- bool ComputeQuadPref(SMESH_Mesh& aMesh,
- const TopoDS_Shape& aShape,
- FaceQuadStruct* quad);
+ bool computeQuadDominant(SMESH_Mesh& aMesh,
+ const TopoDS_Face& aFace,
+ FaceQuadStruct::Ptr quad);
+
+ bool computeQuadPref(SMESH_Mesh& aMesh,
+ const TopoDS_Face& aFace,
+ FaceQuadStruct::Ptr quad);