-
- // find a triangle containing an UV starting from a given triangle;
- // return barycentric coordinates of the UV in the found triangle
- const BRepMesh_Triangle* FindTriangle( const gp_XY& uv,
- const BRepMesh_Triangle* bmTria,
- double bc[3],
- int triaNodes[3]);
-
- // return any delauney triangle neighboring a given boundary node
- const BRepMesh_Triangle* GetTriangleNear( int iBndNode );
-
- // return source boundary nodes. 0-th node is NULL so that indices of
- // boundary nodes correspond to indices used by Delauney mesh
- const std::vector< const SMDS_MeshNode* >& GetBndNodes() const { return _bndSrcNodes; }
-
- // return UV of the i-th source boundary node
- gp_XY GetBndUV(const int iNode) const;
-
- // return scale factor to convert real UV to/from UV used for Delauney meshing:
- // delauney_UV = real_UV * scale
- const gp_XY& GetScale() const { return _scale; }
-
- typedef std::list< std::pair< const SMDS_MeshNode*, const BRepMesh_Triangle* > > TNodeTriaList;
-
- // add non-marked nodes surrounding a given one to a list
- static void AddCloseNodes( const SMDS_MeshNode* node,
- const BRepMesh_Triangle* bmTria,
- const int faceID,
- TNodeTriaList & noTriQueue );