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Merge from V6_5_BR 05/06/2012
[modules/smesh.git] / src / StdMeshers / StdMeshers_Quadrangle_2D.hxx
index afb3498cbdba6a3923dd00229c21e61ff3aa4947..08f7802b43fbcae4f9b77548ed7cb2f1963178be 100644 (file)
@@ -1,25 +1,23 @@
-//  SMESH SMESH : implementaion of SMESH idl descriptions
+// Copyright (C) 2007-2012  CEA/DEN, EDF R&D, OPEN CASCADE
 //
-//  Copyright (C) 2003  OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-//  CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS 
-// 
-//  This library is free software; you can redistribute it and/or 
-//  modify it under the terms of the GNU Lesser General Public 
-//  License as published by the Free Software Foundation; either 
-//  version 2.1 of the License. 
-// 
-//  This library is distributed in the hope that it will be useful, 
-//  but WITHOUT ANY WARRANTY; without even the implied warranty of 
-//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU 
-//  Lesser General Public License for more details. 
-// 
-//  You should have received a copy of the GNU Lesser General Public 
-//  License along with this library; if not, write to the Free Software 
-//  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA 
-// 
-//  See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org 
+// Copyright (C) 2003-2007  OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
 //
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
 //
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
 //
 //  File   : StdMeshers_Quadrangle_2D.hxx
 //           Moved here from SMESH_Quadrangle_2D.hxx
 #ifndef _SMESH_QUADRANGLE_2D_HXX_
 #define _SMESH_QUADRANGLE_2D_HXX_
 
+#include "SMESH_StdMeshers.hxx"
+
+#include "StdMeshers_QuadrangleParams.hxx"
+
 #include "SMESH_2D_Algo.hxx"
-#include "SMESH_Mesh.hxx"
 #include "Utils_SALOME_Exception.hxx"
 
+class SMESH_Mesh;
+class SMESH_MesherHelper;
+class StdMeshers_FaceSide;
 class SMDS_MeshNode;
+class TopoDS_Face;
+struct uvPtStruct;
 
-typedef struct uvPtStruct
-{
-  double param;
-  double normParam;
-  double u; // original 2d parameter
-  double v;
-  double x; // 2d parameter, normalized [0,1]
-  double y; 
-  const SMDS_MeshNode * node;
-} UVPtStruct;
 
+enum TSideID { BOTTOM_SIDE=0, RIGHT_SIDE, TOP_SIDE, LEFT_SIDE, NB_SIDES };
+
+typedef uvPtStruct UVPtStruct;
 typedef struct faceQuadStruct
 {
-  int nbPts[4];
-  TopoDS_Edge edge[4];
-  double first[4];
-  double last[4];
-  bool isEdgeForward[4];
+  std::vector< StdMeshers_FaceSide*> side;
   bool isEdgeOut[4]; // true, if an edge has more nodes, than the opposite
-  UVPtStruct* uv_edges[4];
   UVPtStruct* uv_grid;
+  TopoDS_Face face;
+  ~faceQuadStruct();
 } FaceQuadStruct;
 
-class StdMeshers_Quadrangle_2D:
-  public SMESH_2D_Algo
+class STDMESHERS_EXPORT StdMeshers_Quadrangle_2D: public SMESH_2D_Algo
 {
 public:
   StdMeshers_Quadrangle_2D(int hypId, int studyId, SMESH_Gen* gen);
@@ -71,55 +66,71 @@ public:
                                SMESH_Hypothesis::Hypothesis_Status& aStatus);
 
   virtual bool Compute(SMESH_Mesh& aMesh,
-                      const TopoDS_Shape& aShape)
-    throw (SALOME_Exception);
+                       const TopoDS_Shape& aShape);
 
-  FaceQuadStruct* CheckAnd2Dcompute(SMESH_Mesh& aMesh,
-                                   const TopoDS_Shape& aShape)
-    throw (SALOME_Exception);
+  virtual bool Evaluate(SMESH_Mesh & aMesh, const TopoDS_Shape & aShape,
+                        MapShapeNbElems& aResMap);
 
