad(SMESHDS_Mesh *theMeshDS,
-                 const int theFaceID,
-                 const SMDS_MeshNode* theNode1,
-                 const SMDS_MeshNode* theNode2,
-                 const SMDS_MeshNode* theNode3,
-                 const SMDS_MeshNode* theNode4);
-
-  bool ComputeQuadPref(SMESH_Mesh&         aMesh,
-                       const TopoDS_Shape& aShape,
+  bool setNormalizedGrid(FaceQuadStruct::Ptr quad);
+
+  void splitQuadFace(SMESHDS_Mesh *       theMeshDS,
+                     const int            theFaceID,
+                     const SMDS_MeshNode* theNode1,
+                     const SMDS_MeshNode* theNode2,
+                     const SMDS_MeshNode* theNode3,
+                     const SMDS_MeshNode* theNode4);
+
+  bool computeQuadDominant(SMESH_Mesh&         aMesh,
+                           const TopoDS_Face&  aFace);
+
+  bool computeQuadDominant(SMESH_Mesh&         aMesh,
+                           const TopoDS_Face&  aFace,
+                           FaceQuadStruct::Ptr quad);
+
+  bool computeQuadPref(SMESH_Mesh&         aMesh,
+                       const TopoDS_Face&  aFace,
                        FaceQuadStruct::Ptr quad);
 
-  bool EvaluateQuadPref(SMESH_Mesh&         aMesh,
+  bool computeTriangles(SMESH_Mesh&         aMesh,
+                        const TopoDS_Face&  aFace,
+                        FaceQuadStruct::Ptr quad);
+
+  bool evaluateQuadPref(SMESH_Mesh&         aMesh,
                         const TopoDS_Shape& aShape,
                         std::vector<int>&   aNbNodes,
                         MapShapeNbElems&    aResMap,
                         bool                isQuadratic);
 
-  bool ComputeReduced (SMESH_Mesh&         aMesh,
-                       const TopoDS_Shape& aShape,
+  bool computeReduced (SMESH_Mesh&         aMesh,
+                       const TopoDS_Face&  aFace,
                        FaceQuadStruct::Ptr quad);
 
-  void UpdateDegenUV(FaceQuadStruct::Ptr quad);
+  void updateDegenUV(FaceQuadStruct::Ptr quad);
+
+  void smooth (FaceQuadStruct::Ptr quad);
 
-  void Smooth (FaceQuadStruct::Ptr quad);
+  bool check();
 
-  int GetCorners(const TopoDS_Face&          theFace,
+  int getCorners(const TopoDS_Face&          theFace,
                  SMESH_Mesh &                theMesh,
                  std::list<TopoDS_Edge>&     theWire,
                  std::vector<TopoDS_Vertex>& theVertices,
-                 int &                       theNbDegenEdges);
+                 int &                       theNbDegenEdges,
+                 const bool                  considerMesh);
+
+  bool getEnforcedUV();
+
+  bool addEnforcedNodes();
+
+  int splitQuad(FaceQuadStruct::Ptr quad, int i, int j);
 
+  void shiftQuad(FaceQuadStruct::Ptr& quad, const int num );
+
+  typedef std::map< StdMeshers_FaceSidePtr, std::vector< FaceQuadStruct::Ptr > > TQuadsBySide;
+  void updateSideUV( FaceQuadStruct::Side&  side,
+                     int                    iForced,
+                     const TQuadsBySide&    quads,
+                     int *                  iNext=NULL);
+
+
+ protected: // Fields
 
-  // true if QuadranglePreference hypothesis is assigned that forces
-  // construction of quadrangles if the number of nodes on opposite edges
-  // is not the same in the case where the global number of nodes on edges
-  // is even
   bool myQuadranglePreference;
   bool myTrianglePreference;
   int  myTriaVertexID;
-  bool myNeedSmooth;
+  bool myNeedSmooth, myCheckOri;
+  const StdMeshers_QuadrangleParams* myParams;
+  StdMeshers_QuadType                myQuadType;
+
+  SMESH_MesherHelper*                myHelper;
+  SMESH_ProxyMesh::Ptr               myProxyMesh;
+  std::list< FaceQuadStruct::Ptr >   myQuadList;
+
+  struct ForcedPoint
+  {
+    gp_XY         uv;
+    gp_XYZ        xyz;
+    TopoDS_Vertex vertex;
 
-  StdMeshers_QuadType  myQuadType;
-  SMESH_MesherHelper*  myHelper; // tool for working with quadratic elements
-  SMESH_ProxyMesh::Ptr myProxyMesh;
-  FaceQuadStruct::Ptr  myQuadStruct;
+    double U() const { return uv.X(); }
+    double V() const { return uv.Y(); }
+    operator const gp_XY& () { return uv; }
+  };
+  std::vector< ForcedPoint >         myForcedPnts;
 };
 
 #endif