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Update copyright info (2010->2011)
[modules/smesh.git] / src / StdMeshers / StdMeshers_Quadrangle_2D.hxx
index 18c1daeca8183eac0a60275544a92622b1d96c3e..47dbbe79f5753735252090ec96b37e474e57315c 100644 (file)
@@ -1,4 +1,4 @@
-//  Copyright (C) 2007-2008  CEA/DEN, EDF R&D, OPEN CASCADE
+//  Copyright (C) 2007-2011  CEA/DEN, EDF R&D, OPEN CASCADE
 //
 //  Copyright (C) 2003-2007  OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
 //  CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
 //  Author : Paul RASCLE, EDF
 //  Module : SMESH
 //  $Header$
-//
+
 #ifndef _SMESH_QUADRANGLE_2D_HXX_
 #define _SMESH_QUADRANGLE_2D_HXX_
 
 #include "SMESH_StdMeshers.hxx"
 
+#include "StdMeshers_QuadrangleParams.hxx"
+
 #include "SMESH_2D_Algo.hxx"
 #include "Utils_SALOME_Exception.hxx"
 
@@ -63,10 +65,13 @@ public:
                                SMESH_Hypothesis::Hypothesis_Status& aStatus);
 
   virtual bool Compute(SMESH_Mesh& aMesh,
-                      const TopoDS_Shape& aShape);
+                       const TopoDS_Shape& aShape);
+
+  virtual bool Evaluate(SMESH_Mesh & aMesh, const TopoDS_Shape & aShape,
+                        MapShapeNbElems& aResMap);
 
   FaceQuadStruct* CheckAnd2Dcompute(SMESH_Mesh& aMesh,
-                                   const TopoDS_Shape& aShape,
+                                    const TopoDS_Shape& aShape,
                                     const bool CreateQuadratic);
 
 protected:
@@ -74,9 +79,15 @@ protected:
   FaceQuadStruct* CheckNbEdges(SMESH_Mesh& aMesh,
                                const TopoDS_Shape& aShape);
 
+  bool CheckNbEdgesForEvaluate(SMESH_Mesh& aMesh,
+                               const TopoDS_Shape & aShape,
+                               MapShapeNbElems& aResMap,
+                               std::vector<int>& aNbNodes,
+                               bool& IsQuadratic);
+
   bool SetNormalizedGrid(SMESH_Mesh& aMesh,
-                        const TopoDS_Shape& aShape,
-                        FaceQuadStruct*& quad);
+                         const TopoDS_Shape& aShape,
+                         FaceQuadStruct*& quad);
   
   void SplitQuad(SMESHDS_Mesh *theMeshDS,
                  const int theFaceID,
@@ -89,29 +100,43 @@ protected:
    * Special function for creation only quandrangle faces
    */
   bool ComputeQuadPref(SMESH_Mesh& aMesh,
-                       
                        const TopoDS_Shape& aShape,
                        FaceQuadStruct* quad);
 
+  bool EvaluateQuadPref(SMESH_Mesh& aMesh,
+                        const TopoDS_Shape& aShape,
+                        std::vector<int>& aNbNodes,
+                        MapShapeNbElems& aResMap,
+                        bool IsQuadratic);
+
   UVPtStruct* LoadEdgePoints2(SMESH_Mesh& aMesh,
-                             const TopoDS_Face& F, const TopoDS_Edge& E,
+                              const TopoDS_Face& F, const TopoDS_Edge& E,
                               bool IsReverse);
 
   UVPtStruct* LoadEdgePoints(SMESH_Mesh& aMesh,
-                            const TopoDS_Face& F, const TopoDS_Edge& E,
-                            double first, double last);
+                             const TopoDS_Face& F, const TopoDS_Edge& E,
+                             double first, double last);
 
   UVPtStruct* MakeEdgePoints(SMESH_Mesh& aMesh,
-                            const TopoDS_Face& F, const TopoDS_Edge& E,
-                            double first, double last, int nb_segm);
+                             const TopoDS_Face& F, const TopoDS_Edge& E,
+                             double first, double last, int nb_segm);
+
+  bool ComputeReduced (SMESH_Mesh& aMesh,
+                       const TopoDS_Shape& aShape,
+                       FaceQuadStruct* quad);
 
   // true if QuadranglePreference hypothesis is assigned that forces
   // construction of quadrangles if the number of nodes on opposite edges
-  // is not the same in the case where the global number of nodes on edges is even
+  // is not the same in the case where the global number of nodes on edges
+  // is even
   bool myQuadranglePreference;
 
   bool myTrianglePreference;
 
+  int myTriaVertexID;
+
+  StdMeshers_QuadType myQuadType;
+
   SMESH_MesherHelper* myTool; // tool for working with quadratic elements
 };