-  static void QuadDelete(FaceQuadStruct* quad);
+  FaceQuadStruct* CheckAnd2Dcompute(SMESH_Mesh& aMesh,
+                                    const TopoDS_Shape& aShape,
+                                    const bool CreateQuadratic);
 
-  ostream & SaveTo(ostream & save);
-  istream & LoadFrom(istream & load);
-  friend ostream & operator << (ostream & save, StdMeshers_Quadrangle_2D & hyp);
-  friend istream & operator >> (istream & load, StdMeshers_Quadrangle_2D & hyp);
+  FaceQuadStruct* CheckNbEdges(SMESH_Mesh& aMesh,
+                               const TopoDS_Shape& aShape);
 
 protected:
 
-  FaceQuadStruct* CheckNbEdges(SMESH_Mesh& aMesh,
-                               const TopoDS_Shape& aShape)
-    throw (SALOME_Exception);
+  bool CheckNbEdgesForEvaluate(SMESH_Mesh& aMesh,
+                               const TopoDS_Shape & aShape,
+                               MapShapeNbElems& aResMap,
+                               std::vector<int>& aNbNodes,
+                               bool& IsQuadratic);
+
+  bool SetNormalizedGrid(SMESH_Mesh& aMesh,
+                         const TopoDS_Shape& aShape,
+                         FaceQuadStruct*& quad);
+  
+  void SplitQuad(SMESHDS_Mesh *theMeshDS,
+                 const int theFaceID,
+                 const SMDS_MeshNode* theNode1,
+                 const SMDS_MeshNode* theNode2,
+                 const SMDS_MeshNode* theNode3,
+                 const SMDS_MeshNode* theNode4);
 
-  void SetNormalizedGrid(SMESH_Mesh& aMesh,
-                        const TopoDS_Shape& aShape,
-                        FaceQuadStruct* quad)
-    throw (SALOME_Exception);
-
-  /**
-   * Special function for creation only quandrangle faces
-   */
   bool ComputeQuadPref(SMESH_Mesh& aMesh,
                        const TopoDS_Shape& aShape,
-                       FaceQuadStruct* quad)
-    throw (SALOME_Exception);
+                       FaceQuadStruct* quad);
+
+  bool EvaluateQuadPref(SMESH_Mesh& aMesh,
+                        const TopoDS_Shape& aShape,
+                        std::vector<int>& aNbNodes,
+                        MapShapeNbElems& aResMap,
+                        bool IsQuadratic);
 
-  UVPtStruct* LoadEdgePoints2(SMESH_Mesh& aMesh,
-                             const TopoDS_Face& F, const TopoDS_Edge& E,
-                              bool IsReverse);
+  bool ComputeReduced (SMESH_Mesh& aMesh,
+                       const TopoDS_Shape& aShape,
+                       FaceQuadStruct* quad);
 
-  UVPtStruct* LoadEdgePoints(SMESH_Mesh& aMesh,
-                            const TopoDS_Face& F, const TopoDS_Edge& E,
-                            double first, double last);
+  void UpdateDegenUV(FaceQuadStruct* quad);
+
+  void Smooth (FaceQuadStruct* quad);
 
-  UVPtStruct* MakeEdgePoints(SMESH_Mesh& aMesh,
-                            const TopoDS_Face& F, const TopoDS_Edge& E,
-                            double first, double last, int nb_segm);
 
   // true if QuadranglePreference hypothesis is assigned that forces
   // construction of quadrangles if the number of nodes on opposite edges
-  // is not the same in the case where the global number of nodes on edges is even
+  // is not the same in the case where the global number of nodes on edges
+  // is even
   bool myQuadranglePreference;
+
+  bool myTrianglePreference;
+
+  int myTriaVertexID;
+
+  StdMeshers_QuadType myQuadType;
+
+  SMESH_MesherHelper* myHelper; // tool for working with quadratic elements
+
+  bool myNeedSmooth;
 };
 
 #endif