};
StdMeshers_FaceSidePtr grid;
int from, to; // indices of grid points used by the quad
+ int di; // +1 or -1 depending on IsReversed()
std::set<int> forced_nodes; // indices of forced grid points
std::vector<Contact> contacts; // contacts with sides of other quads
int nbNodeOut; // nb of missing nodes on an opposite shorter side
int ToQuadIndex( int sideNodeIndex ) const;
bool IsForced( int nodeIndex ) const;
bool IsReversed() const { return nbNodeOut ? false : to < from; }
- bool Reverse();
+ bool Reverse(bool keepGrid);
int NbPoints() const { return Abs( to - from ); }
double Param( int nodeIndex ) const;
double Length( int from=-1, int to=-1) const;
bool More() const { return uvPtr != uvEnd; }
void Next() { uvPtr += dPtr; ++counter; }
UVPtStruct& UVPt() const { return (UVPtStruct&) *uvPtr; }
+ UVPtStruct& operator[](int i) { return (UVPtStruct&) uvPtr[ i*dPtr]; }
int Count() const { return counter; }
};
FaceQuadStruct ( const TopoDS_Face& F = TopoDS_Face(), const std::string& nm="main" );
UVPtStruct& UVPt( int i, int j ) { return uv_grid[ i + j * iSize ]; }
- void shift ( size_t nb, bool keepUnitOri );
+ void shift ( size_t nb, bool keepUnitOri, bool keepGrid=false );
int & nbNodeOut( int iSide ) { return side[ iSide ].nbNodeOut; }
bool findCell ( const gp_XY& uv, int & i, int & j );
bool isNear ( const gp_XY& uv, int & i, int & j, int nbLoops=1 );
int splitQuad(FaceQuadStruct::Ptr quad, int i, int j);
+ void shiftQuad(FaceQuadStruct::Ptr& quad, const int num );
+
typedef std::map< StdMeshers_FaceSidePtr, std::vector< FaceQuadStruct::Ptr > > TQuadsBySide;
void updateSideUV( FaceQuadStruct::Side& side,
int iForced,