const bool CreateQuadratic);
FaceQuadStruct::Ptr CheckNbEdges(SMESH_Mesh& aMesh,
- const TopoDS_Shape& aShape);
+ const TopoDS_Shape& aShape,
+ const bool considerMesh=false);
protected:
- bool CheckNbEdgesForEvaluate(SMESH_Mesh& aMesh,
+ bool checkNbEdgesForEvaluate(SMESH_Mesh& aMesh,
const TopoDS_Shape & aShape,
MapShapeNbElems& aResMap,
std::vector<int>& aNbNodes,
bool& IsQuadratic);
- bool SetNormalizedGrid(SMESH_Mesh& aMesh,
- const TopoDS_Shape& aShape,
+ bool setNormalizedGrid(SMESH_Mesh& aMesh,
+ const TopoDS_Face& aFace,
FaceQuadStruct::Ptr& quad);
- void SplitQuad(SMESHDS_Mesh *theMeshDS,
+ void splitQuad(SMESHDS_Mesh *theMeshDS,
const int theFaceID,
const SMDS_MeshNode* theNode1,
const SMDS_MeshNode* theNode2,
const SMDS_MeshNode* theNode3,
const SMDS_MeshNode* theNode4);
- bool ComputeQuadPref(SMESH_Mesh& aMesh,
- const TopoDS_Shape& aShape,
+ bool computeQuadDominant(SMESH_Mesh& aMesh,
+ const TopoDS_Face& aFace,
+ FaceQuadStruct::Ptr quad);
+
+ bool computeQuadPref(SMESH_Mesh& aMesh,
+ const TopoDS_Face& aFace,
FaceQuadStruct::Ptr quad);
- bool EvaluateQuadPref(SMESH_Mesh& aMesh,
+ bool evaluateQuadPref(SMESH_Mesh& aMesh,
const TopoDS_Shape& aShape,
std::vector<int>& aNbNodes,
MapShapeNbElems& aResMap,
bool isQuadratic);
- bool ComputeReduced (SMESH_Mesh& aMesh,
- const TopoDS_Shape& aShape,
+ bool computeReduced (SMESH_Mesh& aMesh,
+ const TopoDS_Face& aFace,
FaceQuadStruct::Ptr quad);
- void UpdateDegenUV(FaceQuadStruct::Ptr quad);
+ void updateDegenUV(FaceQuadStruct::Ptr quad);
- void Smooth (FaceQuadStruct::Ptr quad);
+ void smooth (FaceQuadStruct::Ptr quad);
- int GetCorners(const TopoDS_Face& theFace,
+ int getCorners(const TopoDS_Face& theFace,
SMESH_Mesh & theMesh,
std::list<TopoDS_Edge>& theWire,
std::vector<TopoDS_Vertex>& theVertices,
- int & theNbDegenEdges);
+ int & theNbDegenEdges,
+ const bool considerMesh);
// true if QuadranglePreference hypothesis is assigned that forces